Star Trek Game
Star Trek Game Rulebook
Table of Contents
Table of Contents
Object
Travel across the galaxy seeking out alien phenomena. You must control stars to complete your missions. Be the first captain to complete three missions and return home and you win!
Contents
1 Gameboard • 6 Space Sectors (Triangles) • 4 2-pc. Enterprise Pawns • 24 Mission Cards • 32 Star Cards • 6 Plastic Clips • 2 Dice • 60 Control Markers
To Set Up the Game
- Snap the plastic clips into the slots (at each point of the hexagon in the center of the board) from the underside of the board. These clips hold the Space Sectors in place.
- Assemble the pawns by sliding the warp propulsion unit into the notch in the main hull. See Fig. 1. Choose a color to play and put your ship on the matching colored starbase.
- Separate the six triangular Space Sectors and put them face down in a pile. Let each player choose one and place it face up on the board in front of his starbase. Be sure to connect the starpaths on your Space Sector with the lines leading from your starbase. See Fig. 2.
- Place the remaining Space Sectors on the board.
- Shuffle the Star Cards and place them face down on the board.
- Shuffle the Mission Cards and deal four cards to each player. Don't let the other players see your cards. Keep them face down, off the board, in front of you.
- Take 15 Control Markers of your color and put them in front of you.
To Play
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Roll the dice. High roller moves first; others follow in turn clockwise.
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You can move at one of two "speeds":
- A. Warp Speed — Roll the dice and move the count showing on the dice. OR
- B. Impulse Speed — Move one space in a turn.
NOTE: Certain "Advanced Civilization" Cards allow you to increase your move. See explanation later in the instructions.
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Move along a colored starpath to reach spaces marked by letters A-E which represent stars.
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When you land on one of the letter spaces that has not been previously explored, you draw a Star Card.
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When you roll the dice, you must move the full count unless you are going to stop on an UNEXPLORED Star (a star no other player has landed on), Earth, Vulcan, a starbase, or are returning home.
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When you roll doubles, you can move yourself or an opponent the count showing on the dice.
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You can only change from a starpath of one color to a different color starpath at Space Sector boundaries or by going through a planet or starbase. You cannot change starpaths within a Space Sector.
NOTE: When passing through a planet or starbase, you count the planet or starbase as part of your move — you don't have to stop on it.
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You can land on or pass over other players without penalty.
EXCEPTION: When you land on another player who has completed three missions and is returning home, you can send that player anywhere on the board.
To Complete a Mission
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When you receive your Mission Cards, you will see that they refer to alien phenomena such as Di-Lithium Crystals, Neutron Stars, etc. or they order you to go to a specific destination such as visiting three stars in the Earth Space Sector.
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You must move to Star Spaces in order to draw Star Cards. You do not have to land on an UNEXPLORED Star by exact count.
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When you land on an Unexplored Star (a Star Space that no other player has landed on), draw a Star Card and put it on the appropriate card space on the outer edge of the Space Sector you are in. That star now becomes an EXPLORED Star and you control it. Place one of your Control Markers below the card. (EXCEPTION: See Hostile Aliens.)
EXAMPLE: If you are in the Yellow Space Sector and land on the "A" Star, draw a Star Card and place it on the card space marked "A" on the outer edge of the Yellow Space Sector with one of your markers below it. (Refer to Fig. 2.)
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All terms, such as "Explore," "Seek out and destroy," "Visit," "Go there and investigate," mean that you must control one of the Star Cards that represent the alien objects mentioned on your Mission Cards.
EXAMPLE: One card reads, "Alpha Tauri wants to start a new colony. Find 1 Earth-like planet. Beam down your science team to survey the planet's surface." In order to complete this mission, you must travel to unknown star spaces hoping to draw a Star Card which reads "Earth-like planet" or you must go to a known star where another player has already found an Earth-like planet and take over control of that card by landing on the space by exact count. Replace the other player's Control Marker with one of your own. No further action is needed.
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When you draw a Star Card that matches one of your Mission Cards or you achieve the task set for you by the Mission Card, you have completed a mission. You must turn that MISSION Card face up — you cannot complete missions secretly.
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EXPLORED STARS: You can take over control of an Explored Star by landing on that star space by exact count. If by doing so you have completed a mission, be sure to turn your Mission Card face up. Remove the other player's Control Marker and replace it with one of your own. (EXCEPTION: See Advanced Civilization Cards.)
Advanced Civilization Cards
- When drawing you might draw an Advanced Civilization Star Card. Two of the Advanced Civilization Cards can be used only once by each player after landing there. (You cannot return to an Advanced Civilization Star.) One card reads, "Move 12 spaces on your next turn." The other reads, "Teleport once anywhere in the galaxy." "Teleport" means to move your ship any place on the board.
- The other two cards read, "You may add 1 to each move." These cards can be used by you and others, when they land there, for the rest of the game. You are allowed to add 1 to your dice roll (Warp Speed) for each of these two Advanced Civilizations that you have visited. Or you can add 1 to your move at Impulse Speed for each of these that you control.
- More than one player can control an Advanced Civilization Card at the same time. Leave the other player's Control Marker below the card and add a marker of your own.
Hostile Aliens
When you draw a Star Card that reads, "Hostile Aliens Attack! Starship Disabled":
- A. Move your starship back to your home starbase.
- B. Put the card on the bottom of the deck. Do not place a Control Marker.
- C. Move your starship off your home base on your next turn.
To Win
Complete three of your missions and head for your home starbase. (Remember — if another player lands on you now, he can send you anywhere on the board.) The first player to reach his home starbase after completing three missions wins the game.