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Star Wars: Legion – Padmé Amidala Operative Expansion thumbnail

Star Wars: Legion – Padmé Amidala Operative Expansion

Expansion for Star Wars: Legion

Star Wars: Legion – Padmé Amidala Operative Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Card
    • Padmé Amidala
      • Padmé's ELG-3A Blaster Pistol
      • Martial Arts
  • Command Cards
    • Our Fate is in Your Hands
    • Aggressive Negotiations
    • Diplomatic Cover
  • Upgrade Cards
    • Armament
      • Looted E-5 Blaster
    • Command
      • Improvised Orders
    • Gear
      • Ascension Cables
      • Emergency Stims
    • Training
      • Offensive Push
      • Situational Awareness

Unit Card

Padmé Amidala

Spirited Senator — cost 90

» Quick Thinking (Gain 1 aim token and 1 dodge token.)

Authoritative (When you would be issued an order, you may issue an order to a friendly unit at range 1–2 instead.)

Exemplar (Friendly units at range 1–2 and in line of sight can spend your green tokens.)

Nimble

Sharpshooter 2

Stat panel as printed: green 6; yellow 3.

Padmé's ELG-3A Blaster Pistol

Weapon — range 1–2; dice: 3 black.

Pierce 1

Martial Arts

Weapon — the range icon is a red symbol that is not named at scan resolution; dice: 3 black.

Weapon keyword (printed on the reverse of the unit card):

Pierce 1 (While attacking, cancel up to 1 ▼ result.)

Command Cards

These three signature command cards are used in addition to the base game's rules. Each card is listed with its title and its pip count as printed.

Our Fate is in Your Hands

Command card — 1 pip

Padmé Amidala gains danger sense 2. At the start of the Activation Phase, Padmé Amidala may transfer any number of suppression tokens from trooper units at range 1–2 to herself. For each token transferred, she gains 1 dodge token, gaining up to 2 dodge tokens.

Aggressive Negotiations

Command card — 2 pips

When Padmé Amidala issues an order to a trooper unit, it may either perform a speed–1 move or gain 1 aim, dodge, or surge token.

Diplomatic Cover

Command card — 3 pips

Permanent. If this card was divulged, Padmé Amidala gains » secret mission. If it was not, she gains reliable 1 instead.

Divulge: Deploy Units Step. Padmé Amidala gains infiltrate and when she is deployed she gains 1 dodge token. This card must be selected during round 1.

Upgrade Cards

These six cards are the expansion's rules. They are used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.

Armament

Looted E-5 Blaster

Armament — cost 5

Padmé Amidala only.

Weapon — range 1–3; dice: 1 red, 1 white.

Pierce 1 (While attacking, cancel up to 1 ▼ result.)

Command

Improvised Orders

Command (upgrade) — cost 10

After an order token is drawn from a friendly order pool, draw a second order token from that order pool; choose 1 to use and shuffle the other back into its order pool. If you do, during the End Phase, ready this card.

Gear

Ascension Cables

Gear — cost 4

» Until the end of your activation, you gain scale (You ignore the effects of difficult terrain and do not suffer wounds while clambering. Either before or after you perform a move action, you may perform a free clamber action.)

Emergency Stims

Gear — cost 8

During an attack, when you would suffer wounds, prevent up to 2 wounds and place an equal number of wound tokens on this card instead. If you do, at the end of your next activation, discard each token on this card and suffer wounds equal to the number of tokens discarded.

Training

Offensive Push

Training — cost 4

While performing a move, gain tactical 1 (After you perform a standard move, gain 1 aim token.)

Situational Awareness

Training — cost 2

While equipped to a [support] unit, increase this card's points by 4.

You gain outmaneuver (You can spend dodge tokens to cancel ◘ results.)