Star Wars: Legion – Separatist Specialists Personnel Expansion
Star Wars: Legion – Separatist Specialists Personnel Expansion Rulebook
Table of Contents
Table of Contents
Unit Card
T-Series Tactical Droid
Programmed for Strategy. Droid Trooper. Cost 60 (read from the back of the card).
Bolster 2
Direct: ▲ Droid Trooper Unit
Exemplar
Bludgeon
Weapon — melee; dice: 1 white.
Blaster Rifle
Weapon — range 1–3; dice: 2 black.
Personnel Cards
Personnel
EV-series Medical Droid
Personnel — cost 14.
Droid Trooper only.
Add 1 EV-series medical droid mini.
» Treat 1: Capacity 2 (Place 1 wound token on this card to remove 1 wound or poison token from, or restore 1 mini to, a friendly non-droid trooper at range 1 and in line of sight. Limit 2 tokens.)
Noncombatant
PK-series Worker Droid
Personnel — cost 12.
Droid Trooper only.
Add 1 PK-series worker droid mini.
» Repair 1: Capacity 2 (Place 1 wound token on this card to remove 1 wound, ion, or vehicle damage token from, or restore 1 mini to, a friendly droid or vehicle at range 1 and in line of sight. Limit 2 tokens.)
Noncombatant
Viper Recon Droid
Personnel — cost 8.
Droid Trooper only.
Add 1 viper recon droid mini.
» Observe 2 (Choose an enemy unit at range 1–3 and in line of sight. It gains 2 observation tokens.)
Sidearm: Ranged (While performing a ranged attack, this mini can only use the weapon on this card.)
T-series Tactical Droid
Personnel — cost 18.
Droid Trooper only.
Add 1 T-series tactical droid mini.
You lose AI: Attack.
You gain Reliable 1 (At the start of the Activation Phase, gain 1 surge token.)
Leader (This mini is your unit leader.)
Sidearm: Ranged
Command Cards
These three command cards are Separatist only.
Mechanized Incursion
Command card — 1 pip. Header: 1 Vehicle.
Separatist only.
After a friendly vehicle unit is issued an order, choose a friendly droid trooper unit at range 1–2 of it and issue that unit an order.
Orbital Strike
Command card — 2 pips. Header: 1 ▲ or [hat-shaped unit-type icon] Unit.
Separatist only.
Once this round, at the end of the activation of a friendly ▲ droid trooper unit or friendly Field Commander unit, it may perform an attack using the following weapon:
Weapon — range 4–[crosshair icon, upper bound not named on the face]; dice: 2 red, 2 black.
Suppressive, Immune: Deflect
Roger, Roger!
Command card — 3 pips. Header: 3 Droid Troopers.
Separatist only.
When a unit is issued an order using this card, it gains either 1 dodge or 1 surge token.
Upgrade Cards
These five upgrade cards (three command upgrades, one comms upgrade and one gear upgrade) are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.
Command
Improvised Orders
Command — cost 10.
After an order token is drawn from a friendly order pool, draw a second order token from that order pool; choose 1 to use and shuffle the other back into its order pool. If you do, during the End Phase, ready this card.
Inspiring Presence
Command — cost 5.
Friendly units at range 1–4 can use your courage value when checking whether they are panicked. This range can be reduced by other effects.
Vigilance
Command — cost 5.
During the End Phase, choose either 1 friendly trooper unit at range 1–2 or up to 2 friendly ▲ trooper units at range 1–2. Each chosen unit does not remove 1 dodge token.
Comms
HQ Uplink
Comms — cost 10.
During the Issue Orders step of the Command Phase, issue an order to yourself.
Gear
Portable Scanner
Gear — cost 6.
You gain » Take Cover 1 (Choose 1 friendly unit at range 1. That unit gains 1 dodge token.)
B1 Battle Droids can ignore this card's [gear-type] upgrade icon requirement.