Star Wars: The Deckbuilding Game – Mandalorian Faction Pack
Star Wars: The Deckbuilding Game – Mandalorian Faction Pack Rulebook
Table of Contents
Table of Contents
Expansion Overview
The Mandalorian faction pack comes with everything you need to add the Mandalorian faction to your copy of STAR WARS™: THE DECKBUILDING GAME: 10 base cards, 10 starter cards, 30 galaxy cards, and 1 double-sided Balance of the Force card. Cards from the Mandalorian faction can be identified by their faction symbol.
This expansion also includes 19 additional neutral cards: 3 base cards, 15 galaxy cards, and 1 Pyke Repulsor Train. These cards are only used in the new 3-player game mode introduced in this expansion. They can be identified by the THREE-PLAYER ONLY designation in their text box.
Using the Mandalorian Faction in Standard Play
"This is the way." – The Mandalorian
To play a standard 1v1 game using the Mandalorian faction, follow these steps:
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Choose a faction to replace with the Mandalorians.
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Replace the chosen faction's base deck & starter deck with the Mandalorians' base deck & starter deck.
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Remove the chosen faction's 30 galaxy cards from the galaxy deck. Then, shuffle the 30 Mandalorian galaxy cards into the galaxy deck.
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After unfolding the Balance of the Force track, cover the chosen faction's side of the track with the Mandalorian side of the Balance of the Force card.
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Randomly decide which player goes first. Place the Force marker on the space all the way to the other player's side of the Balance of the Force track.
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Resolve all remaining setup instructions from the core rulebook and you are ready to play! Follow the normal rules of the game.
Beginner Game
To play a beginner game with the Mandalorian faction, only include these 5 cards in your base deck: Concord Dawn (starting base), Mandalore, Nevarro, Trask, and Arvala-VII.
3-Player Game Mode
The new 3-player game mode is a free-for-all format for STAR WARS™: THE DECKBUILDING GAME where each player battles for control of the galaxy.
Setup
To set up a 3-player game, seat the players around the end of a table with one player on the end and the other two across from each other (see pages 8–9). Then, follow these steps:
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Each player picks a different faction and places their 10-card base deck and starter deck in front of them.
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Each player replaces their faction's starting base with one of the neutral bases included in this pack.
- Return each faction's original starting base to the box. They are not used in 3-player game mode.
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Each player gathers their faction's 30 galaxy cards and randomly divides them into two stacks of 15 cards each.
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The players as a group make three separate galaxy decks by combining their 15-card stacks as follows:
- Player A + Player B = AB galaxy deck.
- Player A + Player C = AC galaxy deck.
- Player B + Player C = BC galaxy deck.
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Arrange the three galaxy decks as follows:
- Place the AB galaxy deck between player A and player B.
- Place the AC galaxy deck between player A and player C.
- Place the BC galaxy deck between player B and player C.
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Set the Pyke Repulsor Train aside, then shuffle the 15 remaining neutral galaxy cards from this pack together with the 30 neutral galaxy cards from your copy of STAR WARS™: THE DECKBUILDING GAME.
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Divide the stack of 45 neutral cards into three stacks of 15 cards each. Then, shuffle one stack of neutral cards into each of the three galaxy decks.
- There are now three galaxy decks with 45 cards each—one between each set of players.
Pyke Repulsor Train (unit; THREE-PLAYER ONLY)
Permanent. This unit cannot leave play. Each player can bounty hunt/sabotage this unit as if it were in their galaxy row. Reward: Draw an additional card at the end of your turn.
Neutral Base – Lothal (THREE-PLAYER ONLY; card as printed on page 3)
Primary Target: When an opponent damages this base for the first time each turn, they draw 1 card.
Gameplay
"When one chooses to walk the Way of the Mandalore, you are both hunter and prey." – The Armorer
Once the game begins, play proceeds the same as a regular game with these additional rules:
- Instead of one galaxy row and one galaxy deck to interact with, each player has two: one to their left and one to their right.
- Players can interact with the galaxy row to their left or their right, but they cannot interact with the galaxy row between their opponents.
- Players can interact with the galaxy deck/discard pile to their left or their right, but they cannot interact with the galaxy deck/discard pile between their opponents.
- When a player resolves a card ability that refers to a galaxy row, galaxy deck, or discard pile, that player must choose the galaxy row, galaxy deck, or discard pile to their left or their right.
- The ability of the Corellian Transport breaks this rule by design.
- When a player resolves a card ability that refers to an opponent, that player must choose which of their two opponents to target with the ability.
- When a player declares an attack against an opponent's base, they must say which opponent's base they are attacking and assign units and/or capital ships to that attack.
- Players can attack both opponent's base on the same turn, but each unit and/or capital ship can only be assigned to one attack each turn.
- When a player destroys a base, they place it in their victory pile. The first player to have a minimum of five bases in their victory pile, with at least two bases of each opponent's faction, wins the game!
- A neutral base in your victory pile counts towards your minimum of five, but it does not count towards the two you need of each opponent's faction.
- Each player can purchase cards from the Outer Rim Pilot deck regardless of its position on the table.
- The Pyke Repulsor Train is not in any player's galaxy row, but each player can bounty hunt/sabotage it as if it were. When a player successfully attacks the Train, they receive the reward listed on it but they do not discard it because it cannot leave play.
Example: The Rebel player gains three Force. To indicate this, they move the Force marker one space from the Mandalorian side to the neutral space, then two spaces down the Rebel side.
Frequently Asked Questions
Here are some common questions about the Mandalorian faction cards and the new 3-player game mode.
Mandalorian Questions
Q. When I resolve the Gauntlet Dropship's ability to reveal the top 5 cards of my deck, what happens if there are fewer than 5 cards left in my deck?
A. Reveal cards until your deck runs out. Then, shuffle your discard pile into your deck and continue revealing cards from the top until you have revealed 5 cards. After making your selection, place each remaining card back on top of your deck in the order they were revealed.
Q. When I use Koska Reeves' ability to attack a neutral unit, or the Mandalorian Hijacker's ability to attack a capital ship, can I assign other units to the attack?
A. No. These abilities do not allow other units to join their attack.
Q. If I have an enemy capital ship in play under my control, where does that ship go when it's destroyed?
A. When you purchase an enemy capital ship with Mandalorian Hijacker or Trask, you become the owner of that card and it is placed in your discard pile when it is destroyed.
3-Player Questions
Q. Can I discuss the cards in my hand, strategize my next move, or make deals with my opponents in 3-player mode?
A. Yes. Many of the neutral cards included in this pack are designed to encourage discussion and deal-making.
Q. What does it mean to give control of a capital ship to an opponent?
A. When you give control of a capital ship to an opponent, move it to their play area in front of their base. They become the owner of that ship and it is placed in their discard pile when it is destroyed.
Q. Can I still attack and destroy an opponent's base if I already have 2 of their bases in my victory pile?
A. Yes. There is no limit to the number of enemy bases you can have in your victory pile.
Q. What happens if a player's base deck runs out before any player meets the win condition?
A. In this unlikely scenario, the game immediately ends in a draw for all players.
Q. What happens if multiple card abilities would resolve at the same time?
A. The player whose turn it is decides the order in which to resolve those card abilities.