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Star Wars: Armada – Hammerhead Corvettes Expansion Pack thumbnail

Star Wars: Armada – Hammerhead Corvettes Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Hammerhead Corvettes Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • Hammerhead Torpedo Corvette
    • Hammerhead Scout Corvette
  • Notes on the Ship Cards
  • Upgrade Cards
    • Garel's Honor
    • Task Force Antilles
    • Task Force Organa
    • External Racks
    • Expanded Launchers
    • Boarding Engineers
    • Cham Syndulla
    • Hondo Ohnaka
    • Leia Organa (Officer)
    • Leia Organa (Commander)
  • Notes on the Upgrade Cards

Ship Cards

Each ship card shows, from top to bottom and left to right: hull value, anti-squadron armament, the command, squadron and engineering values, the defense tokens (green panel, left), the speed chart (lower left), the anti-ship armament by arc (lower right), the upgrade slots along the foot of the card, the ship size icon at bottom left, and the points cost at bottom right.

Hammerhead Torpedo Corvette

Faction: Rebel Size: Not printed as text (size icon at bottom left; the card prints no size word) Points: 36 Hull: 5 Anti-squadron armament: 1 black die

Command: 1 Squadron: 1 Engineering: 2

Speed chart (four columns for speed 1 to 4, four rows read top to bottom; a grey cell has no entry. Red cells are dark red with no bearing symbol printed):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredgrey (no entry)
2redred"-" (straight)grey (no entry)
3redIIgrey (no entry)
4IIIIIgrey (no entry)

Defense tokens (green panel, four slots): a wavy upward-arrow token, a curved-arrow token, and a spiked-sphere token; the fourth slot is empty. The card does not name these tokens, so the names are not given here.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 1 red die, 1 blue die and 1 black die; printed number 2.
  • Left arc: 1 black die; printed number 1.
  • Right arc: 1 black die; printed number 1.
  • Rear arc: no dice (dash); printed number 1.

Upgrade slots: four slot icons along the foot of the card, from left to right: an officer silhouette, two further pictograms, and an ordnance (bomb) icon. The card prints no slot names, so the slots are described by their icons only.

Hammerhead Scout Corvette

Faction: Rebel Size: Not printed as text (size icon at bottom left; the card prints no size word) Points: 41 Hull: 5 Anti-squadron armament: 1 blue die

Command: 1 Squadron: 1 Engineering: 2

Speed chart (identical to Hammerhead Torpedo Corvette; columns are speed 1 to 4, rows read top to bottom):

RowSpeed 1Speed 2Speed 3Speed 4
1redredredgrey (no entry)
2redred"-" (straight)grey (no entry)
3redIIgrey (no entry)
4IIIIIgrey (no entry)

Defense tokens (green panel, four slots): the same icons as Hammerhead Torpedo Corvette, a wavy upward-arrow token, a curved-arrow token, and a spiked-sphere token, with the fourth slot empty.

Anti-ship armament by arc (dice shown, and the printed number in the circle beside each arc):

  • Front arc: 2 red dice and 1 blue die; printed number 2.
  • Left arc: 1 blue die; printed number 1.
  • Right arc: 1 blue die; printed number 1.
  • Rear arc: no dice (dash); printed number 1.

Upgrade slots: four slot icons along the foot of the card, from left to right: an officer silhouette, two further pictograms, and a fourth pictogram. The card prints no slot names, so the slots are described by their icons only.

Notes on the Ship Cards

  • Neither ship card prints ability text. The ship's behaviour is set by its speed chart, defense tokens, armament and the upgrade cards below.
  • The two ships differ in their anti-squadron armament, in their front arc dice and in their points cost only. Torpedo Corvette has 1 black anti-squadron die, a front arc of 1 red, 1 blue and 1 black die, and costs 36 points. Scout Corvette has 1 blue anti-squadron die, a front arc of 2 red and 1 blue die, and costs 41 points. Hull, command, squadron, engineering, speed chart, defense tokens, the side and rear arc dice, and the printed arc numbers are the same on both.
  • The defense token icons are read from the artwork alone, because the card does not name them.

