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Star Realms: High Alert – Requisition

Expansion for Star RealmsExpansion for Star Realms: Colony WarsExpansion for Star Realms: Frontiers

Star Realms: High Alert – Requisition Rulebook

Table of Contents

Table of Contents

  • Faction Cost Reduction
  • Cards
    • Corsair
    • Hellfire
    • Lunar Landing
    • Operations Platform
    • Swarm Colony
    • Tanker Mech
    • The Armory
    • Warrior Pod

Faction Cost Reduction

Several cards in this pack carry the same printed line:

Pay {1 Trade} less to acquire this card for each {faction} card you have in play.

The {faction} is named on each card (Trade Federation, Star Empire, Machine Cult or Blob). For each card of that faction you have in play, the card's acquisition cost is reduced by 1 Trade. Each card's own line names its faction.

Cards

Corsair

Trade Federation Ship. Cost 3.

  • Gain 3 Trade.
  • Trade Federation Ally: Gain 4 Combat.
  • Pay 1 Trade less to acquire this card for each Trade Federation card you have in play.

Quantity in the pack: 2.

Hellfire

Star Empire Ship. Cost 4.

  • 5 Combat: Target opponent discards a card.
  • Star Empire Ally: Draw a card, then discard a card.
  • Pay 1 Trade less to acquire this card for each Star Empire card you have in play.

Quantity in the pack: 2.

Lunar Landing

Trade Federation Base. Cost 9. Defense 5.

  • For each Trade Federation card you have in play, gain 1 Authority and draw a card.
  • Pay 1 Trade less to acquire this card for each Trade Federation card you have in play.

Quantity in the pack: 1.

Operations Platform

Machine Cult Base. Cost 3. Defense 4. Outpost.

  • Gain 1 Trade or gain 1 Combat.
  • Pay 1 Trade less to acquire this card for each Machine Cult card you have in play.

Quantity in the pack: 2.

Swarm Colony

Blob Base. Cost 6. Defense 5.

  • Draw a card.
  • Blob Ally: Gain 4 Combat.
  • Pay 1 Trade less to acquire this card for each Blob card you have in play.

Quantity in the pack: 1.

Transcription note: the printed card reads "Draw a card." The starrealms.com card data lists this ability as "Discard a card." The printed card is followed here; the discrepancy is noted for the publisher to confirm.

Tanker Mech

Machine Cult Ship. Cost 5.

  • Gain 4 Trade.
  • Machine Cult: Scrap a card in your hand or discard pile.
  • Scrap: Draw a card.
  • Pay 1 Trade less to acquire this card for each Machine Cult card you have in play.

Quantity in the pack: 1.

The Armory

Star Empire Base. Cost 7. Defense 6. Outpost.

  • 3 Trade: Target opponent discards a card.
  • Pay 1 Trade less to acquire this card for each Star Empire card you have in play.

Quantity in the pack: 1.

Warrior Pod

Blob Ship. Cost 2.

  • Gain 4 Combat.
  • Blob Ally: Gain 3 Combat.
  • Pay 1 Trade less to acquire this card for each Blob card you have in play.

Quantity in the pack: 2.