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Star Wars: Armada – Profundity Expansion Pack thumbnail

Star Wars: Armada – Profundity Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Profundity Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • MC75 Armored Cruiser
    • MC75 Ordnance Cruiser
  • Notes on the Ship Cards
  • Upgrade and Commander Cards
    • Profundity
    • Admiral Raddus
    • Caitken and Shollan
    • Jyn Erso
    • Wide-Area Barrage
    • Mon Calamari Exodus Fleet
  • Cards Not Transcribed

Ship Cards

Each ship card shows, from top to bottom and left to right: the ship name and faction emblem, hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, and the points cost at bottom right.

MC75 Armored Cruiser

Faction: Rebel (faction emblem at top left) Size: not confirmed (the size is shown by a silhouette icon at bottom left; no size word is printed that could be read) Points: 104 Hull: 9 Anti-squadron armament: 1 blue die and 1 black die

Command: 3 Squadron: 3 Engineering: 4

Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, a grey cell has no printed yaw value, and the printed white symbols are reproduced as read):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredgrey
2redredIgrey
3redIIgrey
4IIII–grey

The speed-4 column is grey in every row. The "III" in row 4 of speed 1 and the "I" glyphs in the other white cells are read from the scan at low resolution.

Defense tokens: four defense-token icons are printed in the green panel. The icons are reproduced as pictograms; their names are not given because they could not be identified reliably at scan resolution.

Anti-ship armament by arc (dice shown, and the number printed beside each arc):

  • Front arc: 3 blue dice and 2 black dice; printed number 4.
  • Left arc: 3 red dice and 2 blue dice; printed number 3.
  • Right arc: 3 red dice and 2 blue dice; printed number 3.
  • Rear arc: 1 blue die and 1 black die; printed number 3.

Upgrade slots: seven circular slot icons along the foot of the card, pictograms only. The card prints no slot names, so the slot types are not transcribed as text.

MC75 Ordnance Cruiser

Faction: Rebel (faction emblem at top left) Size: not confirmed (the size is shown by a silhouette icon at bottom left; no size word is printed that could be read) Points: 100 Hull: 9 Anti-squadron armament: 1 black die

Command: 3 Squadron: 2 Engineering: 4

Speed chart (identical as read to the MC75 Armored Cruiser; columns are speed 1 to 4, read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredgrey
2redredIgrey
3redIIgrey
4IIII–grey

Defense tokens: the same four defense-token icons as the MC75 Armored Cruiser, reproduced as pictograms and not named.

Anti-ship armament by arc (dice shown, and the number printed beside each arc):

  • Front arc: 2 blue dice and 3 black dice; printed number 4.
  • Left arc: 3 red dice and 2 black dice; printed number 3.
  • Right arc: 3 red dice and 2 black dice; printed number 3.
  • Rear arc: 2 black dice; printed number 3.

Upgrade slots: six circular slot icons along the foot of the card, pictograms only. The card prints no slot names, so the slot types are not transcribed as text.

Notes on the Ship Cards

  • Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards.
  • The two ships differ in their anti-ship armament, their anti-squadron armament, their squadron value, their upgrade slot count (seven on the Armored Cruiser, six on the Ordnance Cruiser) and their points cost. Their hull, command, engineering values and speed charts are read as the same.
  • The speed-chart cell colours, the white glyphs and the defense-token icons were read from low-resolution scans.

Upgrade and Commander Cards

Each card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed. Admiral Raddus is the pack's commander card according to the source notes; the card itself prints its type as an icon only and no type word is transcribed.

Profundity

Unique: yes Points cost: 7

Before deploying fleets, you may set aside 1 small ship with a command value of 1.

At the start of any round, you may deploy the set-aside ship at distance 1. You may un-equip up to 1 [first upgrade-type icon, dark silhouette] and 1 [second upgrade-type icon, light figure in a dark disc] upgrade cards and equip them to it (if able).

Admiral Raddus

Unique: yes Points cost: 26

Before deploying fleets, you may set aside 1 other friendly ship.

At the start of any round, you may deploy that ship at distance 1 of a friendly ship. That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round.

Caitken and Shollan

Unique: yes Points cost: 6

While attacking, you may exhaust this card to reroll any number of dice of 1 color.

Jyn Erso

Unique: yes Points cost: 4

When you reveal a command, you may discard a [dial-symbol icon] dial or token and this card to choose 1 enemy ship at close range. If that ship has no raid tokens, it gains 2 raid tokens of your choice. If that ship has an objective token, you may also gain 1 victory token.

Wide-Area Barrage

Unique: no Points cost: 2

Black [attack-symbol icon]: If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black [black burst icon] icons in your attack pool, rounded up.

The card header "Black [attack-symbol icon]" names the trigger; the attack-symbol icon is not identified.

Mon Calamari Exodus Fleet

Unique: no Points cost: 5

"MC" only.

[circled icon] You may choose and exhaust another copy of this card on a friendly ship at distance 1–4. If you do, you gain 2 additional engineering points.

The "MC" only restriction is printed in italics above the effect. The circled icon before the effect is not identified.

Cards Not Transcribed

The pack's fourteen upgrade, commander and title cards include eight that were not legible in any source reached and are not transcribed here. The sourcer's notes name these as known to be in the pack but unseen at legible resolution:

  • Early Warning
  • a card whose name begins "Gene…" (not legible in the scans)
  • Bail Organa
  • Heavy Ion Emplacements
  • four further upgrade cards, not named in any legible source

No text, points cost or uniqueness is given for these eight cards. A later transcription should add them from legible scans of the card fronts.