RulesPal
Chat
Rulebook
S.T.A.L.K.E.R. The Board Game: Stretch Goals Box thumbnail

S.T.A.L.K.E.R. The Board Game: Stretch Goals Box

Expansion for S.T.A.L.K.E.R. The Board Game

S.T.A.L.K.E.R. The Board Game: Stretch Goals Box Rulebook

Table of Contents

Table of Contents

  • Component List
    • Paper
    • Cards
    • Tokens
    • Models
    • Other
  • S.T.A.L.K.E.R. The Board Game Stretch Goal Box
    • Treasure Caches
    • Additional Stalker Models
    • Magnet Die
    • Story C and D
  • Standee Glossary
    • Enemies
    • Anomalies
  • Transcription Conventions for the Stories
  • Story C
    • Mission C1 "Risky Business"
      • Mission Summary
      • Setup
      • Printed Environment Cards
      • Epilogue
    • Mission C2 "Payday"
      • Mission Summary
      • Setup
      • Printed Environment Cards
      • Epilogue
    • Mission C3 "Beast Hunting"
      • Mission Summary
  • Story D
    • Mission D1 "A Cry for Help"
      • Mission Summary
      • Setup
      • Printed Environment and Setup Cards
      • Epilogue
    • Mission D2 "Missing in Action"
      • Mission Summary
      • Setup
      • Printed Environment and Setup Cards
      • Epilogue
    • Mission D3 "The Steel Giant"
      • Mission Summary
  • Scriptbook Campaign Locations
  • Mission Box Cleanup

Component List

Contents of the Mission boxes can be found on pages 6 and 7 of the SG Scriptbook (back of the SG Rules & Mission Guide).

Paper

  • 1 SG Rules & Mission Guide / Scriptbook
  • 4 Stickers sets

Cards

Standard cards

  • 10 Weapon cards
  • 4 Anomaly cards
  • 9 Contact cards
  • 20 Treasure Cache cards

Small cards

  • 8 Artifact cards

Oversized cards

  • 4 Enemy cards
  • 1 Help card
  • 4 Stalker cards

Tokens

  • 5 Loot tokens
  • 13 Enemy – HP tokens
  • 1 Universal Attention token

Models

  • 4 Stalker models
  • 1 Magnet die

Other

  • 9 Map tiles
  • 6 Mission boxes

S.T.A.L.K.E.R. The Board Game Stretch Goal Box

This Stretch Goal box adds additional components and Stories to S.T.A.L.K.E.R. The Board Game. As soon as you open the box you may add its components to the Core box following these rules:

  1. Add all 4 Stalker cards to the core box Stalkers. If you're in the middle of the Campaign you may decide to switch any of your Stalkers for the new ones.
  2. Add all 10 Weapon cards to the Weapon deck. You may obtain them following the standard rules.
  3. Add all 4 Anomaly cards to the Anomalies deck. You may encounter them following the standard rules (e.g. they can be drawn as a random Anomaly of a specific type during a Mission or a Zone Survival Scenario.).
  4. Take Contact cards C31, C32, C33, C34, and C35 and place them in your Stash. They are new Contract cards you may choose during the Zone Exploration. Add the remaining Contacts to the Contact deck. You will be able to unlock them later during the Campaign.
  5. Add all 8 Artifact cards to the Artifact deck. You may obtain them following the standard rules.
  6. Add all 4 Enemy cards to the Enemy deck. You may encounter them during Zone Survival Scenarios.
  7. Add the Magnet die Help card to the Help cards.
  8. Add all 9 Map tiles to the core box Map tiles. Stretch goals Map tiles have the following numbers: 31/34, 32/43, 33/48, 35/36, 37/44, 38/45, 39/46, 40/47, 41/42.
  9. Place all tokens in their respective places in the token tray.

All cards that are shuffled together with cards from the Core box have an SG mark in one of their corners for easier identification should you wish to remove SG content from the Core game.

Treasure Caches

There are 4 new Loot tokens that represent locked or otherwise restricted caches with (probably) marvelous stuff. They follow all normal rules, but whenever you resolve a Loot token (the "?" rules) and it turns out to be a cache (it contains a cache icon), you must pay an additional cost to open the cache. If you can't or decide not to open the cache, place it back on its space face-up. It may be resolved again later.

Whenever you successfully open a cache, draw 1 Treasure Cache card and gain the listed rewards. If some of the rewards are unavailable (e.g. because you already have the Items listed) you only gain as much as you can.

Maybe the cache was opened before?

The four new cache types and their opening costs:

  • Irradiated Cache – You must increase your Radiation dosage by 5 (this may be reduced by your Armor) to open the cache.
  • Locked Cache – You must slide 1 of your Turn tokens down once as if performing the action shown by the envelope icon to open the cache.
  • Hidden Compartment Cache – You must discard a Focus to open the cache.
  • Tinkering Cache – You must discard a tool-icon item from your Pockets to open the cache.

Most Treasure Cache cards are one use only and are removed from the game upon opening as they may contain considerable riches.

Transcription note: the four cache-open costs are printed as icons on the cache tokens; the icon meanings in this list are taken from the printed icons and the surrounding text.

Additional Stalker Models

From now on you gain access to 4 new Stalker models. Use the ones that suit you best!

Magnet Die

The Magnet die serves as a replacement for the standard Anomaly die when you interact with Anomalies. Its one 1-petal side and one 4-petal side were replaced with one green cluster symbol and one blank side, offering new possibilities and purposefully imbalanced roll distribution.

Note on the transcription: the printed guide shows these faces only as icons; the text does not name the green cluster symbol. It is reproduced here as described.

You may add Magnet die to any Mission or ZS Scenario. To do so simply prepare the Magnet die, its Help card and apply its rules to the game.

Story C and D

The Stretch Goal box adds two additional Stories each containing 3 Missions. You may add them to your playthrough after you've successfully completed both the A3 and B3 Missions. To add them, update your Zone Map with the following stickers:

    1. "Mission C1 Risky Business"
    1. "Mission D1 A Cry For Help"

When you start playing the Stretch Goal Stories, we recommend storing the Core box Mission boxes in the Stretch Goal box and the Stretch Goal Mission boxes in the Core box.

