Star Wars: Imperial Assault – Training Ground Skirmish Map
Star Wars: Imperial Assault – Training Ground Skirmish Map Rulebook
Table of Contents
Table of Contents
Skirmish Missions
A: Reprogrammed
Training Ground
Setup: One player claims a Rebel mission token and the other player claims an Imperial mission token.
The door is locked (Health: 10, Defense: 1).
A figure can retrieve a remote. When it does, its player replaces that remote with a mission token matching the mission token in his play area. These remotes are reprogrammed.
End of Each Round: Each player scores 2 VPs for each of his reprogrammed remotes on the board.
B: Deception Game
Training Ground
Setup: After setup, each player places 1 facedown red neutral mission token on 1 of his Deployment cards and 1 facedown blue neutral mission token on up to 2 additional Deployment cards. Groups corresponding to these Deployment cards are marked groups.
Each time the last figure in a marked group is defeated, reveal its token. If the token is red, that group's opponent gains 10 VPs. If the token is blue, that group's player may draw 1 Command card.
The door is locked (Health: 10, Defense: 1).