Star Wars: Armada – Imperial Fighter Squadrons II Expansion Pack
Star Wars: Armada – Imperial Fighter Squadrons II Expansion Pack Rulebook
Table of Contents
Table of Contents
Squadron Cards
Each card shows, from left to right: Speed, Hull, anti-squadron armament, and anti-ship armament. Dice colours are printed on the card. Ace squadrons are marked with the ace's name above the squadron name.
Ability text follows the stat line. Keyword reminder text is printed in italics on the card and is transcribed as printed. Where a keyword is printed without reminder text on the card, it is transcribed without one.
Standard Squadrons
TIE Phantom Squadron
Card number: 14 Speed: 4 Hull: 4 Anti-squadron armament: 4 blue dice Anti-ship armament: 2 red dice
Cloak. (At the end of the Squadron Phase, you may move up to distance 1, even if you are engaged.)
Lambda-class Shuttle
Card number: 15 Speed: 3 Hull: 6 Anti-squadron armament: 2 black dice Anti-ship armament: 1 blue die
Heavy.
Relay 2. (When a friendly ship resolves a [command icon] command, up to 2 of the squadrons it activates can be at distance 1–3 of you.)
Strategic. (When you end your movement at distance 1 of 1 or more objective tokens, you may move 1 of those tokens so that it is at distance 1 of you.)
VT-49 Decimator Squadron
Card number: 22 Speed: 3 Hull: 8 Anti-squadron armament: 3 black dice Anti-ship armament: 4 blue dice
Counter 1. (After a squadron performs a non-counter attack against you, you may attack that squadron with an anti-squadron armament of 1 blue die, even if you are destroyed.)
Heavy. (You do not prevent engaged squadrons from attacking ships or moving.)
Rogue. (You can move and attack during the Squadron Phase.)
TIE Defender Squadron
Card number: 16 Speed: 5 Hull: 6 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 1 blue die
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Ace Squadrons
"Whisper" (TIE Phantom Squadron)
Card number: 20 Speed: 4 Hull: 4 Anti-squadron armament: 4 blue dice Anti-ship armament: 2 red dice
After defending against an attack, if you spent a defense token, you may move up to distance 1, even if you are engaged.
Cloak. (At the end of the Squadron Phase, you may move up to distance 1, even if you are engaged.)
Colonel Jendon (Lambda-class Shuttle)
Card number: 20 Speed: 3 Hull: 6 Anti-squadron armament: 2 black dice Anti-ship armament: 1 blue die
During your activation, instead of attacking, you may choose 1 friendly squadron at distance 1–2. That squadron may perform an attack (even if it has already activated).
Heavy.
Relay 2. (When a friendly ship resolves a [command icon] command, up to 2 of the squadrons it activates can be at distance 1–3 of you.)
Morna Kee (VT-49 Decimator Squadron)
Card number: 27 Speed: 3 Hull: 8 Anti-squadron armament: 3 black dice Anti-ship armament: 4 blue dice
While attacking, you may spend 1 defense token to reroll any number of dice in your attack pool. When you activate, you may recover 1 of your discarded defense tokens.
Counter 1.
Rogue. (You can move and attack during the Squadron Phase.)
Maarek Stele (TIE Defender Squadron)
Card number: 21 Speed: 5 Hull: 6 Anti-squadron armament: 2 blue dice and 2 black dice Anti-ship armament: 2 blue dice
While attacking, you may change 1 die to a face with a [icon] icon.
Bomber. (While attacking a ship, each of your [bomber icon] icons adds 1 damage to the damage total and you can resolve a critical effect.)
Grit. (You are not prevented from moving while you are engaged by only 1 squadron.)
Notes on the Transcription
- The pictogram printed in the Relay 2 ability text (Lambda-class Shuttle and Colonel Jendon) is written here as [command icon]. It is the command symbol printed on the card and is not one of the stat-line armament icons.
- The pictogram printed in the Bomber keyword (TIE Defender and Maarek Stele) is written here as [bomber icon].
- The pictogram in Maarek Stele's dice-change text is written here as [icon]. At the resolution of the source scan the glyph could not be identified with certainty, so it is not named. The text should be checked against a printed copy of the card.
- The two green icons at the foot of several cards and the squadron-type icon at the lower left of every card are not described by any printed text and are not transcribed.
- Colonel Jendon and "Whisper" both print card number 20 on the scans. This is transcribed as printed.
- Artist credits and card art are omitted. No errata, setup text or rules insert exists for this pack.