Standee Glossary

New Enemies and Anomalies appear in this SG box. Here are the correct standees that represent them.

Enemies

  • 6 Rodents (Scuttler)
  • 5 Dogs (Pseudodog, Scuttler)
  • 2 Bloodsuckers (Marsh Bloodsucker)
  • 2 Crawls (The Swarming Crawl)
  • 1 Izlom (Enraged Izlom / Cornered Izlom)
  • 8 Zombies (Wrathful Zombie)
  • 4 Military Enemies (Hospital Defender)
  • 2 Exoskeleton Enemies (Mercenary in Exoskeleton)
  • 2 Bandits – MG (Mercenary Sniper)
  • 8 Bandits (Veteran Bandit)

Anomalies

  • 3 Electric (Arc, Electro Stones)
  • 3 Fire (Lava Lamp)
  • 3 Chemical (Toxic Cloud)
  • 3 Gravitational I (Iron Wind)
  • 2 Spatial (Portal)

Transcription note: the printed glossary reads "Gravitational I" for the Iron Wind standee; it is reproduced as printed.

Transcription Conventions for the Stories

The Stretch Goal Stories (Story C and Story D) are played from the SG Scriptbook. Each Mission section below gives, in order: the Mission Summary, the Setup (Map, Environment, Anomalies, and Other Setups), the printed rules of the Environment cards shown in the guide, and the Epilogue rewards and instructions.

Prologue narration and story prose are omitted; the rules, setup, objectives, card rules printed in the guide, and every instruction are kept. Icons that cannot be reproduced as text are written in square brackets and described by what they show (for example "[red token]" or "[Instability icon]"). Mission Event cards, Enemy cards and Environment cards that the guide names but does not print in full are kept in their Mission box and are not reproduced here; the setup text names them.

Story C

Mission C1 "Risky Business"

Mission Summary

You need to meet with Hyena to retrieve the promised money. As his "projects" are hardly legal he could be a wanted man at that time with an armed force chasing him.

Take Mission Box C1 "Risky Business" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 28, 33, 34, 35, and 45 and place them as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box C1.
  • Find the C1-01a (Mission Objective) and C1-02a (Wounded Hyena) cards, read them, and place them next to the Map. Place 3 [red token] on card C1-01a and 6 [red token] on card C1-02a. If you are playing with 1 or 2 Stalkers, place 1 additional [red token] on card C1-02a.
  • Find the C1-03a (Wooden Bridge) card and place it next to the Map.
  • Now, set the following cards on the Map as shown on the illustration below: C1-04a, C1-05a, C1-06a, C1-07a, C1-08a, C1-09a. These are your starting overlay cards.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

Anomalies:

  • Find the Toxic Cloud Anomaly card and place it next to the Map.
  • Draw 1 random Chemical Anomaly overlay (1, 4, or 12) and place it on the Map, so the tip of the triangle in the Anomaly center points to the top of the Map.
  • Place 1 Artifact token [green icon] in the center of the Anomaly overlay. Then, place the matching Anomaly standee on it.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".
  • Find 1 Bandit Shotgun standee and place it on the space marked as "Starting Point". It represents Hyena and doesn't occupy slots on spaces.

Enemies:

  • In Mission box C1 find the Wrathful Zombie Enemy card and place it next to the Map. Mark it with 1 [blue team token].
  • In Mission box C1 find the Mercenary Sniper Enemy card and place it next to the Map. Mark it with 2 [red team token].
  • Find the Mercenary Enemy card and place it next to the Map. Mark it with 2 [yellow team token].
  • Find 8 Zombie standees. Place 5 of them on the spaces marked with [blue team token] and 3 next to the Map.
  • Find 2 Bandit MG standees and place them next to the Map. They represent the Mercenary Snipers.
  • Find 4 Military Enemies standees and place them next to the Map.

Other tokens:

  • In Mission box C1 find 6 Instability tokens and place them randomly face-up on the slots of the C1-04a, C1-05a, and C1-06a overlay cards as shown. Their rules are described on the C1-03a card.

Loot:

  • Take 13 random Loot tokens and place them in stacks on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in one stack on the space marked with 6 [Unknown token] as shown:
    • 4 minus the number of Stalkers × [X token]; 2 × [blue token]; the number of Stalkers × [blue Stalker token].
  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in 2 stacks of 4 tokens at the bottom of the Map as shown:
    • Single Stalker: 3 × [X token], 4 × [yellow token], 1 × [red token].
    • 2 Stalkers: 2 × [X token], 3 × [yellow token], 1 × [double yellow token], 2 × [red token].
    • 3 Stalkers: 1 × [X token], 2 × [yellow token], 2 × [double yellow token], 3 × [red token].
    • 4 Stalkers: 3 × [yellow token], 2 × [double yellow token], 3 × [red token].

Event deck:

  • Take out all Mission Event cards from Mission box C1.
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number VIII should be on the bottom. This is your Event deck.

Mission begins! Start the first Round.

Printed Environment Cards

C1-01a – Mission Objective

  • Reach the Hospital before Hyena dies.
  • When a Stalker Moves from or through a space with Hyena, they may Move Hyena along the Movement route, but for each space Hyena Moves they must remove 1 [red token] from this card.
  • Urge Hyena: Once per Round, you may move up to 2 [red token] from card C1-02a to this card.
  • Hyena's endurance: 3 slots.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card VIII (Out of Luck).

C1-02a – Wounded Hyena

  • Hyena's Health: 7 slots.
  • Enemies can Target Hyena. Whenever Hyena is Attacked, remove 1 [red token] from this card.
  • When the last [red token] is removed from this card: The Mission is lost, find and resolve Mission Event card V (Blood on Our Hands).
  • Stalkers on the same space as Hyena may perform the following Action:
    • Patch up: Discard 1 Medicine Item to roll 1 [die] and place [red token] on this card equal to the number of [star] rolled.
  • End of Round: Remove 1 [red token] from this card and place 3 [red token] on card C1-01a.

