Star Wars: Legion – Padmé Amidala Operative Expansion
Star Wars: Legion – Padmé Amidala Operative Expansion Rulebook
Table of Contents
Table of Contents
Unit Card
Padmé Amidala
Spirited Senator — cost 90
» Quick Thinking (Gain 1 aim token and 1 dodge token.)
Authoritative (When you would be issued an order, you may issue an order to a friendly unit at range 1–2 instead.)
Exemplar (Friendly units at range 1–2 and in line of sight can spend your green tokens.)
Nimble
Sharpshooter 2
Stat panel as printed: green 6; yellow 3.
Padmé's ELG-3A Blaster Pistol
Weapon — range 1–2; dice: 3 black.
Pierce 1
Martial Arts
Weapon — the range icon is a red symbol that is not named at scan resolution; dice: 3 black.
Weapon keyword (printed on the reverse of the unit card):
Pierce 1 (While attacking, cancel up to 1 ▼ result.)
Command Cards
These three signature command cards are used in addition to the base game's rules. Each card is listed with its title and its pip count as printed.
Our Fate is in Your Hands
Command card — 1 pip
Padmé Amidala gains danger sense 2. At the start of the Activation Phase, Padmé Amidala may transfer any number of suppression tokens from trooper units at range 1–2 to herself. For each token transferred, she gains 1 dodge token, gaining up to 2 dodge tokens.
Aggressive Negotiations
Command card — 2 pips
When Padmé Amidala issues an order to a trooper unit, it may either perform a speed–1 move or gain 1 aim, dodge, or surge token.
Diplomatic Cover
Command card — 3 pips
Permanent. If this card was divulged, Padmé Amidala gains » secret mission. If it was not, she gains reliable 1 instead.
Divulge: Deploy Units Step. Padmé Amidala gains infiltrate and when she is deployed she gains 1 dodge token. This card must be selected during round 1.
Upgrade Cards
These six cards are the expansion's rules. They are used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.
Armament
Looted E-5 Blaster
Armament — cost 5
Padmé Amidala only.
Weapon — range 1–3; dice: 1 red, 1 white.
Pierce 1 (While attacking, cancel up to 1 ▼ result.)
Command
Improvised Orders
Command (upgrade) — cost 10
After an order token is drawn from a friendly order pool, draw a second order token from that order pool; choose 1 to use and shuffle the other back into its order pool. If you do, during the End Phase, ready this card.
Gear
Ascension Cables
Gear — cost 4
» Until the end of your activation, you gain scale (You ignore the effects of difficult terrain and do not suffer wounds while clambering. Either before or after you perform a move action, you may perform a free clamber action.)
Emergency Stims
Gear — cost 8
During an attack, when you would suffer wounds, prevent up to 2 wounds and place an equal number of wound tokens on this card instead. If you do, at the end of your next activation, discard each token on this card and suffer wounds equal to the number of tokens discarded.
Training
Offensive Push
Training — cost 4
While performing a move, gain tactical 1 (After you perform a standard move, gain 1 aim token.)
Situational Awareness
Training — cost 2
While equipped to a [support] unit, increase this card's points by 4.
You gain outmaneuver (You can spend dodge tokens to cancel ◘ results.)