Star Wars: Jabba's Palace – A Love Letter Game
Star Wars: Jabba's Palace – A Love Letter Game Rulebook
Table of Contents
Table of Contents
- Contents
- Setup
- Playing the Game
- End of a Round
- Starting the Next Round
- Winning the Game
- Character Card Effects
- 8. Jabba the Hutt (Palace)
- 7. Luke Skywalker (Rebel)
- 6. Rancor (Palace)
- 5. Boba Fett (Palace)
- 5. Leia Organa (Rebel)
- 4. Bib Fortuna (Palace)
- 4. Lando Calrissian (Rebel)
- 3. Mercenary (Palace)
- 3. Chewbacca (Rebel)
- 2. Salacious Crumb (Palace)
- 2. R2-D2 (Rebel)
- 1. Guard (Palace)
- 1. C-3PO (Rebel)
- 0. Han Solo (Rebel)
- Agenda Effects
- Rule Mistakes
- Character Card Reference
- Credits
- Quick Reference
Contents
- 19 Character Cards
- 4 Agenda Cards
- 13 Victory Tokens
- 6 Reference Cards
- 1 Cloth Bag
Setup
- Give each player a reference card and return any unused reference cards to the bag. Reference cards list the number, effect, and quantity of each character card type.
- Shuffle the 19 character cards to create the deck. Place the deck facedown on the table within easy reach of all players.
- Take the top card of the deck and set it aside facedown without looking at it. If you are playing a 2-player game, take 3 more cards and set those aside faceup.
- Deal each player 1 card from the deck as their starting hand.
- Randomly select 1 agenda card. Place it faceup on the table and return the others to the bag. For your first game, use the "Exalted One" agenda card.
- The player who most recently rescued a friend takes the first turn.
Playing the Game
Jabba's Palace is played over several game rounds. In each round, you use the effects and numbers on your cards to fulfill the agenda and eliminate the other players.
Player Turn
Take turns in clockwise order. On your turn, draw 1 card from the character deck. Then choose and play 1 of your 2 cards, resolving its effect.
The played card stays in your play area faceup, and you keep the unplayed card in your hand.
Character Cards
Each character card has a number (top left) as well as an effect that triggers when you play it during your turn. Each character card is also affiliated (bottom right) with either the Rebels (Rebel symbol) or the Palace (Palace symbol), which matters for certain agendas and character card effects.
Agendas
At the start of the game, an agenda is selected that determines how players can win each round. The agenda remains in play for the entire game; it is not replaced each round.
Out of the Round
The palace is a dangerous place; many card effects can knock you out of the current round. When this happens, discard your hand faceup to your play area (without resolving its effects).
Until the next round, you cannot win the round, you cannot be chosen for card effects, and your turn is skipped. Flip your reference card facedown as a reminder.
Played and Discarded Cards
It is important that everyone know which cards have already been played and which cards may be left in the deck, so all played and discarded cards must always be visible to everyone.
End of a Round
For all agendas, the round ends in 1 of 2 ways: when the deck runs out or when only 1 player is left in the round.
Deck Runs Out
After any turn, if the deck is empty, determine among the players still in the round who wins the round (based on the agenda). For example, the winner of the "Exalted One" agenda is the player still in the round with the highest-number card in hand.
The winner gains 1 victory token. If there is a tie (regardless of agenda), all tied players win the round and each gains 1 token.
1 Player Left
Regardless of the agenda, if you are the only player still in the round (all other players are out due to card effects), the round immediately ends; you win and gain 1 token.
Starting the Next Round
To start a new round, repeat steps 2–4 of setup (shuffle the character cards, set some aside, and deal each player 1 card). You do not select a new agenda each round.
The player who won the previous round takes the first turn. If there was a tie in the previous round, randomly decide among the tied players who takes the first turn.
Winning the Game
The game ends when 1 player has enough victory tokens to win (based on the number of players—see table below). Multiple players can simultaneously win the game.
| Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Victory tokens needed | 6 | 5 | 4 | 3 | 3 |
Character Card Effects
Each card features a Rebel (Rebel symbol) or a Palace (Palace symbol) character. A set of dots on the bottom left of each card shows how many of that card are in the deck.
8. Jabba the Hutt (Palace)
Choose another player. If that player has a Rebel card in their hand, they are out.
7. Luke Skywalker (Rebel)
Choose another player. If that player has a Palace card in their hand, they are out.
6. Rancor (Palace)
The player with the lowest non-0 card is out. Count up out loud from 1 until someone's card number is called. If multiple players are tied for lowest, all tied players are out. If all remaining players are out, the round ends without a winner.
5. Boba Fett (Palace)
Choose another player. That player places their hand faceup in your play area (without resolving its effect) and draws a new hand.
Cards placed this way can count toward you winning certain agendas (Jabba's Court, Rescue Mission).
If the deck is empty, the chosen player draws the facedown set-aside card.
5. Leia Organa (Rebel)
Draw 2 cards from the deck into your hand. Choose and keep 1 of the 3 cards now in your hand, and place the other 2 facedown on the bottom of the deck in any order.
If there is only 1 card in the deck, draw it and return 1 card. If there are no cards left, this card is played with no effect.
4. Bib Fortuna (Palace)
Until the start of your next turn this round, other players cannot choose you for their card effects.
You can still be affected by cards that affect all players (Rancor).
In the rare case that a card is played that requires choosing another player for its effect (Guard, Luke Skywalker, etc.) and all other players still in the round are "protected" by Bib Fortuna, that card is played with no effect.