C1-03a – Wooden Bridge

  • Bridge spaces have different Instability values.
  • [Event icon] After an Entity finishes Movement, add up the Instability values of all spaces they Moved to, from, or through. Then, roll the [Instability die]. If the result corresponds to the total Instability value, find and resolve card C1-10a. You may discard a [Item icon] to reroll the [Instability die].
  • Result table: 0-5 – [blue token]; 6-8 – [yellow token]; 9 – [red X token]; 10+ – [yellow and red X tokens].
  • After the roll, the Entity covers the Instability value on their space (other Entities ignore that Instability for their Movements).

C1-10a – Bridge Collapse

  • From among the spaces that you've Moved to, from, or through during this Movement, find the bridge card containing the space with the highest Instability value.
  • Flip this card.
  • Each Stalker on that card loses 5HP and increases their Radiation dosage by 6 (this can be reduced by Armor).
  • Each Enemy on that card suffers a Heavy Wound.
  • Discard that bridge card.

Toxic Cloud – Chemical Anomaly

  • After an Entity finishes Movement, roll the Anomaly die for this Anomaly Activation: The triggering Entity and on all Anomaly spaces: Stalkers: Lose 11HP. Enemies: Light Wound.

Epilogue

Scenario Rewards:

  • Mark Mission C1 as unavailable.

Then, update your Enemy deck by adding the "Wrathful Zombie" and "Mercenary Sniper" Enemy cards to it.

Then, update your Zone Map with the following stickers:

  • Update your Achievements on the Zone Map with sticker 32. "Bloody Money".
    1. "Mission C2 Payday"
    1. "Hyena's Hideout"
  • If you have Old Man's Diary card, 28. "Delayed Mail"

Return all Mission Event and Environment cards to Mission box C1.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission C2 "Payday"

Mission Summary

This Mission will take place in the same area as the C1 Mission. Radiation is relatively low in the area. Plenty of tough Zombies but a precise shot in the head is a great answer. If for some reason you would like to meddle with Izlom, remember that it can't have a [red status token] applied to it.

Take Mission box C2 "Payday" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 28, 35, 43, 44, and 45 and place them as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box C2.
  • Find the C2-01a (Mission Objective) and C2-14a (The Hospital and the Outskirts) cards, read them, and place them next to the Map.
  • Find the C2-02a (Hospital Patrol) card and place it next to the Map.
  • Now, set the following cards on the Map as shown on the illustration below: C2-05a, C2-06a, C2-07a, C2-08a, C2-09a, C2-10a, C2-20a. These are your starting overlay cards.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

Anomalies:

  • Find the Toxic Cloud Anomaly card and place it next to the Map.
  • Draw 1 random Chemical Anomaly overlay (1, 4, or 12) and place it on the Map, so the tip of the triangle in the Anomaly center points to the top of the Map.
  • Place 1 Artifact token [green icon] in the center of the Anomaly overlay. Then, place the matching Anomaly standee on it.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".

Enemies:

  • Find the Wrathful Zombie Enemy card and place it next to the Map. Mark it with 1 [blue team token].
  • Find 8 Zombie standees. Place 5 of them on the spaces marked with [blue team token] and 3 next to the Map.

Loot:

  • Take 12 random Loot tokens and place them in stacks on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in 2 stacks of 4 tokens on the Map as shown:
    • Single Stalker: 4 × [X token], 3 × [dark blue token], 1 × [double blue token].
    • 2 Stalkers: 3 × [X token], 3 × [dark blue token], 2 × [double blue token].
    • 3 Stalkers: 1 × [X token], 4 × [dark blue token], 3 × [double blue token].
    • 4 Stalkers: 4 × [dark blue token], 4 × [double blue token].

Other tokens:

  • In Mission box C2 find 3 Loot tokens and place them randomly on the Map as shown.
  • Find an Enemy in Exoskeleton standee and place it on the space marked with [red crosshair]. It represents the Hospital Patrol. Its rules are described on C2-02a card.
  • Place 2 [arch token] on the Map as shown.

Event deck:

  • Take out all Mission Event cards from Mission box C2.
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number VII should be on the bottom. This is your Event deck.

Lost Territories:

  • You can't add a Lost Territory to this Mission.

Mission begins! Start the first Round.

Printed Environment Cards

C2-01a – Mission Objective

  • Track down Hyena's killer.
  • Report to Valentine.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card IV (Violent End).

C2-14a – The Hospital and the Outskirts

  • This Map is divided into two distinct parts: hospital and outskirts. The following changes to the standard rules apply:
    • Enemies ignore Attention tokens in different parts of the Map.
    • Enemies Activate only if there's a Stalker or Companion in the outskirts.
  • Stalkers and Companions treat spaces with [Map Radiation icon] as adjacent for Movement purposes.

C2-02a – Hospital Patrol

  • An armed patrol paces the hospital's corridors, keeping the patients safe from... other patients, presumably.
  • At any moment if a Stalker is in the Patrol's LoS, immediately flip this card.
  • Patrol Movement: Whenever you are instructed to resolve Patrol Movement, roll the [die]. [Symbol A], [Symbol B], or [Symbol C]: Move Patrol 2/3/4 spaces forward along the hospital corridor. [Symbol D]: Rotate Patrol 180°, then Move it 1 space forward along the hospital corridor.
  • End of Round: If there's a Stalker or a Companion on Map tile 43, resolve Patrol Movement.

Epilogue

Scenario Rewards:

  • Take out all Equipment cards and Coupons from Mission box C1 and place them in your Stash. [As printed: the guide names Mission box C1 in this C2 epilogue.]
  • If you have Mission card VI, gain 7500 [money].
  • Mark Mission C2 as unavailable.

Then, update your Zone Map with the following stickers:

    1. "Mission C3 Beast Hunting"
  • If you have Old Man's Diary card, 28. "Delayed Mail"
  • If you don't have a [red icon] on card C2-02a, 29. "Hospital Contractors"
  • If you have Mission card VI, 30. "A Word Too Far"
    1. "Mobile Laboratory"
  • Update your "Bloody Money" Achievement sticker:
    • If you have the Disturbing Painting or Research Log card, mark checkbox 2 on it.
    • If you have Mission card VI, mark checkbox 3 on it.
    • If you have card C2-04a, mark checkbox 4 on it.

Return all Mission Event and Environment cards to Mission box C2.

