Spooky Tower
Spooky Tower Rulebook
Table of Contents
Table of Contents
Overview and Goal of the Game
On your turn, roll dice and, depending on the result, take one of these two actions: take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!
Contents
- 58 Building cards
- 5 Park cards
- 10 Grimoire cards
- 3 Ghost Pet cards
- 9 Amulet fragments
- 4 Reroll tokens
- 4 House boards
- 2 dice
- 1 clock tower
- 1 storage trunk
Setup
Cards
Separate the cards by type: Building, Park, Grimoire, and Ghost Pet.
- Sort the Building cards by value (from 1 to 12) and shuffle each deck separately. Place them in the center of the table, in ascending order and Building side up, making a grid of 3 rows of 4 Buildings. This grid represents the Town.
- Make a stack of Park cards, facedown, by placing the card with 3 Clues on the bottom, then the three cards with 2 Clues, and finally the card with 1 Clue on top.
- Shuffle the Grimoire cards and make a stack, facedown.
- Place the 3 Ghost Pet cards near the Town.
Clock Tower
- Flip over the lid of the trunk and slide the clock tower onto one of the short sides.
- Place the tower above the Town and set the clock hand straight up (midnight).
- Place the two dice in the bottom of the tower.
Remaining Components
- Make a reserve with the Amulet fragments near the tower.
- Give each player a House board and a Reroll token, available side up. Return unused boards and tokens to the box.
- Set the trunk nearby. You will return used cards to it during the game.
Gameplay Overview
The game plays over a series of turns until one player captures their 5th Ghost OR collects their 3rd Amulet fragment through clock tower effects.
Starting with the player who most recently saw a ghost, then going clockwise, take turns by completing the following steps:
1. Roll Dice
Drop both dice in the clock tower.
If you do not like the result and your Reroll token is still available, you may flip it over to its unavailable side and reroll both dice.
2. Take a Card or Flip Your Cards
Building Card Description
Building side: shows the Building value and the Bonus effect. Below the value is a zone that shows the effects present on the Photos of the Building: a common effect (shown on all Photos of this Building) and different effects (divided between each Photo of this Building).
Photo side: each Photo card shows either "With Ghost" or "Without Ghost", along with an Effect and a reminder of the Ghost's origin.
Example: The Grimoire effect is shown on all Photos of the value 1 Building. Additionally, one of these Photos has a hidden Ghost, while the other 4 don't have any extra effects.
Depending on the result of your dice, take only one of these two actions:
EITHER TAKE A CARD
From the cards in the Town, choose a Building that matches the value of a single die OR the sum of both dice.
Without flipping it, take the top card of this Building and place it, Building side up, to the left of your House board.
Note: Stack the cards of the same building so that you can easily see how many you have.
Then apply any bonus effects (see Description of Effects).
OR FLIP YOUR CARDS
From your cards, choose a Building that matches the value of a single die OR the sum of both dice.
Flip all your cards for this Building to their Photo side and apply all revealed effects, in any order (see Description of Effects).
If a Ghost is in the photo: Congratulations, you captured it! Place it to the right of your House board.
Then, if you have gained one or more Clues, you may Go to the Park (see below).
Finally, return all used cards to the trunk except for Ghosts and Clues slid under your House. Now your turn is over.
If you cannot take either of these two actions with your die result and your Reroll token is unavailable, move the clock hand by 1 step clockwise and apply the effect shown by the hand (see Description of Effects).
Go to the Park
All Park cards let you capture a Ghost.
If you have as many Clues (1 Clue, 2 Clues, or 3 Clues) as indicated in the bottom-right corner of the top Park card of the stack, take it and place it to the right of your House board, Ghost side up. Then return used Clues to the trunk.
You may take multiple Park cards on the same turn, as long as you still have enough Clues.
If you don't have (or no longer have) enough Clues to take a Park card this turn, slide your remaining Clues below your House. You can use them on a future turn.
Example:
- The top Park card requires 2 Clues to take it. I have 3 in front of me. I return 2 to the trunk and place the Park card to the right of my House, Ghost side up.
- I don't have enough Clues to take another Park card, so I place my remaining Clue below my House to use on a future turn.
End of the Game
The game ends immediately as soon as one player reaches one of the following victory conditions:
- As soon as you capture your 5th Ghost (including Ghost Pets), you become a legendary Ghost Hunter and win the game.
- As soon as you collect your 3rd Amulet fragment (through clock tower effects), you mend the Amulet and all the Ghosts are sent back into the clock tower. You win the game.
Description of Effects
Note: If you cannot apply an effect, the effect is lost.
Bonus Effect
- Reroll token icon: As soon as you take a Building card with this effect, flip your Reroll token to its available side.
- Clock hand icon: As soon as you take a Building card with this effect, move the clock hand one step clockwise and apply the effect shown by the hand.
Other Effects
- Ghost icon: Once revealed, the Ghost is captured! Place it to the right of your House board.
- Amulet fragment icon: Take 1 Amulet fragment from the reserve and place it in front of you.
- Ghost Pet icon: Take a Ghost Pet card from the center of the table. If there aren't any more, steal a Ghost Pet from any player. Place it to the right of your House board. It counts as a Ghost.
- Reroll token icon: Place your Reroll token to its available side.
- Clock hand icon: Move the clock hand one step clockwise and apply the effect shown by the hand.
- Building value 8 or less icon: Take a Building card of value 8 or less (you choose).
- Grimoire icon: Reveal the top Grimoire card and apply its effect.
- Any Building icon: Take any Building card.
- Clue icon: If you have gained one or more of these Clues, you may Go to the Park (see above).
- Flip Building value 8 or less icon: Flip one of your Building cards of value 8 or less (you choose).
- Flip Building value 9 or more icon: Flip one of your Building cards of value 9 or more (you choose).
- Extra turn icon: At the end of your turn, immediately take another turn.
- Empty circle icon: No effect.
Credits
Designers: Jonathan Favre-Godal & Corentin Lebrat
Illustrator: Apolline Etienne
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