Star Wars: Legion – Republic Specialists Personnel Expansions
Star Wars: Legion – Republic Specialists Personnel Expansions Rulebook
Table of Contents
Table of Contents
Unit Card
Clone Commander
Trained for Leadership. Clone Trooper. Cost 60. The top-right icon is the Commander icon, with the number 1 beside it.
Front face
Bolster 2
Direct: Corps Clone Trooper Unit
Sharpshooter 1
Combat Training
Melee; dice: 2 red.
DC-15 Blaster Rifle
Weapon — range 1–3; dice: 3 black.
Back face
Upgrade slots on the left edge of the card: three, matching the Command, Training and Gear icons on this expansion's upgrade cards. The stat row on the card (icons not named at scan resolution) reads 4 and 2, with two wound bars.
Command Cards
Each command card is played by a Galactic Republic commander. The pip count is the number of circles at the top left of the card.
Synchronized Offensive
Galactic Republic — 1 pip. Card target: 1 Vehicle unit.
When an allied Vehicle unit is issued an Order with this card, choose an allied Clone Trooper unit within range 2 of that Vehicle. The nominated Commander issues the chosen unit an Order.
Air Support
Galactic Republic — 2 pips. Card target: 1 Commander or 1 Heavy unit.
Once this Round, at the end of an allied Commander's Activation or an allied Field Commander unit's Activation, that unit may make an attack using the weapon below.
Air Support
Weapon — range [unnamed range glyph]4–[unnamed range glyph]; dice: 1 red, 2 black.
Beam 2. Immune: Deflect.
Attack of the Clones
Galactic Republic — 3 pips. Card target: 3 Clone Trooper units.
When a unit is issued an Order with this card, it may gain 1 Surge token or remove 1 Suppression token.
Upgrade Cards
These nine upgrade cards are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.
Command
Inspiring Presence
Command — cost 5.
Friendly units at range 1–4 can use your courage value when checking whether they are panicked. This range can be reduced by other effects.
Vigilance
Command — cost 5.
During the End Phase, choose either 1 friendly trooper unit at range 1–2 or up to 2 friendly Corps trooper units at range 1–2. Each chosen unit does not remove 1 dodge token.
Comms
HQ Uplink
Comms — cost 10.
During the Issue Orders step of the Command Phase, issue an order to yourself.
Gear
Portable Scanner
Gear — cost 6.
You gain Take Cover 1 (Choose 1 friendly unit at range 1. That unit gains 1 dodge token.)
B1 Battle Droids can ignore this card's Gear upgrade icon requirement.
Training
Seize the Initiative
Training — cost 5.
Commander or Corps only.
During the Issue Orders step of the Command Phase, issue an order to yourself.
Personnel
Clone Commander (Personnel)
Personnel — Leader — cost 20.
Clone Trooper only.
Add 1 clone commander mini.
You gain Inspire 1 (After your Rally step, remove up to 1 suppression token from another friendly unit at range 1–2.) and Reliable 1 (At the start of the Activation Phase, gain 1 surge token.)
Clone Medic
Personnel — cost 20.
Clone Trooper only.
Add 1 clone medic mini.
Treat 1: Capacity 1 (Place 1 wound token on this card to remove 1 wound or poison token from, or restore 1 mini to, a friendly non-droid trooper at range 1 and in line of sight. Limit 1 token.)
Clone Engineer
Personnel — cost 18.
Clone Trooper only.
Add 1 clone engineer mini.
Repair 1: Capacity 1 (Place 1 wound token on this card to remove 1 wound, ion, or vehicle damage token from, or restore 1 mini to, a friendly droid or vehicle at range 1 and in line of sight. Limit 1 token.)
Clone Comms Technician
Personnel — cost 12.
Clone Trooper only.
Add 1 clone comms technician mini.
You gain a Comms upgrade icon. You must equip a Comms upgrade card.