4. Lando Calrissian (Rebel)
Choose another player and secretly look at their hand (without revealing it to anyone else). Then, you may trade hands with that player.
3. Mercenary (Palace)
Choose another player. You and that player secretly compare your hands (without revealing them to anyone else). Whoever has the lower-number card is out.
If there is a tie, neither player is out.
3. Chewbacca (Rebel)
Choose another player. If that player has a Palace card in their hand with a number of 4 or less, they are out.
2. Salacious Crumb (Palace)
Choose another player and secretly look at their hand (without revealing it to anyone else).
2. R2-D2 (Rebel)
Either choose another player and secretly look at their hand or secretly look at the set aside card. Regardless of which card you look at, do not reveal it to anyone else.
1. Guard (Palace)
Choose another player and guess a number. If the chosen player has a card with that number in their hand, they are out.
1. C-3PO (Rebel)
Choose another player and guess a number. If the chosen player has a card with that number in their hand, they are out. If not, they guess a number. If you have a card with that number in your hand, you are out.
0. Han Solo (Rebel)
Han Solo has no effect when played.
At the end of the round, if you have Han Solo in your hand, you gain 1 victory token. This is in addition to any tokens gained for winning the round.
Agenda Effects
Exalted One
At the end of the round, all players still in the round reveal their hands. The player with the highest-number card in hand wins the round.
My Kind of Scum
At the end of the round, all players still in the round reveal their hands. The players with the highest Rebel and highest Palace cards in hand both win the round.
Jabba's Court
At the end of the round, each player still in the round adds the numbers on Palace cards in their play area. The player with the highest sum wins the round.
Rescue Mission
At the end of the round, each players still in the round counts how many Rebel cards are in their play area. The player with the highest quantity wins the round.
Rule Mistakes
Accidental or not, there are many ways in which a player could make a rule mistake, such as dishonesty when chosen for a Guard effect. Players should make sure they understand game rules and always double-check their cards; mistakes like these can disrupt the game.
Character Card Reference
The reference cards list the number, effect, and quantity of each character card type.
Rebels
| # | Card | Effect | Quantity |
|---|---|---|---|
| 7 | Luke Skywalker | Eliminate a Palace card. | 1 |
| 5 | Leia Organa | Draw and return 2 cards. | 1 |
| 4 | Lando Calrissian | May trade hands. | 1 |
| 3 | Chewbacca | Eliminate a Palace card, 4 or less. | 1 |
| 2 | R2-D2 | Look at a hand/set-aside card. | 1 |
| 1 | C-3PO | Guess a hand. If wrong, they guess your hand. | 1 |
| 0 | Han Solo | Gain a token if in hand at round end. | 1 |
Palace
| # | Card | Effect | Quantity |
|---|---|---|---|
| 8 | Jabba the Hutt | Eliminate a Rebel card. | 1 |
| 6 | Rancor | Eliminate lowest (not 0). | 1 |
| 5 | Boba Fett | Place a hand in your play area (they redraw). | 2 |
| 4 | Bib Fortuna | Protected until your next turn. | 2 |
| 3 | Mercenary | Compare hands. | 2 |
| 2 | Salacious Crumb | Look at a hand. | 2 |
| 1 | Guard | Guess a hand. | 2 |
Credits
Asmodee North America
Licensing Coordinator: Sherry Anisi Licensing Manager: Simone Elliott
Lucasfilm Limited
Licensing Approvals: Brian Merten
Z-Man Games
Jabba's Palace Game Design: Justin Kemppainen Original Love Letter Game Design: Seiji Kanai Game Development: Alexandar Ortloff and Michael Sanfilippo Producer: Justin Kemppainen and Michael Sanfilippo Editing: Steven Kimball Art Direction: Samuel R. Shimota Interior Art: Jacob Atienza, Tiziano Baracchi, JB Casacop, Anthony Devine, Michele Frigo, Audrey Hotte, Tomasz Jedruszek, Atha Kanaani, Yigit Koroglu, Sam Lamont, Mike Nash, Paolo Puggioni, Scott Schomburg, Ryan Valle, Matthew Zeilinger Graphic Design: Jasmine Radue with Samuel R. Shimota Back of Packaging Layout: Sarah Swindle Marketing Copy: Tyler Lee Management Team: Beth Erikson, Justin Kemppainen, Todd Michlitsch, Samuel R. Shimota Head of Studio: Steven Kimball Playtesters: Daniel Cutshall, Beth Erikson, Dan Gerlach, Nathan Hajek, Emily Handy, Monica Helland, Tim Ho, Keith Hurley, Mark Jones, Nathan Karpinski, Paul Klecker, Bree Lindsoe, Kendall Murphey, Brian Schomburg, Gary Storkamp, Sarah Swindle, Ryan Thompson, Jason Walden
© & ™ Lucasfilm Ltd. Z-Man Games is a ® of Z-Man Games. Love Letter is a ™ of Z-Man Games. Gamegenic and the Gamegenic logo are ™/® & © Gamegenic GmbH, Germany. Actual components may vary from those shown.
Quick Reference
Setup and Start of Round
Randomly select an agenda card (setup only).
Shuffle the 19 cards. Set 1 aside facedown (and 3 more faceup if playing with 2 players).
Deal 1 card to each player. The player who most recently rescued a friend (or won the previous round) takes the first turn.
Taking a Turn
Draw 1 card. Play 1 of your 2 cards, resolving its effect.
End of Round
The round ends in 1 of 2 ways, and the winner gains 1 token:
- If the deck is empty, refer to the agenda card to determine the winner.
- If only 1 player is left in the round, that player wins.