Find Mission box C3 "Beast Hunting" and place the Enraged Izlom Enemy card and 4 Anomaly center tokens inside that box.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission C3 "Beast Hunting"

Mission Summary

Take Mission box C3 "Beast Hunting" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

If checkbox 2 on the "Bloody Money" Achievement sticker is marked, go to script 212.

If checkbox 3 on the "Bloody Money" Achievement sticker is marked, go to script 213.

If checkbox 4 on the "Bloody Money" Achievement sticker is marked, go to script 214.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 28, 42, 45, and 48 and place them as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box C3.
  • Find the C3-01a (Mission Objective), C3-02a (Combat Chaos), and C3-08a (Izlom's Fury) cards, read them, and place them next to the Map.
  • Find all three C3-12a cards. They create the Hospital Defenders Activation deck. You may read these cards now. Then, shuffle this deck and place it face down next to the Map.
  • Now, set the following card on the Map as shown on the illustration below: C3-11a. This is your starting overlay card.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".

Enemies:

  • In Mission box C3 find the Enraged Izlom Enemy card and place it next to the Map. Mark it with 1 [green team token]. If checkbox 4 on the "Bloody Money" Achievement sticker is marked, place -3 [red token] on it.
  • Find the Wrathful Zombie Enemy card and place it next to the Map. Mark it with 1 [blue team token].
  • Find the Hospital Defender Enemy card and place it next to the Map.
  • Find 1 Izlom standee and place it on a space marked with [green team token].
  • Find 8 Zombie standees. Place 4 of them on spaces marked with [blue team token] and 4 next to the Map.
  • Find 4 Military Enemy standees. They represent Hospital Defenders. Place 2 of them on spaces marked with [red crosshair token] and 2 next to the Map.

Loot:

  • Take 10 random Loot tokens and place them in stacks on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in a stack of 2 tokens as shown:
    • Single Stalker or 2 Stalkers: 2 × [red token].
    • 3 Stalkers or 4 Stalkers: 1 × [red token], 1 × [X token].
  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in 2 stacks of 3 tokens as shown:
    • Single Stalker: 3 × [X token], 2 × [dark blue token], 1 × [double blue token].
    • 2 Stalkers: 2 × [X token], 2 × [dark blue token], 2 × [double blue token].
    • 3 Stalkers: 1 × [X token], 2 × [dark blue token], 3 × [double blue token].
    • 4 Stalkers: 2 × [dark blue token], 4 × [double blue token].

Event deck:

  • Take out all Mission Event cards from Mission box C3.
  • If Location "Mobile Laboratory" on the Zone Map is marked, return Mission Event card III back to the Mission box. Otherwise, mark Location "Mobile Laboratory" as unavailable and return Mission Event card II back to the Mission box.
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number X should be on the bottom. This is your Event deck.

Mission begins! Start the first Round.

Printed Environment Cards

C3-01a – Mission Objective

  • Weaken Izlom.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card IX (Bite Off More Than You Can Chew).

C3-02a – Combat Chaos

  • Izlom and Wrathful Zombies treat Hospital Defenders and Stalkers as [Enemy icon] at all times. Stalkers don't place their Attention token from any effects.
  • Always resolve [Enemy Activation icon] Enemy Activation card.
  • Hospital Defenders Activate using the special Hospital Defenders Activation deck (C3-12a cards). Draw and resolve 1 card from that deck before drawing the [Enemy Activation icon] Enemy Activation card during the Enemy Activation step.
  • Stalkers' effects don't treat Hospital Defenders as Enemies, and Hospital Defenders can't Target Stalkers.
  • Stalkers may perform the following Action:
    • [Coordinate icon] Coordinate Hospital Defenders: Choose 1 Hospital Defenders Activation card and place it at the top of the Hospital Defenders Activation deck (you may read the effects of those cards).

C3-08a – Izlom's Fury

  • At the beginning of the Enemies Activation step, before drawing Hospital Defenders Activation card, roll the [die].
  • [Symbol A] / [Symbol B] – If there's a Zombie within Range 1 of Izlom and a possible Target within Range 3 of Izlom, place the Zombie on a space with the closest Target within Range 3 (or as close to it as possible). Attack all Entities on the Target's space: Stalkers: 5 [damage icon], gain a [status icon]. Enemies: 1 [damage icon].
  • [Symbol C] – Izlom's Attack during this Round additionally hits all other possible Targets within Range 1 of its Target.
  • [Symbol D] – Izlom discards a [item icon].

C3-05a – Mission Objective (Environment deck card shown in the setup illustration)

  • Objective checkboxes, as printed:
    • Kill Izlom.
    • Capture Izlom.
    • Let Izlom Escape.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card IX (Bite Off More Than You Can Chew).

Transcription note: the card text is small in the printed guide. Icon-only parts are bracketed as described above. The guide prints C3-05a rotated in the Environment deck illustration; its three checkboxes are transcribed in the order printed.

Epilogue

Epilogue A

Scenario Rewards:

Valentine gladly pays you the promised reward:

  • If you have Mission Event card VII, 5000 [money].
  • If you have Mission Event card VIII, 20000 [money].
  • Return all Equipment cards marked with [icon] to their respective decks.
  • Mark Mission C3 as unavailable. If Location "A Word Too Far" on the Zone Map is unmarked, mark it as unavailable.

Then, update your Zone Map with the following stickers:

  • If you have Mission Event VII, update your Achievements on the Zone Map with sticker 33. "Izlom Slain".
  • If you have Mission Event VIII, update your Achievements on the Zone Map with sticker 34. "Izlom Captured".

Return all Enhanced Rounds/Piercing Rounds Item cards, all Mission Event and Environment cards to Mission box C3.

Return the Enraged Izlom Enemy card and 4 Anomaly center tokens to Mission box C2.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Epilogue B

Scenario Rewards:

  • Return all Equipment cards marked with [icon] to their respective decks.
  • Mark Mission C3 as unavailable.

Then, update your Zone Map with the following stickers:

    1. "A Word Too Far", if you don't already have it.
  • Update your Achievements on the Zone Map with sticker 35. "Izlom Escaped".

Then, update your Random Events deck by adding the Helping Hand and Tragic News Random Event cards to it.

