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Star Wars: Legion – Infantry Support Platform Unit Expansion thumbnail

Star Wars: Legion – Infantry Support Platform Unit Expansion

Star Wars: Legion – Infantry Support Platform Unit Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Card
    • Infantry Support Platform
      • DC-15A Blaster Rifles
  • Upgrade Cards
    • Pilot
      • 327th Star Corps Elite Armor Pilots
    • Hardpoint
      • Twin Missile Pods
      • Twin Blaster Cannons
      • Twin Beam Cannons
    • Comms
      • Hacked Comms Unit
      • Linked Targeting Array

Unit Card

Infantry Support Platform

Repulsor Vehicle — cost 65

Upgrade slots (icons down the left edge): Pilot, Hardpoint, Comms.

Armor 3 (While defending, cancel up to 3 ✱ results.)

Cover 1 (While defending, improve your cover by 1.)

Hover: Ground (You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)

Weak Point 1: Rear, Sides (While defending, if the attacker's unit leader is inside your rear arc or either side arc, the attack pool gains impact 1.)

DC-15A Blaster Rifles

Weapon — range 1–3; dice: 2 black.

Upgrade Cards

These seven cards are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.

Pilot

327th Star Corps Elite Armor Pilots

Pilot — cost 5

Infantry Support Platform only.

While attacking, if a friendly unit uses Fire Support, you gain surge.

Hardpoint

Twin Missile Pods

Hardpoint — cost 40

Infantry Support Platform only.

Weapon — range 2–4; dice: 4 red.

When you activate, you may halve this weapon's dice and keyword values until the end of your activation. If you do, you gain gunslinger.

Fixed: Front

Impact 2

Twin Blaster Cannons

Hardpoint — cost 40

Infantry Support Platform only.

Weapon — range 1–3; dice: 6 black.

When you activate, you may halve this weapon's dice and keyword values until the end of your activation. If you do, you gain gunslinger.

Critical 2

Fixed: Front

Twin Beam Cannons

Hardpoint — cost 40

Infantry Support Platform only.

Weapon — range 1–4; dice: 2 red, 2 white.

Beam 2 (While attacking, you may declare up to 2 additional defenders using only this weapon. Each additional defender must be at range 1 of the last defender declared.)

Fixed: Front

Comms

Hacked Comms Unit

Comms — cost 5

During the Issue Orders step of the Command Phase, after an enemy unit at range 1 is issued an order, you may issue an order to yourself, if able.

Linked Targeting Array

Comms — cost 5

Emplacement Trooper or Vehicle only.

You gain target 1 (After you are issued an order, gain 1 aim token.)