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Star Realms: Command Deck – The Union thumbnail

Star Realms: Command Deck – The Union

Expansion for Star RealmsExpansion for Star Realms: Colony WarsExpansion for Star Realms: Frontiers

Star Realms: Command Deck – The Union Rulebook

Table of Contents

Table of Contents

  • Setup
  • Union Faction Symbol
  • Meganaut
  • Union Blitz
  • McCready's Maneuver

Setup

Hive Admiral McCready is the Legendary Commander for the Union Command Deck. Its printed setup values are:

  • Hand Size: 6
  • Starting Authority: 60

Union Faction Symbol

The Union faction symbol represents both the Blob faction (green) and the Star Empire faction (yellow).

Meganaut

Meganaut counts as a card of both factions, and will trigger the Ally Abilities of either. Its own Ally Ability can be triggered by either a Blob card or a Star Empire card.

Union Blitz

Gambit.

This gambit remains face up in front of you all game. Its Ally Abilities may be triggered and used every turn. You get 1 Combat for each Ally Ability, so if you are able to use both you will gain a total of 2 Combat from the gambit that turn.

Card face text:

Blob Ally: Gain 1 Combat.

Star Empire Ally: Gain 1 Combat.

McCready's Maneuver

Gambit.

This gambit remains face up in front of you until you use it. You may do this by scrapping it at any time during your Main Phase. When you use it, you count as having an additional Blob card and an additional Star Empire card in play that turn for triggering Ally Abilities.

Card face text (printed on the card, with the Scrap icon in the corner):

Scrap: Gain 5 Combat. Gain a Blob Ally. Gain a Star Empire Ally. Draw a card.