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Star Wars: Armada – Rogues and Villains Expansion Pack thumbnail

Star Wars: Armada – Rogues and Villains Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Rogues and Villains Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Squadron Cards
  • Ace Squadrons
    • Dengar (Punishing One)
    • Bossk (Hound's Tooth)
    • IG-88 (IG-2000)
    • Boba Fett (Slave I)
    • Dash Rendar (Outrider)
    • Han Solo (Millennium Falcon)
    • Nym (Havoc)
  • Notes on the Transcription

Squadron Cards

Each card shows, from left to right: Speed, Hull, anti-squadron armament, and anti-ship armament. Dice colours are printed on the card. Every squadron in this pack is an ace, marked with a bullet (•) before the ace's name.

Ability text follows the stat line. Keyword reminder text is printed in italics on the card and is transcribed as printed.

Ace Squadrons

Dengar (Punishing One)

Card number: 20 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice Anti-ship armament: 1 black die

While another friendly squadron is at distance 1–2, it has Counter 1 or increases its Counter value by 1.

Intel. (While an enemy squadron is at distance 1 of you, it has Heavy.)

Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)

Bossk (Hound's Tooth)

Card number: 23 Speed: 3 Hull: 7 Anti-squadron armament: 4 black dice Anti-ship armament: 1 blue die and 1 black die

While attacking, if you have 6 or fewer hull points remaining, you may add 1 blue die set to the [icon] icon to your attack pool.

Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue. (You can move and attack during the Squadron Phase.)

IG-88 (IG-2000)

Card number: 21 Speed: 5 Hull: 5 Anti-squadron armament: 4 blue dice Anti-ship armament: 1 black die

You ignore the Escort and Counter keywords on enemy squadrons.

Counter 2. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.)

Rogue. (You can move and attack during the Squadron Phase.)

Boba Fett (Slave I)

Card number: 24 Speed: 3 Hull: 6 Anti-squadron armament: 4 blue dice Anti-ship armament: 1 blue die and 1 black die

When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.

Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)

Rogue. (You can move and attack during the Squadron Phase.)

Dash Rendar (Outrider)

Card number: 24 Speed: 4 Hull: 6 Anti-squadron armament: 4 blue dice Anti-ship armament: 1 black die

While attacking, you may reroll 1 die for each enemy squadron or enemy ship at distance 1.

Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)

Rogue. (You can move and attack during the Squadron Phase.)

Han Solo (Millennium Falcon)

Card number: 26 Speed: 3 Hull: 7 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 1 blue die and 1 black die

At the start of the Ship Phase, you may activate as if you were activated by a [command icon] command.

Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Rogue. (You can move and attack during the Squadron Phase.)

Nym (Havoc)

Card number: 21 Speed: 3 Hull: 6 Anti-squadron armament: 2 blue dice Anti-ship armament: 1 blue die and 1 black die

Blue [anti-squadron icon]: If the defender is a ship, you may choose and discard 1 of its defense tokens.

Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)

Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)

Notes on the Transcription

  • Dice counts. Each die is shown on the card as one coloured pip in the armament box, so the counts above are the number of pips shown in each box (for example, a box of four blue pips is 4 blue dice).
  • Icons not named in the card text. The [bomber icon] is the pictogram printed beside the Bomber keyword and in Boba Fett's and Dash Rendar's and Nym's Bomber text; it is the same symbol in each place and is not one of the armament icons in the stat line. The [icon] in Bossk's ability and the [command icon] in Han Solo's ability are printed pictograms that are not identified in the source text on the card; they are written here as placeholders and should be checked against the physical card before being relied on. The Blue [anti-squadron icon] in Nym's ability is the same starburst used for anti-squadron armament on the stat line.
  • Card numbers are printed on each card and are kept above. Boba Fett and Dash Rendar both print card number 24, and Nym and IG-88 both print 21; these are kept as printed. Artist credits and flavour text are omitted.
  • Gap: IG-88B is missing. This pack contains eight squadron cards. The second IG-88 ace (IG-88B) was not available as a legible scan, so its stats and ability text are not transcribed. Seven of eight cards are transcribed.
  • No errata, setup text or rules insert was found for this pack. The FFG Armada FAQ (v4.1.2) is a general game FAQ and was not used as a source for this text.