Star Wars: Armada – Home One Expansion Pack
Star Wars: Armada – Home One Expansion Pack Rulebook
Table of Contents
Table of Contents
Upgrade Cards
Each card below is listed in the order it appears in the pack, with its printed cost. Card costs are the points value printed in the bottom-right corner. Printed text is reproduced verbatim; icons are written in square brackets as a description of the printed symbol, because the card text does not name them.
Eleven of the fourteen upgrades in the pack are transcribed here. The other three are not identified and are not included (see Notes on the Transcription).
Home One
Cost: 5
While another friendly ship at distance 1–5 is attacking, it may change 1 die to a face with a [three-arrow icon] icon.
Defiance
Cost: 5
While attacking a ship that has already activated this round, add 1 die of any color to your attack pool.
Independence
Cost: 8
[command icon]: Each squadron you activate may increase its speed to 4 until the end of its activation. Squadrons that change speed in this way cannot attack this activation.
Admiral Ackbar
Cost: 38
Before a friendly ship's Attack step, it may choose to attack from only its left and right hull zones this round. If it does, it may add 2 red dice to its attack pool while attacking a ship.
Boosted Comms
Cost: 4
[command icon]: You can activate friendly squadrons at close-long range (instead of close-medium).
Phylon Q7 Tractor Beams
Cost: 6
Modification.
When you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a [token icon] token or reduce its speed by 1 to a minimum of 1.
Slaved Turrets
Cost: 6
Modification.
You cannot attack more than once per round.
While attacking a ship, add 1 red die to your attack pool.
SW-7 Ion Batteries
Cost: 5
While attacking a ship, each of your unspent blue [three-arrow icon] icons adds 1 damage to the damage total.
Wing Commander
Cost: 6
Before you reveal a command, you may change that command to a [command icon] command.
Walex Blissex
Cost: 5
When you activate, you may discard this card to recover 1 of your discarded defense tokens.
Navigation Officer
Cost: 6
Before you reveal a command, you may change that command to a [half-filled circle command icon] command.
Ship Cards
Each ship card shows, from top to bottom: the ship's name, its size class, its printed cost, its hull value, its anti-squadron armament, its command, squadron and engineering values, and the armament of each hull zone (front, left, right and rear). A number in a circle beside each hull zone is printed with that zone's dice.
Ship card layout and hull zone dice are transcribed below. The speed chart and the command-icon panel on each card are not transcribed (see Notes on the Transcription).
MC80 Assault Cruiser
Size class: Large Cost: 110 Hull: 8 Anti-squadron armament: 2 blue dice Command: 3 Squadron: 3 Engineering: 4
Hull zone armament:
- Front: 2 red dice and 1 blue die; circled value 4.
- Left: 4 red dice and 2 blue dice; circled value 4.
- Right: 4 red dice and 2 blue dice; circled value 4.
- Rear: 2 red dice and 1 blue die; circled value 3.
MC80 Star Cruiser
Size class: Large Cost: 96 Hull: 8 Anti-squadron armament: 1 black die Command: 3 Squadron: 2 Engineering: 4
Hull zone armament:
- Front: 3 red dice and 4 blue dice; circled value 5.
- Left: 2 red dice and 1 blue die; circled value 2.
- Right: 2 red dice and 1 blue die; circled value 2.
- Rear: 2 blue dice; circled value 2.
Notes on the Transcription
- Source type. This is a card-only transcription. The pack has no rules insert, setup sheet, errata or rulebook of its own. Every rule above is the printed text of the card named beside it.
- Missing upgrades. The pack contains fourteen upgrade cards according to its component list. Eleven are transcribed above. Three could not be identified from the pack photograph and no pack list was available, so they are not transcribed and must not be inferred.
- Command dials. The pack's three command dials are printed as icon tokens rather than text, and are not transcribed. The base game's Rules Reference covers the command dial types.
- Icons. Symbols are written in square brackets as a description of the printed picture. The printed text does not name them, so [three-arrow icon] is the loop symbol used on Home One and SW-7 Ion Batteries, [command icon] is the rounded symbol on Independence, Boosted Comms and Wing Commander, [half-filled circle command icon] is the symbol on Navigation Officer, and [token icon] is the circular symbol on Phylon Q7 Tractor Beams. The Rules Reference names each of these.
- Ship cards. Dice counts and circled values were read from enlarged card images. The speed chart (the grid of numbers 1 to 4 on each card) and the green command-icon panel are not transcribed. The row of icons along the foot of each ship card is not transcribed either.
- Credits. Artist credits printed on the cards are omitted.
- Errata. None was printed on the cards or published with the pack.