Star Wars: Armada – Imperial Raider Expansion Pack
Star Wars: Armada – Imperial Raider Expansion Pack Rulebook
Table of Contents
Table of Contents
Ship Cards
Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the speed chart, the defense tokens, the anti-ship armament by arc, the upgrade slots along the foot of the card, the ship size, and the points cost at bottom right.
Raider I-class Corvette
Faction: Imperial Size: Small Points: 44 Hull: 4 Anti-squadron armament: 2 black dice
Command: 1 Squadron: 1 Engineering: 2
Speed chart (columns are speed 1 to 4, read top to bottom; a red cell has no entry, and the printed symbols are reproduced as shown):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | I |
| 2 | red | red | I | I |
| 3 | red | II | I | I |
| 4 | II | II | – | – |
Defense tokens: two arrow-icon tokens and one token showing a half-filled circle with spikes; the fourth slot on the green panel is empty.
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 2 blue dice and 2 black dice; printed number 2.
- Left arc: 1 blue die and 1 black die; printed number 2.
- Right arc: 1 blue die and 1 black die; printed number 2.
- Rear arc: 1 blue die; printed number 2.
Upgrade slots: four circular slot icons along the foot of the card (pictograms only: the card prints no slot names, so the slot types are shown as icons and are not transcribed as text).
Raider II-class Corvette
Faction: Imperial Size: Small Points: 48 Hull: 4 Anti-squadron armament: 1 blue die and 1 black die
Command: 1 Squadron: 1 Engineering: 2
Speed chart (identical to Raider I-class Corvette; columns are speed 1 to 4, read top to bottom):
| Row | Speed 1 | Speed 2 | Speed 3 | Speed 4 |
|---|---|---|---|---|
| 1 | red | red | red | I |
| 2 | red | red | I | I |
| 3 | red | II | I | I |
| 4 | II | II | – | – |
Defense tokens: two arrow-icon tokens and one token showing a half-filled circle with spikes; the fourth slot on the green panel is empty.
Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):
- Front arc: 3 blue dice and 1 black die; printed number 2.
- Left arc: 1 blue die and 1 black die; printed number 2.
- Right arc: 1 blue die and 1 black die; printed number 2.
- Rear arc: 1 blue die; printed number 2.
Upgrade slots: four circular slot icons along the foot of the card, in the same layout as Raider I-class Corvette (pictograms only).
Notes on the Ship Cards
- Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
- The two ships differ in their dice and points cost only. Raider I-class Corvette has 2 black dice for anti-squadron armament and a front arc of 2 blue and 2 black dice; Raider II-class Corvette has 1 blue and 1 black die for anti-squadron armament and a front arc of 3 blue and 1 black die. Hull, command, squadron, engineering, speed chart, defense tokens, the side and rear arc dice, and the printed arc numbers are the same on both.
- The green panel on the left of each ship card shows the defense tokens listed above as icons. The card does not name these tokens, so the names are not given here; the reading is from the icons alone.
- The ship size is shown by an icon at the bottom left of the card, not as text.
Upgrade Cards
Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed.
Impetuous
Type: Title Points cost: 4 Unique: yes
At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round.
Instigator
Type: Title Points cost: 4 Unique: yes
Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.
Quad Laser Turrets
Type: Offensive Retrofit (not printed as text; the type icon is not legible in the scan, so the type is taken from the fandom listing) Points cost: 5
While defending at distance 1, if the attacker is a squadron, you have Counter 1.
Ordnance Experts
Type: Weapons Team (not printed as text; the type icon is not legible in the scan, so the type is taken from the fandom listing) Points cost: 4
While attacking, you may reroll any number of your black dice.
Overload Pulse
Type: not printed as text, and not placed by the fandom listing; the type icon is not legible in the scan Points cost: 8
Blue [blue-die icon, two diagonal streaks]: Exhaust all of the defender's defense tokens.
SW-7 Ion Batteries
Type: Ion Cannon (not printed as text; the type icon is not legible in the scan, so the type is taken from the fandom listing) Points cost: 5
While attacking a ship, each of your unspent blue [ion-face icon, three looping arrows] icons adds 1 damage to the damage total.
Admiral Ozzel
Type: Commander (not printed as text; the type icon is cut off at the card edge, so the type is taken from the fandom listing) Points cost: 20 Unique: yes
When a friendly ship resolves a [command icon, a circle with a half-filled swirl] command, it may change its speed by an additional 1.
Admiral Montferrat
Type: Officer (not printed as text; the type icon is not legible in the scan, so the type is taken from the fandom listing) Points cost: 5 Unique: yes
While defending against a ship, if your speed is 3 or higher, the attack is treated as obstructed.
After you execute a maneuver, if you overlapped a ship, discard this card.
Notes on the Upgrade Cards
- The bracketed icons are pictograms printed on the card. They are named here only by their appearance; their meaning is the one given by the base game's Rules Reference.
- Overload Pulse's type is not stated on the card and is not confirmed by the fandom listing, so it is left as not printed.
- Card artist credits and flavour text are omitted.