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Star Wars: Armada – Pelta-class Frigate Expansion Pack thumbnail

Star Wars: Armada – Pelta-class Frigate Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Pelta-class Frigate Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • Pelta-class Medical Frigate
    • Pelta-class Transport Frigate
  • Upgrade Cards
    • Admiral Tarkin
    • Admiral Yularen
    • Adi Gallia
    • Clone Captain Silver
    • Mercy Mission
    • FB-88
    • TB-73

Ship Cards

Each ship card shows its Hull value, anti-squadron armament, Command, Squadron and Engineering values, a defense-token panel, a maneuver speed chart, and the battery armament for each hull zone. Ship cards carry no ability text; their only printed rules are the stat block, the defense tokens and the trait keywords.

Pelta-class Medical Frigate

Printed number (bottom right): 49 (read from the low-resolution scan and cross-checked against the wiki's 49-point class note) Traits: Clone. Medical. Hull: 5 Command: 2 Squadron: 2 Engineering: 4 Anti-squadron armament: 1 blue die Defense tokens: Evade, Brace, Redirect

Battery armament and shield values (each hull zone's dice are shown in its panel; the printed number in the zone's circle is that zone's value):

  • Front hull zone: 2 red dice and 1 blue die. Printed number: 3.
  • Left hull zone: 1 red die and 1 blue die. Printed number: 2.
  • Right hull zone: 1 red die and 1 blue die. Printed number: 2.
  • Rear hull zone: 2 red dice. Printed number: 1.

Pelta-class Transport Frigate

Printed number (bottom right): 45 Traits: Clone. Transport. Hull: 5 Command: 2 Squadron: 1 Engineering: 4 Anti-squadron armament: 1 blue die and 1 black die Defense tokens: Evade, Brace, Redirect

Battery armament and shield values (each hull zone's dice are shown in its panel; the printed number in the zone's circle is that zone's value):

  • Front hull zone: 2 red dice and 1 black die. Printed number: 3.
  • Left hull zone: 1 red die and 1 black die. Printed number: 2.
  • Right hull zone: 1 red die and 1 black die. Printed number: 2.
  • Rear hull zone: 2 red dice. Printed number: 1.

Upgrade Cards

Each upgrade card shows its name, its printed text, and a printed number at the bottom right. Titles and officers are marked with a bullet (•) before the name, as printed. Card names are transcribed as printed.

Admiral Tarkin

Printed number (bottom right): 30

At the start of each Ship Phase, you may discard 1 command token from this card. If you do, either you gain 1 matching command dial, or each friendly ship gains 1 matching command token.

Admiral Yularen

Printed number (bottom right): 24

When a friendly ship resolves a squadron command, if it spent a squadron token, it may activate 1 additional squadron.

When a friendly ship resolves an engineering command, it may spend engineering points on the following repair effect:

Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1–3. That squadron recovers 1 hull point.

Adi Gallia

Printed number (bottom right): 3

While defending, when you suffer damage from an attack, you may suffer up to 1 of that damage on the shields of a hull zone adjacent to the defending hull zone for each defense token you spent during the Spend Defense Tokens step. If you do, suffer any remaining damage on the defending hull zone.

Clone Captain Silver

Printed number (bottom right): 4

When you execute a maneuver, during your Determine Course step, if you have not resolved a navigate command during this activation, you may exhaust this card to increase or decrease your speed by up to 3. If you do, you cannot resolve a navigate command during this activation.

You can spend tokens from this card to ready it.

Mercy Mission

Printed number (bottom right): 0

Before deploying fleets, un-equip this card and choose 1 friendly small ship that is not your flagship. Equip this card to the chosen ship (even if it does not have a Fleet Support icon in its upgrade bar).

At the end of the game, if you are within the enemy deployment zone, increase your score by 40 points; if you were destroyed, increase your fleet value by 20 points.

FB-88

Printed number (bottom right): 4

Before you reveal a command, you may discard your top command dial.

TB-73

Printed number (bottom right): 5

After you deploy, gain 1 additional redirect defense token.