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Star Wars: Armada – Liberty Expansion Pack thumbnail

Star Wars: Armada – Liberty Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Liberty Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • MC80 Star Cruiser
    • MC80 Battle Cruiser
  • Notes on the Ship Cards
  • Upgrade Cards
    • General Madine
    • Liberty
    • Endeavor
    • Mon Karren
    • Quad Turbolaser Cannons
    • MS-1 Ion Cannons
    • Spinal Armament
    • High-Capacity Ion Turbines
    • Veteran Gunners
    • Chart Officer
    • Skilled First Officer
    • Local Fire Control
  • Notes on the Upgrade Cards

Ship Cards

Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size, and the points cost at bottom right.

MC80 Star Cruiser

Faction: Rebel Size: Large Points: 96 Hull: 8 Anti-squadron armament: 1 black die

Command: 3 Squadron: 2 Engineering: 4

Speed chart (columns are speed 1 to 4, read top to bottom; a red cell is a red-shaded cell with no symbol, and the brown cells in the speed 4 column are not printed with any entry):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred(no entry)
2redredI(no entry)
3red––(no entry)
4III(no entry)

Defense tokens: two tokens showing a half-filled circle with spikes, and one arrow-icon token; the fourth slot on the green panel is empty.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 3 red dice and 4 blue dice; printed number 5.
  • Left arc: 2 red dice and 1 blue die; printed number 2.
  • Right arc: 2 red dice and 1 blue die; printed number 2.
  • Rear arc: 2 blue dice; printed number 2.

Upgrade slots: six circular slot icons along the foot of the card (pictograms only: the card prints no slot names, so the slot types are not transcribed as text).

MC80 Battle Cruiser

Faction: Rebel Size: Large Points: 103 Hull: 8 Anti-squadron armament: 2 black dice

Command: 3 Squadron: 2 Engineering: 4

Speed chart (identical to MC80 Star Cruiser; columns are speed 1 to 4, read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredred(no entry)
2redredI(no entry)
3red––(no entry)
4III(no entry)

Defense tokens: two tokens showing a half-filled circle with spikes, and one arrow-icon token; the fourth slot on the green panel is empty.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 4 red dice and 3 blue dice; printed number 5.
  • Left arc: 2 red dice and 1 blue die; printed number 2.
  • Right arc: 2 red dice and 1 blue die; printed number 2.
  • Rear arc: 1 red die and 1 blue die; printed number 2.

Upgrade slots: six circular slot icons along the foot of the card, in the same layout as MC80 Star Cruiser (pictograms only).

Notes on the Ship Cards

  • Neither ship card prints ability text. The ships' behaviour is set by their speed charts, defense tokens, armament and the upgrade cards below.
  • The two ships differ in their anti-squadron armament, front and rear arc dice, and points cost. Hull, command, squadron, engineering, size, speed chart, defense tokens and the left and right arc dice are the same on both.
  • The green panel on the left of each ship card shows the defense tokens listed above as icons. The card does not name these tokens, so the names are not given here; the reading is from the icons alone.
  • The ship size is shown by the letter "L" at the bottom left of the card.

Upgrade Cards

Each upgrade card shows its name, a type icon at the bottom left (where the type is not printed as text), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.

General Madine

Type: Commander (not printed as text; from the sourcer's listing of the pack's contents, not from the card) Points cost: 30 Unique: yes

While a friendly ship is executing its first maneuver during its activation, during the Determine Course step, it may increase 1 yaw value by 1.

Liberty

Type: Title (not printed as text; from the sourcer's listing. The bottom-left box shows a ship silhouette, which is not transcribed) Points cost: 3 Unique: yes

[circled icon with three slanted strokes]: If you spent a [circled icon with three slanted strokes] token, you may activate 1 additional squadron.

Endeavor

Type: Title (not printed as text; from the sourcer's listing. The bottom-left box shows a ship silhouette, which is not transcribed) Points cost: 4 Unique: yes

At the start of the first round, gain 1 [defense token icon: a circle with spokes] defense token.

Mon Karren

Type: Title (not printed as text; from the sourcer's listing. The bottom-left box shows a ship silhouette, which is not transcribed) Points cost: 6 Unique: yes

[circled icon with a diagonal strike]: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.

Quad Turbolaser Cannons

Type: Modification (printed in italics on the card) Points cost: 10

While attacking, if at least 1 red die face has a [three-arrow triangle icon] icon, add 1 red die set to the [three-arrow triangle icon] icon to your attack pool.

MS-1 Ion Cannons

Type: not printed as text (the bottom-left icon is a dish-and-turret silhouette, not named on the card) Points cost: 2

Blue [spiky starburst icon with diagonal streaks]: Choose and exhaust 1 of the defender's upgrade cards.

Spinal Armament

Type: Modification (printed in italics on the card) Points cost: 9

The battery armaments for your front and rear hull zones are increased by 1 red die.

High-Capacity Ion Turbines

Type: Modification (printed in italics on the card) Points cost: 6

The battery armaments for your left and right hull zones are increased by 1 blue die.

Veteran Gunners

Type: not printed as text (the bottom-left icon is a helmeted head silhouette, not named on the card) Points cost: 5

While attacking, you may exhaust this card to reroll all dice in your attack pool.

Chart Officer

Type: not printed as text (the bottom-left icon is an officer silhouette, not named on the card) Points cost: 2

After you execute a maneuver, if you overlapped an obstacle, you may discard this card instead of resolving the effects of overlapping that obstacle.

Skilled First Officer

Type: not printed as text (the bottom-left icon is an officer silhouette, not named on the card) Points cost: 1

Before you reveal a command, you may discard this card to discard your top command dial.

Local Fire Control

Type: not printed as text (the bottom-left icon is a helmeted head silhouette, not named on the card) Points cost: 4

After you deploy, you must replace 1 of your defense tokens with a [arrow icon] defense token.

Notes on the Upgrade Cards

  • Missing cards: the pack's box lists 14 upgrade-type cards. This file transcribes 12 of them: the commander (General Madine), the three titles (Liberty, Endeavor, Mon Karren) and eight plain upgrades. Two plain upgrade cards are not transcribed, because neither their names nor their scans were available from any source reached. They are not inferred from other packs.
  • Errata-revised scans: the General Madine and High-Capacity Ion Turbines images are errata-revised versions from the card-image set. The printed cards may differ slightly from the text above.
  • Local Fire Control is printed under that name. A fan list gives the name "Fire Control Team"; the printed card name is used here.
  • Type of cards without a printed type: General Madine and the three titles take their type from the sourcer's listing of the pack's contents. The other cards whose type is not printed (MS-1 Ion Cannons, Veteran Gunners, Chart Officer, Skilled First Officer, Local Fire Control) are not assigned a type.
  • The bracketed icons are pictograms printed on the card. They are named here only by their appearance; their meaning is the one given by the base game's Rules Reference.
  • Card artist credits and flavour text are omitted.