Star Trek: Attack Wing – Borg Sphere 4270 Expansion Pack
Star Trek: Attack Wing – Borg Sphere 4270 Expansion Pack Rulebook
Table of Contents
Table of Contents
Operation Fort Knox: Mission Overview
Number of Players: 2
Special Components: 2 Mission Tokens.
Operation Fort Knox: Set Up
Borg Player: 70 Squadron Points, including one (and only one) ship which must be a Borg Sphere.
Federation Player: 60 Squadron Points, including one (and only one) Federation ship.
The ships are set up as in a standard 2 Player Game.
(The set-up card's diagram shows a compass rose (N, E, S, W) with the Borg Ship labelled on the north side and the Federation Ship labelled on the south side of the play area.)
Operation Fort Knox: Special Rules (Card 3)
Away Team
If the Federation ship is within Range 1-2 of the Borg ship it may perform one of the following 2 Actions:
Action: Disable all of your remaining Shields and then disable your Captain and/or any number of your Upgrades of your choice (place Disabled Upgrade Tokens on these cards). These cards are considered to have beamed aboard the Borg ship as your "Away Team." You cannot remove these Disabled Upgrade Tokens without using the Action listed below. If your Captain is part of your Away Team, your ship is considered to have a Skill of 1.
Action: Disable all of your remaining Shields to remove the Disabled Upgrade Tokens from any cards that are part of your Away Team. These cards are now considered on board the ship and are no longer part of the "Away Team."
During the End Phase of every round, the Federation player rolls 1 attack die for every member of his Away Team. Place 1 Mission Token on the Federation Ship Card for every Hit or Critical Hit result.
(Editor's note: the card prints the Upgrade symbol and the attack-die results as icons; they are rendered here as the words "Upgrade", "Hit" and "Critical Hit".)
Operation Fort Knox: Special Rules (Card 4)
Note: Upgrades that are part of an Away Team may still be targeted by the Borg Assimilation Tubules.
Objectives
Federation Player: Return to Federation space (i.e. exit the play area through your starting area) with 2 Mission Tokens on your Ship Card. This represents that you have successfully stolen the Borg ship's transwarp coil. If the Federation ship exits the play area without 2 Mission Tokens or while its Away Team is still on the Borg Ship or through any edge other than their starting area, the Federation player loses.
Alternatively, if the Federation player has stolen the transwarp coil (i.e. has 2 Mission Tokens on his Ship Card) and has no Away Team on the Borg Ship, he can win by destroying the Borg Ship.
Borg Player: Destroy the Federation ship.
Cards in this pack
The card text below is the printed ability text of the pack's ship and upgrade cards, as legible in the gallery photographs. Attack, range and cost values are omitted.
Borg Sphere 4270 (Ship Card)
Each time you attack with your Primary Weapon, you may divide your attack between 2 different ships; you may divide your attack dice however you like, but you must roll at least 1 attack die against each ship.
Borg Assimilation Tubules (Upgrade)
Action: Disable this card and discard 1 Drone Token to target a ship at Range 1-2. Steal 1 Crew, Weapon, or Tech Upgrade from the target ship, even if it exceeds your ship's restrictions. Place a Disabled Upgrade Token on the assimilated Upgrade. You cannot steal a Species 8472 Upgrade with this Action.
Borg Ablative Hull Armor (Upgrade)
When defending, convert all of your opponents' Critical results into Hit results and place all the damage cards that your ship receives beneath this card. Once there are 4 damage cards beneath this card, discard this Upgrade and all damage cards beneath it. All excess damage affects the ship as normal.
Borg Tractor Beam (Upgrade)
Action: Target a ship at Range 1. Place one white Borg Tractor Beam Token beside that ship and the corresponding green Borg Tractor Beam Token (the one that matches the white token's letter) beside your ship.
Seven of Nine
Action: Disable this card to add up to 2 Drone Tokens to your Captain Card. You may not exceed your starting number of Drone Tokens.
Feedback Pulse (Upgrade)
When defending, before any dice are rolled, you may discard this card to declare that half of the damage from this attack will be cancelled and the other half will be assigned to the attacker (round down); you receive no damage. The attacking ship cannot receive critical damage from this effect. Place an Auxiliary Power Token beside your ship.
Cutting Beam (Upgrade)
Attack: You must have the target ship held in a Borg Tractor Beam (i.e. the target ship must have a white Borg Tractor Beam Token beside its ship and you must have the corresponding green Borg Tractor Beam Token beside your ship) and disable this card to perform this attack. This Upgrade may only be purchased for a Borg ship.
(Editor's note: the card faces print the Upgrade, Crew, Weapon, Tech and die-result symbols as icons; they are rendered here as words. The card-type labels in brackets are taken from the card layout, and the Seven of Nine card's type is not labelled.)