Return all Enhanced Rounds/Piercing Rounds Item cards, return all Mission Event and Environment cards to Mission box C3.

Return the Enraged Izlom Enemy card and 4 Anomaly center tokens to Mission box C2.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Story D

Mission D1 "A Cry for Help"

Mission Summary

  • Scout and loot the Outpost.
  • Find the Key Card and Hrushka's other belongings.

Take Mission box D1 "A Cry for Help" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 8, 13, 16, 31, and 32 and place them as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box D1.
  • Find the D1-01a (Mission Objective) and D1-06a (BTR) cards, read them, and place them next to the Map.
  • Now, set the following cards on the Map as shown on the illustration below: D1-03a, D1-04a, D1-05a, D1-07a, D1-08a, D1-09a, D1-10a, D1-11a, D1-12a. These are your starting overlay cards.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

Anomalies:

  • Find the Tesla Anomaly card and place it next to the Map.
  • Draw 3 Electric Anomaly overlays (6, 7, 11) and place them randomly on the Map so the tip of the triangle in the Anomaly center points toward the top of the Map.
  • Place 1 matching Anomaly standee on the lowest numbered Anomaly overlay.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".

Enemies:

  • In Mission box D1 find the Scuttler Enemy card and place it next to the Map. Mark it with 1 [blue team token].
  • Find the Tick Enemy card and place it next to the Map. Mark it with 1 [yellow team token].
  • Find the Crawl Enemy card and place it next to the Map. Mark it with 1 [red team token].
  • Find 6 Rodent and 5 Dog standees. They both represent the Scuttlers. Place 4 of them on spaces marked with [blue team token] and 7 next to the Map.
  • Find 4 Tick standees. Place 3 of them on spaces marked with [yellow team token] and 1 next to the Map.
  • Find 2 Crawl standees. Place 1 of them on a space marked with [red team token] and 1 next to the Map.

Loot:

  • Take 16 random Loot tokens and place them in stacks on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them on the Map in 2 stacks of 5 and 1 stack of 4 as shown:
    • Single Stalker: 6 × [X token], 4 × [dark blue token], 4 × [yellow token].
    • 2 Stalkers: 5 × [X token], 3 × [dark blue token], 2 × [double blue token], 4 × [yellow token].
    • 3 Stalkers: 2 × [X token], 4 × [dark blue token], 4 × [double blue token], 4 × [yellow token].
    • 4 Stalkers: 4 × [dark blue token], 4 × [double blue token], 4 × [yellow token], 2 × [double yellow token].

Other tokens:

  • In Mission Box D1 find the BTR token, the BTR Barrel token, and a pin. Put the tokens together with a pin so that the BTR Barrel token is on top of the BTR token, then place them on the Map as shown.

Event deck:

  • Take out all Mission Event cards from Mission box D1.
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number VI should be on the bottom. This is your Event deck.

Mission begins! Start the first Round.

Printed Environment and Setup Cards

D1-01a – Mission Objective

  • Find the Key Card and Hrushka's other belongings.
  • Escape.
  • When you have at least 3 cards that state "Tvirsky will reward you" and the Key Card token, flip overlay card D1-03a and this card.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card V (Overflown with Mutants).

D1-06a – BTR

  • Stalkers on a space with the BTR token may perform the following Action:
    • Check out the BTR: Flip this card.

Tesla – Electric Anomaly

  • Moving Anomaly. At the End of Round, place this Anomaly on the next empty Anomaly overlay in clockwise order. Anomaly overlays without an Anomaly are Inactive.
  • After an Entity finishes Movement, roll the [Anomaly die] for this Anomaly Activation: The triggering Entity and on all spaces with the rolled Anomaly symbol: Stalkers: Suffer 8 [icon] (you can roll for Defense). Enemies: Light Wound.

D1-02a – "Call of the Eye" (Environment deck card)

  • Place this card next to the Event deck and flip it.

Transcription note: the Scuttler, Tick and Crawl Enemy cards, and the BTR Barrel and Environment cards not listed above, are kept in the Mission box and their printed rules are not reproduced in this guide transcription.

Epilogue

Scenario Rewards:

  • If you have card D1-14b, resolve its "At the end of this Mission" effect.
  • Gain 1000 [money] for each card that states "Tvirsky will reward you".
  • Mark Mission D1 as unavailable.

Then, update your Zone Map with the following stickers:

    1. Mission D2 "Missing in Action"
  • If you have Hrushka's Map card, 38. Hrushka's Stash
  • If you have Transmission card, 39. Military Base

Then, update your Enemy deck by adding the "Scuttler" Enemy card to it.

Then, in Mission box D1 find the box BTR Zone Survival Setup card, add it to the ZS Setup deck. Add the BTR and the BTR Barrel tokens to the ZS token pool. From now on, you may find BTR when playing Zone Survival mode.

Return all Mission Event and Environment cards to Mission box D1.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission D2 "Missing in Action"

Mission Summary

  • Find a way to deal with the mutans [sic].
  • Get to the bunker.
  • Help Tvirsky and Hrushka evacuate.

Take Mission box D2 "Missing in Action" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 1, 3, 6, 7, 8, 16, and 28 and place them as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box D2.
  • Find the cards D2-01a (Mission Objective), D2-02a (Bunker Durability), D2-03a (Hide & Seek), and D2-04a (Mutant Hordes), read them, and place them next to the Map.
  • Place 1 [red token] on card D2-02a on the slot matching the number of Stalkers.
  • Now, set the following cards on the Map as shown on the illustration below: D2-05a, D2-06a, D2-07a, D2-08a, D2-09a. These are your starting overlay cards.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

Anomalies:

  • Find the Comet Anomaly card and place it next to the Map.
  • Draw 2 random Fire Anomaly overlays (2, 9, 10) and place them randomly on the Map so the tip of the triangle in the Anomaly center points toward the top of the Map.
  • Place 1 matching Anomaly standee on the lowest numbered Anomaly overlay.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".