Upgrade Cards

Each upgrade card shows its name, a type icon at the bottom left (where legible), the points cost at bottom right, and the card text. Unique (ace) cards are marked with a bullet (•) before the name, as printed. Where a card prints no type word, the type given below is taken from the card category recorded in a community Tabletop Simulator mod's card definitions, and is marked as such.

Garel's Honor

Type: Title (not printed as text; type taken from the community card definitions) Points cost: 4 Unique: yes

When you overlap an enemy ship, the enemy ship suffers a faceup damage card instead of a facedown damage card.

Task Force Antilles

Type: Title (not printed as text; type taken from the community card definitions) Points cost: 3

When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1–3. If you do, that ship suffers 1 of your damage instead. While this card is exhausted, you cannot spend engineering points.

Task Force Organa

Type: Title (not printed as text; type taken from the community card definitions) Points cost: 1

While attacking, you may choose and exhaust a copy of this card on another friendly ship at distance 1–3 to reroll up to 2 attack dice. While this card is exhausted, you cannot attack ships.

External Racks

Type: Ordnance (ordnance icon at bottom left; the card prints no type word) Points cost: 4

While attacking at close range, you may discard this card to add 2 black dice to your attack pool.

Expanded Launchers

Type: Modification (printed on the card), with an ordnance icon at bottom left Points cost: 13

The battery armament for your front hull zone is increased by 2 black dice.

Boarding Engineers

Type: Weapons Team / Offensive Retrofit (not printed as text; the community card definitions list it under this combined category, and the card shows two type icons at bottom left) Points cost: 2

When you reveal a command, you may discard a [command icon, a circle with a swirl] dial or token and this card to choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time).

Cham Syndulla

Type: Weapons Team / Offensive Retrofit (not printed as text; the community card definitions list it under this combined category, and the card shows two type icons at bottom left) Points cost: 5 Unique: yes

When you reveal a command, you may discard a [command icon, a circle with a swirl] dial or token and this card to choose 1 enemy ship at close range. If you do, you may choose a new command for each command dial assigned to that ship.

Hondo Ohnaka

Type: Officer (officer silhouette at bottom left; the card prints no type word) Points cost: 2 Unique: yes

At the start of the Ship Phase, you may discard this card to choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens you did not choose and places them on 2 different ships.

Leia Organa (Officer)

Type: Officer (officer silhouette at bottom left; the card prints no type word) Points cost: 3 Unique: yes

When you reveal a command, you may choose another friendly ship at distance 1–5 and change that ship's top command to your revealed command.

Leia Organa (Commander)

Type: Commander (not printed as text; type taken from the community card definitions) Points cost: 38 (as printed on this card) Unique: yes

When a friendly ship resolves a command by spending a command dial, if it has not resolved another command this round, it may resolve that command as if it spent a matching command token. If it does, that ship cannot resolve additional commands this round.

Notes on the Upgrade Cards

  • The bracketed icons are pictograms printed on the card. They are named here only by their appearance; their meaning is the one given by the base game's Rules Reference.
  • Leia Organa (Commander) is unverified as part of this pack. Its card is in the source scans, but the printed cost of 38 points does not match the 28 points that the community card definitions give for the Rebel Leia Organa commander. It is transcribed as printed. Drop it if the pack's official card list rules it out.
  • Incomplete: 10 of 14 upgrades. The publisher's summary lists fourteen upgrade cards. The four not transcribed here could not be located in any source reached. One of them is probably Boarding Troopers, which appears in the community card definitions (3 points, Weapons Team / Offensive Retrofit) next to Boarding Engineers, but no scan of it was found in the source and its membership in this pack is not confirmed, so it is not transcribed.
  • The © and licence marks printed on the card edges, and the artist and flavour text, are omitted.