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Star Wars: Legion – DSD1 Dwarf Spider Droid Unit Expansion thumbnail

Star Wars: Legion – DSD1 Dwarf Spider Droid Unit Expansion

Star Wars: Legion – DSD1 Dwarf Spider Droid Unit Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Card
    • DSD1 Dwarf Spider Droid
      • Wicked Kick
  • Upgrade Cards
    • Protocol
      • Engagement Protocols
      • Defense Protocols
      • Attack Protocols
    • Hardpoint
      • Nose-Mounted Flamethrower
      • Nose-Mounted Ion Blaster
      • Nose-Mounted Laser Cannon
    • Comms
      • Hacked Comms Unit
    • Type not printed on card

Unit Card

DSD1 Dwarf Spider Droid

Ground Vehicle — cost 50. Unit size 1 (as shown in the top-right corner).

Stat line (front bottom bar): speed 6 (green); defense 4 (orange); two wound pips.

Self-Destruct 3

Armor 3

Climbing Vehicle

Expert Climber

Programmed

Wicked Kick

Melee weapon; dice: 1 red, 1 white, 1 black.

Upgrade bar (back of the card, top to bottom): Protocol, Hardpoint, Comms.

Upgrade Cards

These cards are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.

Protocol

Engagement Protocols

Protocol — cost 5.

Vehicle only.

You gain AI: Attack, Move (Unless you have a faceup order token, your first action must be an attack or a move, if able.)

Defense Protocols

Protocol — cost 3.

Vehicle only.

You gain AI: Dodge (Unless you have a faceup order token, your first action must be a dodge, if able), Nimble (After defending, if you spent 1 or more dodge tokens, gain 1 dodge token), and Outmaneuver (You can spend dodge tokens to cancel ◘ results.)

Attack Protocols

Protocol — cost 3.

Vehicle only.

You gain AI: Aim (Unless you have a faceup order token, your first action must be an aim, if able) and Precise 2 (When you spend an aim token, reroll up to 2 additional dice.)

Hardpoint

Nose-Mounted Flamethrower

Hardpoint — cost 15.

DSD1 Dwarf Spider Droid only.

Weapon — range 1; dice: 1 red, 1 white.

Blast (Ignore cover.)

Fixed: Front (The defender must be inside your front arc.)

Spray (Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)

Nose-Mounted Ion Blaster

Hardpoint — cost 10.

DSD1 Dwarf Spider Droid only.

Weapon — range 2–4; dice: 3 black, 3 white.

Cycle (At the end of your activation, if you did not use this card, ready it.)

Fixed: Front (The defender must be inside your front arc.)

Ion 1 (A vehicle or droid trooper wounded by this weapon gains 1 ion token.)

Impact 2

Nose-Mounted Laser Cannon

Hardpoint — cost 15.

DSD1 Dwarf Spider Droid only.

Weapon — range 1–3; dice: 1 red, 3 black, 1 white.

Critical 1 (While converting attack surges, change up to 1 ⊠ result to a ☼ result.)

Fixed: Front (The defender must be inside your front arc.)

Comms

Hacked Comms Unit

Comms — cost 5.

During the Issue Orders step of the Command Phase, after an enemy unit at range 1 is issued an order, you may issue an order to yourself, if able.

Type not printed on card

Into the Fray

Upgrade type not printed on the card; cost 4.

When an enemy unit at range 1 activates, you may gain 1 surge token.

  • Into the Fray