Star Wars: Armada – Republic Fighter Squadrons Expansion Pack
Star Wars: Armada – Republic Fighter Squadrons Expansion Pack Rulebook
Table of Contents
Table of Contents
Squadron Cards
Each card shows, from left to right: Speed, Hull, anti-squadron armament, and anti-ship armament. Dice colours are printed on the card. Ace squadrons are marked with a bullet (•) before the ace's name, as printed in the title bar.
Ability text follows the stat line. Keyword reminder text is printed in italics on the card and is transcribed as printed.
Standard Squadrons
Delta-7 Aethersprite Squadron
Card number: 17 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice and 1 black die Anti-ship armament: 1 blue die
Adept 1. (While attacking, you may reroll 1 die.)
Counter 2.
Dodge 1. (While you are defending against a squadron, during the Spend Defense Tokens step, you may choose 1 die to be rerolled.)
BTL-B Y-wing Squadron
Card number: 10 Speed: 3 Hull: 6 Anti-squadron armament: 1 blue die and 1 black die Anti-ship armament: 1 black die
Bomber. (While attacking a ship, each of your bomber icons adds 1 damage to the damage total and you can resolve a critical effect.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
ARC-170 Starfighter Squadron
Card number: 15 Speed: 2 Hull: 7 Anti-squadron armament: 1 red die and 2 blue dice Anti-ship armament: 2 blue dice
Bomber. (While attacking a ship, each of your bomber icons adds 1 damage to the damage total and you can resolve a critical effect.)
Counter 1. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 1 blue die, even if you are destroyed.)
V-19 Torrent Squadron
Card number: 12 Speed: 3 Hull: 5 Anti-squadron armament: 1 red die and 2 blue dice Anti-ship armament: 1 black die
Escort. (Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.)
Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)
Ace Squadrons
•Ahsoka Tano (Delta-7 Aethersprite Squadron)
Card number: 23 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice and 1 black die Anti-ship armament: 1 blue die
After you move, you may choose another friendly squadron at distance 1. That squadron performs an attack against an enemy squadron at distance 1 with an anti-squadron armament of 2 blue dice (even if it is already activated).
Adept 1.
Counter 2.
Grit.
•Luminara Unduli (Delta-7 Aethersprite Squadron)
Card number: 23 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice and 1 black die Anti-ship armament: 1 blue die
While an enemy squadron at distance 1 is attacking a non-unique, friendly squadron, the attack is treated as obstructed.
Adept 1. (While attacking, you may reroll 1 die.)
Counter 2.
•Kit Fisto (Delta-7 Aethersprite Squadron)
Card number: 26 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice and 1 black die Anti-ship armament: 1 blue die
When you spend a defense token, you may discard it. If you do, reduce the total damage by 3 instead of resolving that token's effect.
Adept 2. (While attacking, you may reroll up to 2 dice.)
Counter 2.
Intel.
•Plo Koon (Delta-7 Aethersprite Squadron)
Card number: 24 Speed: 4 Hull: 4 Anti-squadron armament: 3 blue dice and 1 black die Anti-ship armament: 1 blue die
Non-unique, friendly squadrons without Counter at distance 1 gain Counter 1.
Adept 2. (While attacking, you may reroll up to 2 dice.)
Counter 2.
•Anakin Skywalker (BTL-B Y-wing Squadron)
Card number: 19 Speed: 3 Hull: 6 Anti-squadron armament: 3 blue dice Anti-ship armament: 1 red die and 1 blue die
During your activation, you may spend 1 defense token to ignore engagement until the end of your activation.
Adept 2. (While attacking, you may reroll up to 2 dice.)
Bomber.
Heavy.
•"Odd Ball" (ARC-170 Starfighter Squadron)
Card number: 23 Speed: 2 Hull: 7 Anti-squadron armament: 2 blue dice and 1 black die Anti-ship armament: 2 blue dice
While attacking, if you moved during this activation, you may reroll up to 2 dice.
Bomber. (While attacking a ship, each of your bomber icons adds 1 damage to the damage total and you can resolve a critical effect.)
Counter 1.
•"Kickback" (V-19 Torrent Squadron)
Card number: 16 Speed: 3 Hull: 5 Anti-squadron armament: 1 red die and 2 blue dice Anti-ship armament: 1 black die
After you perform an attack, you may move up to distance 1, even if you are engaged.
Escort. (Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.)
Swarm.
Notes on the Transcription
- Card numbers are printed on each card and are kept above. Artist credits and copyright lines are omitted.
- The base cards' printed names are used exactly. On the ace cards the ace's name is printed in the top title bar and the squadron name is printed under it; the ace entries above give the ace first, then the squadron name in brackets.
- The green icons along the foot of each ace card and the squadron-type icon at the lower left of every card are not described by any printed text on the card and are not transcribed.
- No errata, setup text or rules insert was found in the source set for this pack.