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Star Trek: Ascendancy – Andorian Empire

Expansion for Star Trek: Ascendancy

Star Trek: Ascendancy – Andorian Empire Rulebook

Table of Contents

Table of Contents

  • Expansion Components
  • Adding the Andorians to Your Game
  • Andorian Civilization Rules
    • Andorian: Pride
    • Andorian: Reconnaissance Fleet
    • Andorian: Command Fleet
    • Andorian: Field Testing
  • Andorian Fleets and Starbases
    • Andorian Independence (Starbases)
    • Andorian Independence (Forming Fleets)

Expansion Components

This set includes everything you need to add the Andorians to your games of Star Trek: Ascendancy. The set includes:

  • 10 New Exploration Cards
  • 10 New System Discs, including Andor
  • 30 Andorian Ships with 3 Fleet Markers & Cards
  • 10 Andorian Control Nodes
  • 15 Andorian Advancements
  • 3 Andorian Trade Agreements
  • Andorian Turn Summary Card
  • Andorian Command Console with 2 Sliders

Adding the Andorians to Your Game

To integrate the Andorians into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into the Exploration Cards from the core set and add the 9 System Discs (other than Andor) into the mix of System Discs.

Adding the Andorians to your game increases the number of possible players by one. Each additional player adds about an hour to the game's duration. The Andorian player begins with a fully-developed Home System with 3 Ships on it as normal.

Andorian Civilization Rules

Andorian: Pride

Andorians take great satisfaction in proving their technological superiority. At the start of their turn, the Andorians take a Culture if their Shields or Weapons are the best in the Galaxy. If they're both better, they take 2 Culture.

Andorian: Reconnaissance Fleet

Andorian Fleets focus on reconnaissance and subterfuge. Their Reconnaissance Fleet can seed a System with an Andorian deep space surveillance device.

The Reconnaissance Fleet may place one Andorian Token on any rival-controlled System where it is in Orbit, or that is Connected to the Space Lane that the Reconnaissance Fleet occupies. They may not place Andorian Tokens on Phenomena.

The Andorian player may remove Andorian Tokens from the board at any time, even if they do not currently have a Reconnaissance Fleet.

Figure caption: The Andorian Reconnaissance Fleet places an Andorian Token on the Romulan System.

Andorian: Command Fleet

The Andorian player can Exhaust a Command during their own Command Phase to switch the position of the Command Fleet with any other Andorian Fleet.

Andorian: Field Testing

The Andorians are continually on alert for any advantage their rivals may have. In battle, they'll seize on any opportunity to capture and study the enemy's Ships.

When the Andorians win a Space Battle, they may claim one destroyed Ship. These claimed Ships may be used in later turns as Research Tokens — but they must be spent before any actual Research Tokens (you can't hoard rival Ships). Remember, the Field Testing ability is only used if the Andorian player wins.

Andorians can not claim Borg Cubes.

Andorian Fleets and Starbases

Andorian Independence (Starbases)

Printed under the Fleets & Starbases section, beside the Commission a Starbase rules. The update prints two boxes titled "Andorian Independence"; this is the first, reproduced here under the Starbase heading it sits beside.

From the outside, Andorians may appear disciplined, but Andorian captains are fiercely independent and protective of their accomplishments. Convincing prideful captains to work together often requires the Chancellor's firm hand. When Commissioning a Starbase, Exhaust two Commands instead of one.

Andorian Independence (Forming Fleets)

Printed under the Form a Fleet section. This is the second box titled "Andorian Independence" in the update.

When forming Andorian Fleets, Exhaust two Commands instead of one. Andorian Ships may still be grouped into a Fleet in the Building Phase without Exhausting a Command.