Enemies:

  • In Mission box D2 find the Swarming Crawl Enemy card and place it next to the Map. Mark it with 1 [green team token].
  • Find the Scuttler Enemy card and place it next to the Map. Mark it with 1 [blue team token] and 1 [yellow team token].
  • Find 6 Rodent and 5 Dog standees. They both represent the Scuttlers. Place 5 of them on spaces marked with [blue team token] and 6 next to the Map.
  • Find 2 Crawl standees. Place them on spaces marked with [green team token]. Both Crawls gain a [gain icon] token; place 1 [red token] on each [gain icon] token.

Loot:

  • Take 16 random Loot tokens and place them in stacks on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in 3 stacks of 4 tokens on the Map as shown:
    • Single Stalker: 6 × [X token], 4 × [dark blue token], 2 × [yellow token].
    • 2 Stalkers: 4 × [X token], 4 × [dark blue token], 2 × [double blue token], 2 × [yellow token].
    • 3 Stalkers: 2 × [X token], 4 × [dark blue token], 4 × [double blue token], 2 × [yellow token].
    • 4 Stalkers: 4 × [dark blue token], 4 × [double blue token], 2 × [yellow token], 2 × [double yellow token].

Other tokens:

  • In Mission box D2 find 5 Wall tokens and 1 Window token, and place them on the Map as shown.

Event deck:

  • Take out all Mission Event cards from Mission box B2. [Printed as "B2" in the guide; the box for this Mission is D2.]
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number VI should be on the bottom. This is your Event deck.

Mission begins! Start the first Round.

Printed Environment and Setup Cards

D2-01a – Mission Objective

  • Get to the Bunker.
  • Help Tvirsky and Hrushka evacuate.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card IV (Sharp Shadow).

D2-02a – Bunker Durability

  • Some of the rats and dogs are drawn to the building and try to get inside.
  • Track, read from left to right as printed: slot 1 [Enemy icon], a slot marked with a [red token], slot 3 [Enemy icon], slot 4 [Enemy icon], two blank slots, FLIP.
  • End of Round: Move the [red token] on the Bunker Durability track 1 space toward the FLIP space. When it enters that space, flip this card.

D2-03a – Hide & Seek

  • When a Stalker is on a space adjacent to a tree and outside of Enemy LoS:
    • [Hide icon] Hide: Place your Stalker on a chosen adjacent tree space.
  • Stalkers ignore tree space walls when Moving out of a tree space.
  • Tree spaces are 1×1 spaces surrounded by walls.

D2-04a – Mutant Hordes

  • Waves of mutants keep blending into strangely synchronized masses.
  • Crawls symbolize waves of mutants passing the bunker.
  • A [Crawl icon] with a [red token] is not discarded during the Enemies & Zone Phase.
  • When a Crawl is Attacked or gains LoS to a Target, flip this card.

Comet – Fire Anomaly

  • Moving Anomaly. At the End of Round, place this Anomaly on the next empty Anomaly overlay in clockwise order. Anomaly overlays without an Anomaly are Inactive.
  • After an Entity finishes Movement, roll the [Anomaly die] for this Anomaly Activation: The triggering Entity and on all spaces with the rolled Anomaly symbol:
    • Stalkers: Roll 5 [dice icon] and lose HP equal to the number of [star] rolled.
    • Enemies: Roll 5 [dice icon] and resolve as if it was an Attack targeting Enemy's Torso.

D2-10a – Electro Stones (Electric Anomaly card, in the Environment deck)

  • SPECIAL: When a Stalker resolves the [action icon] from this Anomaly, they gain the Core Artifact card from Mission box D2.
  • After an Entity finishes Movement, roll the [Anomaly die] for this Anomaly Activation: The triggering Entity and all other Entities within Range 1 of the triggering Entity: Stalkers: Lose 6HP, then gain a [token icon]. Enemies: Heavy Wound, then gain a [token icon].

Transcription note: the Scuttler and Swarming Crawl Enemy cards are kept in the Mission box and their printed rules are not reproduced in this transcription. The D2-10a card is printed rotated and small; its icons are bracketed.

Epilogue

Scenario Rewards:

  • Gain 3000 [money].
  • Mark Mission D2 as unavailable.

Then, update your Zone Map with the following stickers:

    1. Mission D3 "The Steel Giant"
    1. "Fangs"
  • If you have Strange Liquid card, 43. "Chemists' Lab"
    1. "Hrushka's Bunker"

Then, update your Enemy deck by adding the "The Swarming Crawl" Enemy card to it.

Return all Mission Event and Environment cards to Mission box D2.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission D3 "The Steel Giant"

Mission Summary

  • Get inside the building.
  • Find your way through the facility.
  • Destroy the Beacon.
  • Evacuate.

Take Mission box D3 "The Steel Giant" from the game box. It contains all Mission-specific components you will need during setup and when playing this Mission.

From Mission box D1 take Key Card token and place it inside Mission box D3.

Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Setup

1. Map Setup

Find Map tiles 36, 37, 38, 39, 40, and 41.

Place Map tiles 36, 37, 38, and 39 randomly in a way that they form a square, as shown.

Place Map tiles 40 and 41 as shown.

2. Environment Setup

Environment cards:

  • Take out all Environment cards from Mission box D3.
  • Find the D3-01a (Mission Objective) card, read it, and place it next to the Map.
  • Find all four D3-05a cards, shuffle them, and place them randomly next to tiles 36, 37, 38, and 39 so that 1 card corresponds to 1 tile, as shown.
  • Now, set the following cards on the Map as shown on the illustration below: D3-06a, D3-07a, D3-08a, D3-09a. These are your starting overlay cards.
  • Keep the remaining Environment cards as the Environment deck next to the Map, as they will be needed during the Mission.

3. Other Setups

Stalkers:

  • Place the Stalker models on the space marked as "Starting Point".

Enemies:

  • Find the Scuttler Enemy card and place it next to the Map. Mark it with 1 [blue team token].
  • If there are 3 or more Stalkers, additionally mark the Scuttler Enemy card with 1 [yellow team token].
  • Find The Swarming Crawl Enemy card and place it next to the Map. Mark it with 1 [red team token].
  • Find 6 Rodent and 5 Dog standees. They represent the Scuttlers. Place 2 of them on spaces marked with [blue team token] and 9 next to the Map.
  • Find The Crawl standees. Place 2 of them next to the Map.

