Star Trek: Ascendancy – The Breen Confederacy
Star Trek: Ascendancy – The Breen Confederacy Rulebook
Table of Contents
Table of Contents
Expansion Components
This set includes everything you need to add the Breen to your games of Star Trek: Ascendancy. The set includes:
- 10 New Exploration Cards
- 10 New System Discs, including Breen
- 30 Breen Ships with 3 Fleet Markers & Cards
- 10 Breen Control Nodes
- 15 Breen Advancements
- 3 Breen Trade Agreements
- Breen Turn Summary Card
- Breen Command Console with 2 sliders
- 19 Resource Nodes
- 77 Tokens & 27 Space Lanes
Adding the Breen to Your Game
To integrate the Breen into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into your Exploration Deck and add the 9 System Discs (other than Breen) into the mix of System Discs.
Adding the Breen to your game increases the number of possible players by 1. Each additional player adds about an hour to the game's duration. The Breen player begins with a fully-developed Home System with 3 Ships on it as normal.
Breen Command Console
Like the three factions included in the core set, the Breen have a unique Command Console with two Special Rules that apply to the Breen.
Isolationists
The mysterious Breen seem largely uninterested in establishing relationships with other civilizations.
Breen cannot give or hold Trade Agreements with a player unless that player Controls a System Adjacent to Breen Territory.
Breen Territory
Breen Territory consists of all Systems Connected to the Breen Home System (whether or not the Breen player Controls it) through a chain of Systems that the Breen player Controls.
A System Adjacent to Breen Territory is a System connected to Breen Territory by a single Space Lane.
Since a player cannot Control a Phenomenon, Systems separated from Breen by a Phenomenon are not in Breen Territory.
Learn How to Play Here:
- Portas V is Adjacent to Breen Territory.
- Silwaan Prime is Controlled by the Breen, but is not in Breen Territory since it is connected to Breen through a System that the Breen do not Control.
Territorial
The Breen react violently to incursions into their territory, as the Klingons discovered to their cost.
Breen Ships may reroll all failed To Hit Rolls while they are in Breen Territory.
Breen Tactics
The Breen are deeply suspicious of other civilizations and prefer to keep to themselves. Since most of their advancements work best in Breen territory, a Breen player will want to expand slowly and cautiously, keeping their civilization compact and well defended. Their deep-strike fleet and privateers, especially combined with cloaking devices and energy-damping weapons, allow them to conduct destructive (and often profitable) raids against other civilizations. Carefully planned, these can be a low-risk way of war, since your opponents will be very cautious about entering Breen territory to get revenge.
Privateers
Sidebar text as printed on the Breen tactics page:
Exhaust this card to gain 1 Production Token if you have a Ship in a rival's System that has a Production Node.