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Spot it! Disney 100 Years of Wonder thumbnail

Spot it! Disney 100 Years of Wonder

Spot it! Disney 100 Years of Wonder Rulebook

Table of Contents

Table of Contents

  • What is this new Dobble?
  • Before You Start Playing...
  • Object of the Game
  • The Mini-Games
  • In Case of Doubt
  • Tied for First?
  • Game #1: The Tower
  • Game #2: The Well
  • Game #3: The Hot Potato
  • Game #4: Not Mine!
  • Game #5: The Triplet
  • Symbols

What is this new Dobble?

This Dobble is a special version, consisting of 90 cards, made up of 91 symbols, with 10 symbols per card.

There is always one and only one matching symbol per card. Get ready to spot it!

Before You Start Playing...

If you've never played Dobble before, familiarise yourself with the game by drawing 2 cards at random and placing them faceup on the table so that everyone can see them. Find the matching symbol between these 2 cards (same shape, same colour; only the size may be different).

The first player to spot the matching symbol must call out its name and draw 2 new cards, placing them on the table. Repeat these steps until all players clearly understand that there is always 1 and only 1 matching symbol between any 2 cards. That's it. Now you're ready to play Dobble!

Object of the Game

No matter which mini-game you're playing, the goal is always to be the fastest player to spot the matching symbol between 2 cards and call it out.

The Mini-Games

Dobble is a series of fast, challenging mini-games in which all players act simultaneously. You can play them in any order, or only play your favourites.

The main goal is to have fun! It can be helpful to play a few practice rounds first to make sure everyone understands the rules. The player who wins the most mini-games is the overall champion.

In Case of Doubt

The first player to call out the name of the symbol wins. In case of a tie, the first player to take or place the card wins.

Tied for First?

If 2 players are tied for first at the end of the game, the 2 players have a face-off. Each player draws 1 card and flips it faceup simultaneously. The first player to spot the matching symbol between the cards and call it out wins. If 3 or more players are tied, play 1 round of "The Triplet" to determine the winner.

Game #1: The Tower

  1. Preparing the Game: Deal 1 card facedown to each player. Place the remaining cards faceup in the middle of the table to form the draw pile.

  2. Object of the Game: To collect the most cards.

  3. Playing the Game: Simultaneously, players flip their cards faceup and try to spot the 1 symbol that appears on both the center card and their own card. As soon as you find your match, call it out. Then take the centre card and place it faceup on top of your flipped card to form a stack. Now use the new top card on your stack to find a match with the new centre card. Continue playing until the draw pile runs out of cards.

  4. Winning the Game: The player with the most cards wins.

Game #2: The Well

  1. Preparing the Game: Place 1 card faceup in the middle of the table. Deal the remaining cards facedown as evenly as possible among all the players. These cards form their personal draw piles.

  2. Object of the Game: To be the first player to get rid of all their cards.

  3. Playing the Game: Simultaneously, players flip their entire draw piles over so they are faceup. If you are the first player to spot the matching symbol on both your top card and the centre card, call it out and place your card on top of the centre pile; it immediately becomes the new centre card. Use the new card revealed on your personal pile to find a match with the centre card. Continue playing until 1 player runs out of cards.

  4. Winning the Game: The first player to run out of cards wins.

Game #3: The Hot Potato

(played over multiple rounds)

  1. Preparing the Game: Deal 1 card facedown to each player. Set aside the remaining cards to use later. Decide how many rounds you wish to play (5 minimum).

  2. Object of the Game: To have the fewest cards after all the rounds have been played. This is accomplished by getting rid of your cards each round.

  3. Playing the Game: Simultaneously, players flip their cards faceup. The cards must be held flat in the palm of a steady hand. If you spot a matching symbol between your card and another player's card, call it out and place your card faceup on top of the other player's card.

If you have 2 or more cards in your hand, look only at your top card for a match. When you spot it, give all your cards to the other player with the match. Continue playing until 1 player has all the cards. That player loses the round and places the cards in front of them. A new round starts.

  1. Winning the Game: At the end of the last round, the player with the fewest cards in front of them wins.

Game #4: Not Mine!

  1. Preparing the Game: Deal 1 card facedown to each player. Place the remaining cards faceup in the middle of the table to form the draw pile.

  2. Object of the Game: To have the fewest cards.

  3. Playing the Game: Simultaneously, players flip their cards faceup. Players look for a match between the centre card and any other player's card. If you spot a match, call it out. Then take the centre card and place it on top of the other player's card on which you found the match. The revealed card on the draw pile becomes the new card that players use to find a match. Continue playing until the draw pile runs out of cards.

  4. Winning the Game: The player with the fewest cards wins.

Game #5: The Triplet

  1. Preparing the Game: Place all the cards facedown in a pile. Take the first 9 cards and place them faceup on the table so that everyone can see them (as shown).

  2. Object of the Game: To collect the most cards.

  3. Playing the Game: Simultaneously, players try to find a matching symbol on any 3 cards. The same symbol must be present on all 3 cards to make a matching set. As soon as you find a matching set, call it out. Take the 3 cards showing the matching symbol and replace them with 3 new cards. The game ends when there are fewer than 9 cards left and no more matching sets of 3 cards.

  4. Winning the Game: The player with the most cards wins.

Symbols

Pluto, Chip and Dale, Jiminy Cricket, Pinocchio, Alice, Cheshire Cat, Mad Hatter, Peter Pan, Tinker Bell, Robin Hood, Elliot, Rafiki, Timon, Pumbaa, Simba, Tramp, Lady, Tod, Copper, Marie, Thumper, Bambi, Lilo, Stitch, Hercules, Timothy Q. Mouse, Dumbo, Cruella De Vil, Maleficent, Aurora, Snow White, The Queen, Pocahontas, Ursula, Ariel, Sebastian, Belle, Gaston, Genie, Jasmine, Aladdin, Mulan, Cinderella, Tiana, Elsa, Anna, Olaf, Moana, Rapunzel, Flynn Rider, Pascal, Baymax, Wreck-it Ralph, Mirabel, Antonio, Luisa, Judy Hopps, Nick Wilde, Raya, Buzz Lightyear, Woody, Alien, Jessie, Bo Peep, Forky, Lotso, Luca, Remy, Mike Wazowski, Sulley, Boo, WALL-E, Lightning McQueen, Mater, Joy, Sadness, Joe Gardner, Nemo, Dory, Carl Fredricksen, Jack-Jack, Elastigirl, Miguel, Red Panda Mei, Merida, Baloo, Mickey Mouse, Minnie Mouse, Daisy Duck, Donald Duck, Goofy.