Loot:

  • Take 3 random Loot tokens and place them in a stack on the Map as shown.

Unknown tokens:

  • Depending on the number of Stalkers, take a set of Unknown tokens, shuffle them, and place them in 2 stacks of 8 tokens on the Map as shown:
    • Single Stalker or 3 Stalkers: 4 × [X token], 4 × [yellow token], 1 × [double yellow token], 4 × [dark blue token], 4 × [double blue token].
    • 2 Stalkers or 4 Stalkers: 2 × [X token], 4 × [yellow token], 2 × [double yellow token], 4 × [dark blue token], 3 × [double blue token].

Transcription note: the printed token counts for each Stalker-count line are reproduced exactly as printed. The first line adds up to 17 tokens and the second to 15, while the setup places 2 stacks of 8 (16 tokens). This is a discrepancy in the printed guide; check the counts against the physical Unknown tokens before play.

Event deck:

  • Take out all Mission Event cards from Mission box D3.
  • Stack the Mission Event cards in numerical order, face down. Mission Event card I should be on the top and number XI should be on the bottom. This is your Event deck.

Mission begins! Start the first Round.

Printed Environment and Setup Cards

D3-01a – Mission Objective

  • Destroy the Beacon.
  • Leave the facility.
  • If any Stalker dies: The Mission is lost, find and resolve Mission Event card VIII (Darkness and Pain).

Environment deck card – Additional Objective

  • Find Tvirsky.

D3-05a

  • [Movement icon] Whenever a Stalker or a Companion enters a space within Range 1 of a Map tile with this card next to it, immediately flip this card and setup the Map tile according to the grid on the back before continuing the Movement.

Transcription note: the Scuttler and Swarming Crawl Enemy cards, and the cards D3-06a to D3-09a, are kept in the Mission box or the Environment deck and their printed rules are not reproduced in this transcription. The Environment deck card's objective text is printed rotated; it is transcribed as read.

Epilogue

Epilogue A

Scenario Rewards:

The Beacon is destroyed:

  • Mark Mission D3 as unavailable.

Then update your Zone Map with the following stickers:

    1. "Gardens"
    1. "Abandoned Bus"

Then, excluding Equipment cards gained by players, return all Mission Event and Environment cards to Mission box D3.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Epilogue B

Scenario Rewards:

The Beacon is destroyed and Tvirsky rewards you with some money:

  • Gain 2000 [money].
  • Mark Mission D3 as unavailable.

Then update your Zone Map with the following stickers:

    1. "Gardens"
    1. "Abandoned Bus"

Add Stalker card "Tvirsky" to your Stash. From now on, you may choose Tvirsky as your Stalker on a Mission. You will find this card in the Mission box D3.

Then, excluding Equipment cards gained by players, return all Mission Event and Environment cards to Mission box D3.

Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Scriptbook Campaign Locations

The SG Scriptbook (printed on the back of the guide) holds numbered scripts for Campaign Locations. When the Zone Map or a Mission sends you to a script number, read that entry. Each entry below gives its conditions and its printed instructions in order. Narrative prose is omitted; quoted dialogue and prose are not reproduced.

Script 200 – 100 Rads bar

  • As you walk into the 100 Rads bar, two eager eggheads approach you.
  • If you have the "Research Assistant" Achievement sticker: Take the Ecologists Exoskeleton Armor card from Mission box C3 and place it in your Stash. Mark this Location as unavailable. Go back to the Campaign binder.
  • Otherwise: Take the Ecologists Exoskeleton Armor card from Mission box C3, you may discard Coupons and Equipment cards with the total [money] value of 10000 to place it in your Stash. If you don't, add it to the Armor deck. Mark this Location as unavailable. Go back to the Campaign binder.

Script 201 – Hyena's Hideout

  • Take 5 Food Item cards and 1 Magazine of each type and place them in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 202 – Mobile Laboratory

  • You've received the package requested by Valentine.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 203 – Delayed Mail

  • If checkboxes 1 and 2 on the "Bloody Money" Achievement sticker are marked, see script 204.
  • If checkbox 1 on the "Bloody Money" Achievement sticker is marked, you haven't learned anything new, choose another Location.
  • Take 1000 [money] and place it in your Stash.
  • Mark checkbox 1 on the "Bloody Money" Achievement sticker.
  • If checkbox 2 on the "Bloody Money" Achievement sticker is marked, see script 204.
  • Go back to the Campaign binder.

Script 204 – My Beloved Monster

  • If Mission C3 is marked as unavailable, see script 211.
  • If checkbox 5 on the "Bloody Money" Achievement sticker is marked, you haven't confronted Izlom yet, choose another Location.
  • Otherwise: Mark checkbox 5 on the "Bloody Money" Achievement sticker. Go back to the Campaign binder.

Script 205 – The End Of Suffering (Izlom slain route)

  • Take the Prototype X-17 Weapon card from Mission box C3 and place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 206 – No Rest For The Wicked (Izlom captured route)

  • Take 5000 [money] and place it in your Stash.
  • Mark this Location as unavailable.
  • Update your Zone Map with sticker 47. "Revenge Served Hot".
  • Go back to the Campaign binder.

Script 207 – Uncertain Fate (Izlom escaped route)

  • Take 1 random Tier III Weapon and place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 208 – Revenge Served Hot

  • Randomly choose 2 non-Contract Contact cards from Campaign binder and your Stash and remove them from the game.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 209 – A Word Too Far

  • If you have the "Izlom Escaped" Achievement sticker, see script 200.
  • If checkbox 6 on the "Bloody Money" Achievement sticker is marked, you haven't confronted Izlom yet, choose another Location.
  • Mark checkbox 6 on the "Bloody Money" Achievement sticker.
  • Go back to the Campaign binder.

Script 210 – Hospital Contractors

  • Take Contact cards C21 "Pharmacist" and C22 "Bonesetter" and place them in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 211 – Izlom report (reached from script 204 when Mission C3 is unavailable)

Choose one:

  • Report that Izlom is dead (only if you have the "Izlom Slain" Achievement sticker) – See script 205.
  • Report that Izlom was captured by Valentine (only if you have the "Izlom Captured" Achievement sticker) – See script 206.
  • Report that Izlom ran away (only if you have the "Izlom Escaped" Achievement sticker) – See script 207.
  • Report that you don't know what happened to Izlom and that you drop the case – Mark this Location as unavailable. Go back to the Campaign binder.

