Spot it! Party
Spot it! Party Rulebook
Table of Contents
Table of Contents
- What's Spot it!?
- Before You Start Playing
- Object of the Game
- The Mini Party Games
- Game N°1: The Tower (Party Version)
- Game N°2: The Well (Party Version)
- Game N°3: Hot Potato (Party Version)
- Game N°4: Double Frenzy (Party Version)
- Game N°5: The Race (Party Version)
- Game N°6: Dynamite (Party Version)
- List of Symbols
What's Spot it!?
Spot it! Party is a card game consisting of 55 cards, each decorated with 8 symbols. There are more than 50 different symbols in all. One, and only one, matching symbol exists between any 2 cards. Get ready to spot it!
Ages: 10 to Adult Players: 2 to 8 Playing time: 30 Minutes
Contents:
- 55 Cards
- 8 Card Holders
- 1 Hand Mascot
Before You Start Playing
If you've never played Spot it! before, familiarize yourselves by drawing 2 cards at random and placing them face-up on the table so that everyone can see. Find the matching symbol between these 2 cards (same shape, same color; only the size may be different). The first player to spot the matching symbol must call out its name and draw 2 new cards, placing them face-up on the table. Repeat these steps until all the players clearly understand that there is always one, and only one, matching symbol between any 2 cards. That's it. Now you're ready to play Spot it!
Object of the Game
No matter which mini-game you're playing, the goal is always to be the fastest player to spot the matching symbol between 2 cards and call it out.
If more than one player calls out a match at the same time, the player who takes, places, or discards the card first wins.
The Mini Party Games
Spot it! Party is a series of 6 fast and challenging mini-games in which everyone actively plays at the same time. Decide on how many you want to play. You can play them in any order, but it's suggested that new players start with the basic mini-game, "The Tower." Whoever wins the most mini-games is the Spot it! Party champion.
If 2 players are tied for first at the end of the game, settle the win with a duel. Each player draws one card and flips it face-up at the same time. The first player to spot the matching symbol between the cards and call it out wins the duel. If more than 2 players are tied, play one round of "Hot Potato" to determine the winner.
Game N°1: The Tower (Party Version)
Preparing the Game
- Place the Spot it! Hand mascot in the center of the table.
- Shuffle the cards and deal one card face-down to each player.
- Place the remaining cards face-up in the center of the table. This is the center pile.
Object of the Game
To collect the most cards.
Setting up (example for 3 players).
Playing the Game
- At the same time, all players flip their cards face-up.
- Players simultaneously search for a matching symbol between their own cards and the top card of the center pile.
- If you are the first to spot a matching symbol:
- Call it out (example: "Comb!").
- Take the top center card and place it face-up on top of your card (building a personal pile).
- Immediately look for a match between your top card and the new center card.
- Players continue racing to find matches until no cards remain in the center pile.
- The Hand Mascot: Be on the lookout for the Hand symbol on the center cards! If you are the first to spot the Hand symbol:
- Shout "Spot it!"
- Grab the mascot.
- Put the center card on top of your personal pile.
- Throughout the game, other players steal the mascot whenever they spot the Hand symbol first.
Winning the Game
- All players count their cards to get their score. If you hold the mascot, add 4 points to your score.
- The player with the highest score wins.
Game N°2: The Well (Party Version)
Preparing the Game
- Place the Spot it! Hand mascot and one card face-up in the center of the table.
- Shuffle and deal the remaining cards face-down to all the players. Players keep their cards in one stack.
Object of the Game
To be the first player to get rid of all his/her cards.
Setting up (example for 3 players).
Playing the Game
- At the same time, players flip over their stacks so the cards are facing up.
- Players simultaneously search for a matching symbol between their top cards and the center card.
- If you are the first to spot a matching symbol:
- Call it out (example: "Wheel!").
- Place your top card on top of the center card.
- Immediately look for a match between the new top card of your stack and the new center card.
- The first player to run out of cards wins the game.
- The Hand Mascot: Be on the lookout for the Hand symbol on the center cards! If you are the first to spot the Hand symbol:
- Shout "Spot it!"
- Pass the mascot to the player of your choice (Tip: Give it to the player with the least amount of cards).
- Throughout the game, players continue to pass the mascot to other players whenever they spot the Hand symbol first.
Winning the Game
If the first player to run out of cards holds the mascot, that player must take back 5 cards from the center pile and resume playing. The first player to run out of cards wins the game.
Game N°3: Hot Potato (Party Version)
For 4+ players, played in multiple rounds.
Preparing the Game
- Place the Spot it! Hand mascot in the center of the table.
- Shuffle the cards and put one card face-down on each player's hand. The card should be held flat in the palm of a steady hand.
- Set aside the remaining cards to use later.
- Decide how many rounds you want to play (5 minimum).
Object of the Game
- To get rid of your cards during each round.
- To have the least amount of cards after all the rounds have been played.
Setting up (example for 4 players).
Playing the Game
- At the same time, players turn over their cards.
- Players simultaneously search for a matching symbol between their own card and another player's card.
- If you are the first to spot a matching symbol:
- Call it out (example: "Tomato!").
- Place your card face-up on top of the other player's card.
- Grab the Hand mascot.
- All other players keep looking for a match between their card and another player's card.
- If you have two or more cards in your hand:
- Look only at your top card for a match.
