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Star Trek: Attack Wing – I.K.S. Gr'oth Expansion Pack thumbnail

Star Trek: Attack Wing – I.K.S. Gr'oth Expansion Pack

Expansion for Star Trek: Attack Wing

Star Trek: Attack Wing – I.K.S. Gr'oth Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Assassination Mission
    • Overview
    • Set Up
    • Special Rules
    • Objective
  • Ship Card
    • I.K.S. Gr'oth (D7 Class)
  • Captain Cards
    • Koloth (Captain)
    • [K]RELL (Captain)
    • [?]LINGON (Captain)
  • Upgrade Cards
    • Korax
    • Sabotage
    • Projected Stasis Field

Assassination Mission

Overview

[The Assassination: Overview card is not visible in the source photograph.]

Set Up

Only the first line of the Set Up card is legible in the source photograph:

70 squadron points, including at least one Federation Ship.

[The rest of the Set Up text, the map, and the Federation Ships box are not legible in the source photograph.]

Special Rules

Federation Captains: Each Federation ship within Range 1 of the Planet Token gains the following Action:

ACTION: If your ship is not Cloaked, disable all of your remaining Shields to remove the Mission Token from your Captain Card. That Captain has now beamed back aboard his ship and may use his Skill Number as normal.

Planet Token: The Planet Token follows the same rules for obstructing movement and firing as detailed on page 22 of the Star Trek: Attack Wing Starter Set Rules of Play.

Objective

Klingon Player: Assassinate one of the Federation Captains or destroy one of the Federation ships.

Federation: Beam all of your Captains up to their respective ships and enter warp by moving all of your ships through your starting area and off the board. If one of your ships leaves the edge of the table while still having a Mission Token on its Captain, you fail the mission and lose the game. Also, if one of your ships leaves the table without going through its starting area, you lose the game.

Ship Card

I.K.S. Gr'oth (D7 Class)

Printed stats, left to right: red 3, green 1, yellow 3, blue 2. Points cost: 18.

Ability: Each time you defend against a ship at Range 1, roll 1 extra defense die.

Captain Cards

Koloth (Captain)

Printed stats: skill 7, points 4.

Ability: Each time an enemy ship attacks you, you may force that ship to re-roll 1 attack die of your choice.

[K]RELL (Captain)

The first letter of the name is hidden in the photograph. Printed stats: points 2.

Ability: When attacking, you may re-roll 1 of your [target icon] results.

[?]LINGON (Captain)

The first letter of the name is hidden in the photograph. Printed stats: points 0. The ability text box is blank in the photograph.

Upgrade Cards

Korax

Printed stats: points 3. The upgrade-type icon at the bottom left is not identified in the photograph.

Action: If your ship is not Cloaked, disable all of your remaining Shields and target a ship at Range 1-2 that is not Cloaked and has no Active Shields. Discard Korax and any 2 [upgrade icon] Upgrades of your choice on the target ship.

Sabotage

Only fragments of the text are legible in the photograph. The points cost is not visible.

Action: Discard this [Upgrade] to target a ship at Range [1-2 that is not] Cloaked and has no A[ctive Shields]. Discard 1 [icon] or [icon] U[pgrade] ... target sh[ip].

Projected Stasis Field

Printed stats: points 5.

Action: If your ship is not Cloaked, disable all of your remaining Shields and discard this Upgrade to target a ship at Range 1-2. That ship must disable all of its remaining Shields and cannot attack this round. Your ship rolls 2 less attack dice this round.