Star Wars: Armada – Separatist Fighter Squadrons Expansion Pack
Star Wars: Armada – Separatist Fighter Squadrons Expansion Pack Rulebook
Table of Contents
Table of Contents
- Squadron Cards
- Standard Squadrons
- Elite Squadrons
- •DFS-311 (Vulture-class Droid Fighter Squadron)
- •Baktoid Prototypes (Hyena-class Droid Bomber Squadron)
- •DBS-404 (Hyena-class Droid Bomber Squadron)
- •DIS-T81 (Droid Tri-Fighter Squadron)
- •Phlac-Arphocc Prototypes (Droid Tri-Fighter Squadron)
- •Wat Tambor (Belbullab-22 Starfighter Squadron)
- •General Grievous (Belbullab-22 Starfighter Squadron)
- Notes on the Transcription
Squadron Cards
Each card shows, from left to right: Speed, Hull, anti-squadron armament, and anti-ship armament. Dice colours are printed on the card. Elite squadrons are marked with a bullet (•) before the pilot's name, as printed in the title bar.
Ability text follows the stat line. Keyword reminder text is printed in italics on the card and is transcribed as printed.
Standard Squadrons
Vulture-class Droid Fighter Squadron
Card number: 8 Speed: 4 Hull: 3 Anti-squadron armament: 1 blue die and 1 black die Anti-ship armament: 1 red die
AI: Anti-Squadron 1. (While attacking a squadron, if you are activated by a [command icon] command, you may add 1 die to your attack pool of a color that is already in your attack pool.)
Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)
Hyena-class Droid Bomber Squadron
Card number: 11 Speed: 4 Hull: 4 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 red die
AI: Battery 1. (While attacking a ship, if you are activated by a [command icon] command, you may add 1 die to your attack pool of a color that is already in your attack pool.)
Bomber. (While attacking a ship, each of your bomber icons adds 1 damage to the damage total and you can resolve a critical effect.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
Droid Tri-Fighter Squadron
Card number: 11 Speed: 5 Hull: 3 Anti-squadron armament: 1 red die and 2 blue dice Anti-ship armament: 1 black die
AI: Anti-Squadron 1. (While attacking a squadron, if you are activated by a [command icon] command, you may add 1 die to your attack pool of a color that is already in your attack pool.)
Counter 2.
Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)
Belbullab-22 Starfighter Squadron
Card number: 15 Speed: 4 Hull: 5 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 1 blue die
Relay 1. (When a friendly ship resolves a [command icon] command, if you are in range to be activated, 1 of the squadrons it activates can be at distance 1–3 of you.)
Screen. (While you are defending, for each other friendly squadron the attacker is engaged with that lacks screen, up to 3, you gain dodge 1.)
Elite Squadrons
•DFS-311 (Vulture-class Droid Fighter Squadron)
Card number: 18 Speed: 4 Hull: 3 Anti-squadron armament: 1 red die and 1 black die Anti-ship armament: 1 red die
While you are defending, if the attack is obstructed, you may force the attacker to reroll 1 die of your choice.
AI: Anti-Squadron 1.
Intel.
Swarm.
•Baktoid Prototypes (Hyena-class Droid Bomber Squadron)
Card number: 16 Speed: 4 Hull: 4 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 red die
While attacking a ship, if another friendly squadron with bomber is at distance 1 of the defender, you may change 1 die to a face with a [cycle icon] icon.
AI: Battery 1.
Bomber.
Heavy.
•DBS-404 (Hyena-class Droid Bomber Squadron)
Card number: 17 Speed: 4 Hull: 4 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 red die
While attacking, if you are touching the defender, you may suffer 1 damage to add 1 die to your attack pool of a color that is already in your attack pool.
AI: Battery 1.
Bomber.
Heavy.
•DIS-T81 (Droid Tri-Fighter Squadron)
Card number: 17 Speed: 5 Hull: 3 Anti-squadron armament: 1 red die, 1 blue die and 1 black die Anti-ship armament: 1 black die
Your attacks cannot be obstructed.
AI: Anti-Squadron 1.
Counter 2.
Snipe 3.
Swarm.
•Phlac-Arphocc Prototypes (Droid Tri-Fighter Squadron)
Card number: 19 Speed: 5 Hull: 3 Anti-squadron armament: 1 red die, 1 blue die and 1 black die Anti-ship armament: 1 black die
After an enemy squadron ends its activation at distance 1, that squadron suffers 1 damage.
AI: Anti-Squadron 1.
Counter 2.
Swarm.
•Wat Tambor (Belbullab-22 Starfighter Squadron)
Card number: 20 Speed: 4 Hull: 5 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 1 black die
Escort. (Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.)
Relay 1.
Screen. (While you are defending, for each other friendly squadron the attacker is engaged with that lacks screen, up to 3, you gain dodge 1.)
•General Grievous (Belbullab-22 Starfighter Squadron)
Card number: 22 Speed: 4 Hull: 5 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 1 black die
While attacking a ship or squadron with no readied defense tokens, each of your bomber icons adds 1 damage to the damage total.
Relay 2.
Screen. (While you are defending, for each other friendly squadron the attacker is engaged with that lacks screen, up to 3, you gain dodge 1.)
Notes on the Transcription
- Card numbers are printed on each card and are kept above. Artist credits and copyright lines are omitted.
- Elite entries give the pilot's name first, then the squadron type in brackets, as printed in the title bar.
- The green icons along the foot of each elite card and the squadron-type icon at the lower left of every card are not described by any printed text on the card and are not transcribed.
- No errata, setup text or rules insert was found in the source set for this pack.