- When you spot it, place ALL your cards on top of the other player's card(s).
- Continue playing like this until one player has all the cards.
- The Hand Mascot: Only the first player to spot a match gets the Hand mascot.
Winning the Game
- If you have all the cards, you lose the round. Keep these cards in a personal discard pile.
- If you hold the mascot, you win the round and receive immunity. Sit out the next round.
- Return the mascot to the center of the table and start a new round.
- At the end of the final round, the player with the least amount of cards wins the game.
Game N°4: Double Frenzy (Party Version)
Preparing the Game
- Place the Spot it! Hand mascot in the center of the table.
- Shuffle the cards and deal one card face-down to each player.
- Place the remaining cards face-up in the center of the table. This is the center pile.
Object of the Game
To collect the most cards.
Setting up (example for 3 players).
Playing the Game
- At the same time, all players flip their cards face-up.
- Players simultaneously search for a matching symbol between their own cards and the top card of the center pile.
- If you are the first to spot a matching symbol:
- Call it out (example: "Wheel!").
- Take the top center card and place it face-up on top of your card (building a personal pile).
- Immediately look for a match between your top card and the new center card.
- Players continue racing to find matches until no cards remain in the center pile.
- The Hand Mascot: When you collect 2 cards in a row:
- Shout "Double!"
- Grab the mascot.
- Throughout the game, players continue to steal the mascot from other players whenever they get a double.
Winning the Game
- All players count their cards to get their score. If you hold the mascot, add 4 points to your score.
- The player with the highest score wins.
Game N°5: The Race (Party Version)
Preparing the Game
- Players place one card holder in front of themselves.
- Shuffle the cards and deal 2 cards face-down to each player.
- Players keep one card face-down and place the other one in their holders (so that it is hidden from their opponents).
- Place the remaining cards face-up in the center of the table. This is the center pile.
Object of the Game
To be the first player to put the card from his/her holder on top of the center pile.
Setting up (example for 3 players).
Playing the Game
- At the same time, all players flip their cards face-up (not the cards in the holders).
- Players simultaneously search for a matching symbol between their flipped cards and the top card of the center pile.
- If you are the first to spot a matching symbol:
- Call it out (example: "Jack in the box!").
- Take the top center card and place it face-up on top of your card (building a personal pile).
- Immediately look for a match between your top card and the new center card.
- Pay close attention to how many cards are in your pile! Once you have 6 cards in your pile:
- Search for the matching symbol between the card in your holder and the center card.
- When you spot it, take the card from your holder and place it face-down on top of the center pile.
Winning the Game
The first player to place a holder card on top of the center pile wins!
Note: Count your cards! You cannot win if you have more or less than 6 cards. In this case, remove the face-down card from the center pile so that the others can continue to play. Sit out the rest of the game.
Game N°6: Dynamite (Party Version)
Preparing the Game
- Shuffle the cards and deal the following number of cards face-down to each player:
- 2-3 players: 11 cards
- 4-5 players: 9 cards
- 6-8 players: 6 cards
- Players pick one of their cards and insert it into their card holders (so it's hidden from their opponents).
- Players lay their remaining cards face-down in a slightly overlapping trail in front of their holders. The trail of cards is the fuse.
Object of the Game
To find a matching symbol between your hidden card and your opponent's hidden card.
Setting up (example for one player).
Playing the Game
- At the same time, every player flips over the card that is farthest away in his/her fuse.
- Players simultaneously search for a matching symbol between their flipped cards and the hidden card in their holders.
- If you spot the matching symbol:
- Call it out (example: "Cupcake!").
- Quickly flip over the next card in your fuse to find a match with your hidden card.
- Continue until you reach the end of your fuse.
- During the fuse race, pay attention to the symbols that your opponents call out. Check to see if they are on your hidden card. If so, remember it!
- If you reach the end of your fuse first:
- Call out the matching symbol between another player's card and your hidden card.
- Example: You heard your opponent say "Bat!" during the race and there is a bat on your hidden card.
- If all players have reached the end of their fuses, but no one has found a match with an opponent, deal out 5 more cards to each player for a new fuse. Resume playing.
Winning the Game
The first player to correctly call out a matching symbol between his/her hidden card and an opponent's hidden card wins!
List of Symbols
The symbols printed on the cards, as listed in the rulebook.
Horseshoe, Plunger, Hourglass, Magnet, Watering Can, Lighthouse, Toothbrush, Hammer, Paintbrush, Saturn (Planet), Lollipop, Rubber Duck, Plane (Jet), Starfish, Butterfly, Rocket (Spaceship), Fork, Jack in the Box, Spot it! Hand, Wheel (Tire), Moped (Scooter), Owl, Racecar (Soapbox Car), Well, Bat, Badge, Diamond (Bling), Acorn, Scorpion, Flip Flop (Sandal), Pumpkin, Hot Air Balloon, Trumpet, Ace Card, Dynamite, Banana, Watermelon, Fire Hydrant, Paper Clip, Pacifier (Binky), Dumbbell, Bowling Pin, Camera, Comb, High Heels (Pump), Headphones, Boomerang, Gnome (Elf), Cupcake, Snail, Pig, Tower, Potato, Tomato.
The words "Go", "Oops" and "Yay" printed at the foot of the symbol page are decorative captions and are not card symbols.