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Star Wars: Legion – Phase II Clone Troopers Unit Expansion thumbnail

Star Wars: Legion – Phase II Clone Troopers Unit Expansion

Expansion for Star Wars: Legion

Star Wars: Legion – Phase II Clone Troopers Unit Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Card
    • Phase II Clone Troopers
  • Upgrade Cards
    • Heavy Weapon
      • Z-6 Phase II Trooper
      • Phase II Mortar Trooper
    • Personnel
      • Phase II Clone Trooper
    • Grenade
      • Impact Grenades
    • Gear
      • Grappling Hooks
    • Training
      • Overwatch

Unit Card

Phase II Clone Troopers

Unit card.

Fire Support (When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 FIRE SUPPORT per attack pool.)

Reliable 1 (At the start of the Activation Phase, gain 1 surge token.)

Upgrade Cards

These cards are the expansion's rules. They are used in addition to the base game's rules.

Heavy Weapon

Z-6 Phase II Trooper

Heavy Weapon — cost 27

Phase II Clone Troopers only.

Add 1 Z-6 Phase II trooper mini.

Phase II Mortar Trooper

Heavy Weapon — cost 25

Phase II Clone Troopers only.

Add 1 Phase II mortar trooper mini.

Critical 1 (While converting offensive surges, change up to 1 [blank] result to a [critical] result.)

Suppressive (After you perform an attack, the defender gains 1 suppression token.)

Cumbersome

Personnel

Phase II Clone Trooper

Personnel — cost 15

Phase II Clone Troopers only.

Add 1 Phase II clone trooper mini.

Grenade

Impact Grenades

Grenade — cost 5

Impact 1 (While attacking a unit that has armor, change up to 1 [hit] result to a [critical] result.)

Gear

Grappling Hooks

Gear — cost 3

You gain expert climber (While clambering, do not roll defense dice or suffer wounds.)

Training

Overwatch

Training — cost 4

You gain sentinel (Your standby range is 1–3.)