Script 212

  • Return to the Mission guide.

Script 213

  • Return to the Mission guide.

Script 214

  • Now, go back to the Zone Navigation, step 6 in the Campaign binder, and continue.

Script 215 – Hrushka's Stash

  • Take any amount of up to 6000 [money] and place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 216 – Military Base

  • You may sell any number of Magazines for 800 each.
  • Take Contact card C23 "Sentry", place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 217 – Fangs

  • Update your Zone Map with sticker 42. "Fangs' place".
  • Draw 4 Item cards and 1 Attachment card and place them in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 218 – Chemists' Lab

  • Choose another Location.

Script 219 – Hrushka's Bunker

  • If D3 – The Steel Giant Mission is marked: See Script 223, otherwise, read on.
  • Choose another Location.

Script 220 – Gardens

  • Draw 1 Tier III Armor and place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 221 – Abandoned Bus

  • Printed outcome 1 (the seat comes off, a tool box is underneath it): Take 2 Military Aid Kit and 1 Anti-rad Pills Item cards and place them in your Stash. Mark this Location as unavailable. Go back to the Campaign binder.
  • Printed outcome 2 (some banknotes seem intact): Take 2200 and place them in your Stash. Mark this Location as unavailable. Go back to the Campaign binder.
  • The guide prints the two outcomes one after another with no choice wording; they are transcribed in the printed order.

Transcription note: the Abandoned Bus narrative continues on the first page of the Scriptbook after the Script 221 header. The printed text does not say which of the two outcomes applies, so the order above is the printed order. Check against the physical guide before relying on it.

Script 222 – Fangs' place

  • Take Contact card C24 "Fangs" and place it in your Stash.
  • Mark this Location as unavailable.
  • Go back to the Campaign binder.

Script 223 – Freed from the Beacon

  • No instruction is printed after this script's narrative in the guide.

Mission Box Cleanup

These are the Post-Mission cleanup lists printed in the SG Scriptbook for each Mission box. Icons are shown in brackets.

Mission C1 "Risky Business"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI, VII, VIII.
  • Return all Environment cards to the box: C1-01, C1-02, C1-03, C1-04, C1-05, C1-06, C1-07, C1-08, C1-09, C1-10, C1-11, C1-12, C1-13, C1-14, C1-15.
  • Return the "Wrathful Zombie" and "Mercenary Sniper" Enemy cards to the box.
  • Return 6 × [red token] tokens to the box.
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission C2 "Payday"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI, VII.
  • Return all Environment cards to the box: C2-01, C2-02, C2-03, C2-04, C2-05, C2-06, C2-07, C2-08, C2-09, C2-10, C2-11, C2-12, C2-13, C2-14, C2-15, C2-16, C2-17, C2-18, C2-19, C2-20, C2-21, C2-22, C2-23, C2-24, C2-25, C2-25, C2-25.
  • Return the "Seed" Artifact card to the box.
  • Return the "Enraged Izlom" Enemy card to the box.
  • Return 4 × Anomaly center and [token] tokens to the box. [As printed; the count and token icon are partly illegible in the printed guide.]
  • Return 3 × [C2 item icon] to the box. [As printed; the icon is not legible as text.]
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission C3 "Beast Hunting"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI, VII, VIII, IX, X.
  • Return all Environment cards to the box: C3-01, C3-02, C3-03, C3-04, C3-06, C3-07, C3-08, C3-09, C3-10, C3-11, C3-12, C3-12, C3-12, C3-14, C3-15. [As printed: C3-12 appears three times and C3-05 is not listed.]
  • Return 2 × "Enhanced Rounds/Piercing Rounds" Item cards to the box.
  • Return the "Prototype X-17" Weapon card to the box.
  • Return the "Ecologists Exoskeleton" Armor card to the box.
  • Return the "Hospital Defender" Enemy card to the box.
  • Return the "Helping Hand" and "Tragic News" Random Event cards to the box.
  • If you failed Mission C3, return the "Enraged Izlom" Enemy card to the box. Otherwise, return it to the Mission box C2.
  • If you failed Mission C3, return 4 × Anomaly center tokens to the box. Otherwise, return them to the Mission box C2.
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission D1 "A Cry for Help"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI.
  • Return all Environment cards to the box: D1-01, D1-02, D1-03, D1-04, D1-05, D1-06, D1-07, D1-08, D1-09, D1-10, D1-11, D1-12, D1-13, D1-14.
  • Return the "Scuttler" Enemy card to the box.
  • Return the Key Card, BTR, and BTR Barrel tokens to the box.
  • If you have an Artifact with a token on it, discard it.
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission D2 "Missing in Action"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI.
  • Return all Environment cards to the box: D2-01, D2-02, D2-03, D2-04, D2-05, D2-06, D2-07, D2-08, D2-09, D2-10, D2-11, D2-12.
  • Return the "Core" Artifact card to the box.
  • Return the "Swarming Crawl" Enemy card to the box.
  • Return 5 × Wall, 1 × Window, [token] tokens to the box. [As printed; the last token icon is not legible in text.]
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.

Mission D3 "The Steel Giant"

  • Return all Mission Event cards to the box: I, II, III, IV, V, VI, VII, VIII, IX, X, XI.
  • Return all Environment cards to the box: D3-01, D3-02, D3-03, D3-04, D3-05, D3-05, D3-05, D3-05, D3-06, D3-07, D3-08, D3-09, D3-10, D3-11, D3-12, D3-13, D3-14, D3-14, D3-14. [As printed.]
  • Return the Key Card token to the Mission box D1.
  • Each Stalker may now sell any number of chosen Equipment cards for their value.
  • Return the "Tvirsky" Enemy card to the box.
  • Open the Campaign binder to page 6 and resolve the Post-Mission cleanup.
  • Setup
  • Printed Environment Cards
  • Epilogue
  • Setup
  • Printed Environment and Setup Cards
  • Epilogue