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Star Wars: Legion – Super Tactical Droid Commander Expansion thumbnail

Star Wars: Legion – Super Tactical Droid Commander Expansion

Star Wars: Legion – Super Tactical Droid Commander Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Cards
    • Super Tactical Droid — Commanding Controller
      • Combat Expertise
      • Blaster Rifle
    • Super Tactical Droid — Kalani
      • Combat Expertise
      • Blaster Rifle
    • Super Tactical Droid — Kraken
      • Overwhelm
      • Blaster Rifle
  • Command Cards
    • They Too Will Suffer
    • Preservation Protocols
    • Do Not Underestimate Our Means
  • Upgrade Cards
    • Command
      • Vigilance
      • Inspiring Presence
      • Esteemed Leader
    • Training
      • Into the Fray
    • Comms
      • Hacked Comms Unit
    • Gear
      • Portable Scanner

Unit Cards

Super Tactical Droid — Commanding Controller

Droid Trooper. Cost 75 (read from the back of the card). Top-right: ▲ 1.

Upgrade slots (left edge): Command, Command, Gear, Comms.

Stats (printed on the card face): [green diamond stat icon] 5, [yellow diamond stat icon] 2.

» Strategize 1

Direct: AI Unit

Exemplar

Override

Sharpshooter 1

Combat Expertise

Weapon — melee; dice: 2 black.

Blaster Rifle

Weapon — range 1–3; dice: 2 red, 1 black. Lethal 1.

Super Tactical Droid — Kalani

Droid Trooper. Cost 85 (read from the back of the card). Top-right: ▲ 1.

Upgrade slots (left edge): Command, Command, Command, Gear, Comms.

Stats (printed on the card face): [green diamond stat icon] 5, [yellow diamond stat icon] 2.

» Strategize 2

Direct: AI Unit

Exemplar

Reinforcements

Sharpshooter 1

Combat Expertise

Weapon — melee; dice: 2 black.

Blaster Rifle

Weapon — range 1–3; dice: 3 black. Lethal 1.

Super Tactical Droid — Kraken

Droid Trooper. Cost 80 (read from the back of the card). Top-right: ▲ 1.

Upgrade slots (left edge): Command, Command, Training, Gear, Comms.

Stats (printed on the card face): [green diamond stat icon] 5, [yellow diamond stat icon] 2.

» Strategize 1

Charge

Exemplar

Override

Sharpshooter 1

Overwhelm

Weapon — melee; dice: 4 red. Lethal 1.

Blaster Rifle

Weapon — range 1–3; dice: 3 red. Lethal 1.

Command Cards

These three command cards are Super Tactical Droid command cards.

They Too Will Suffer

Command card — 1 pip. Header: Super Tactical Droid.

At the end of the Command Phase, your opponent must choose 1 of their ▲, [chevron-pair icon], [hexagon icon], or [wedge icon] units with an order token, if able, and return it to their order pool. The first time your opponent would draw a random order from their order pool this round, you may force them to draw a token with a rank of your choice instead.

Preservation Protocols

Command card — 2 pips. Header: 2 Droid Troopers or AI Units.

When Super Tactical Droid issues an order to a droid trooper unit or a unit with AI, it gains Disengage, Impervious, and 1 dodge token.

Do Not Underestimate Our Means

Command card — 3 pips. Header: 3 Droid Troopers or AI Units.

If this card was not divulged, at the start of the Activation Phase, choose up to 2 friendly units with faceup order tokens. Each chosen unit recovers.

Divulge: Deploy Units Step. Choose up to 3 friendly units with AI. Each chosen unit gains Reinforcements.

Upgrade Cards

These six upgrade cards (three command upgrades, one training upgrade, one comms upgrade and one gear upgrade) are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.

Command

Vigilance

Command — cost 5.

During the End Phase, choose either 1 friendly trooper unit at range 1–2 or up to 2 friendly ▲ trooper units at range 1–2. Each chosen unit does not remove 1 dodge token.

Inspiring Presence

Command — cost 5.

Friendly units at range 1–4 can use your courage value when checking whether they are panicked. This range can be reduced by other effects.

Esteemed Leader

Command — cost 5.

While you are defending, each friendly corps trooper unit at range 1 gains Guardian 1 (While a friendly unit at range 1 is defending against a ranged attack, you may cancel up to 1 [result icon] result. For each result canceled, roll 1 of your defense dice. Convert surges, then suffer 1 wound for each blank result.)

Training

Into the Fray

Training — cost 4.

When an enemy unit at range 1 activates, you may gain 1 surge token.

Comms

Hacked Comms Unit

Comms — cost 5.

During the Issue Orders step of the Command Phase, after an enemy unit at range 1 is issued an order, you may issue an order to yourself, if able.

Gear

Portable Scanner

Gear — cost 6.

You gain » Take Cover 1 (Choose 1 friendly unit at range 1. That unit gains 1 dodge token.)

B1 Battle Droids can ignore this card's [gear-type] upgrade icon requirement.