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Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack thumbnail

Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack

Expansion for Star Wars: Armada

Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Ship Cards
    • Gladiator I-class Star Destroyer
    • Gladiator II-class Star Destroyer
  • Upgrade Cards
  • Officers
    • Admiral Chiraneau
    • Weapons Liaison
  • Commander
    • Admiral Screed
  • Titles
    • Demolisher
    • Insidious
  • Support
    • Engine Techs
    • Nav Team
    • Sensor Team
  • Ordnance
    • Assault Concussion Missiles
  • Modification
    • Expanded Launchers
  • Notes on the Transcription

Ship Cards

Each ship card shows, from left to right: hull value, anti-squadron armament, command, squadron and engineering values, and a battery armament diagram with a dial. Ship cards in this pack carry no printed ability text.

Gladiator I-class Star Destroyer

Points: 56 Hull: 5 Anti-squadron armament: 1 blue die Command: 2 Squadron: 2 Engineering: 3

Gladiator II-class Star Destroyer

Points: 62 Hull: 5 Anti-squadron armament: 2 blue dice Command: 2 Squadron: 2 Engineering: 3

Upgrade Cards

Each upgrade card shows its name, its type and its point cost. The upgrade type is shown by the icon at the lower left of the card (officer, title, ordnance, support or modification) and, for the commander, by the absence of a lower-left icon. Unique upgrades are marked with a bullet (•) printed before the name; the bullet is not part of the name. Upgrades that exhaust show the exhaust symbol (a pair of circular arrows) at the upper right of the title bar.

Officers

Admiral Chiraneau

Type: Officer Points: 10

[crescent icon]: Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of "2".

Weapons Liaison

Type: Officer Points: 3

Before you reveal a command, you may spend 1 command token to change that command to a [crosshair icon] or [crescent icon] command.

Commander

Admiral Screed

Type: Commander Points: 24

Once per activation, while a friendly ship is attacking, it may spend 1 die to change a die to a face with a [burst icon] icon.

Titles

Demolisher

Type: Title Points: 10

During your Attack step, you can perform only 1 attack.

You can perform 1 of your attacks after you execute your first maneuver during your activation.

Insidious

Type: Title Points: 3

The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.

Support

Engine Techs

Type: Support Points: 8 Exhaust: yes

[half-filled circle icon]: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver.

After you execute a maneuver, if you overlapped a ship, exhaust this card.

Nav Team

Type: Support Points: 4

[dial icon]: If you spent a [dial icon] token, once during this maneuver, when you would change your speed, you may instead increase 1 yaw value by 1.

Sensor Team

Type: Support Points: 5 Exhaust: yes

While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with a [circular-arrows icon] icon.

Ordnance

Assault Concussion Missiles

Type: Ordnance Points: 5 Exhaust: yes

Black [burst icon]: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.

Modification

Expanded Launchers

Type: Modification Points: 8

The battery armament for your front hull zone is increased by 2 black dice.

Notes on the Transcription

  • Card text only. No rules insert, setup text, errata or pack-specific reminder was published, and none was found in any source reached. The base game's rules apply through the app's expansion-combine step.
  • Not transcribed from the ship cards: the battery armament dice layout for each hull zone, the speed chart, and the upgrade-bar icons showing which upgrades each ship can equip. These are printed as pictograms on the card and were not reproduced in text.
  • Pictograms on the cards are described by shape in brackets because the printed text does not name them. The mapping of each shape to a game icon should be confirmed against the base game's symbol key.
  • Point costs are the values printed in the lower-right corner of each card.