Spirit Island: Zunehmende Hitze in Stein und Sand
Spirit Island: Zunehmende Hitze in Stein und Sand Rulebook
Table of Contents
Table of Contents
Spirit Panel
Special Rule
Blistering Heat
At your Presence, Invaders have -1 Health (min. 1).
Growth (Pick One)
Boxes separated by dividers on the panel, as printed:
- Box 1: Reclaim Cards. / Gain Power Card (+1). / Gain Energy (+1).
- Box 2: Add a Presence (range 3) to Sands or Mountain. / Add a Presence (range 3) to Sands or Mountain.
- Box 3: Gain Power Card (+1). / Add a Presence (range 1). / Gain Energy (+2).
Presence Tracks
Energy/Turn track: 1 (Energy/Turn), Earth, 2, 3, Fire, 4, 5.
Card Plays track: 1, 2, 2, 3, 4, 5 (Fire).
Innate Power
Scorch with Waves of Heat
- Speed: Slow.
- Range: 1 (from Presence).
- Target Land: Any.
Thresholds:
- 2 Fire + 2 Animal: 2 Damage, to Explorer only.
- 3 Fire + 2 Earth: 2 Damage.
- 4 Fire + 1 Animal + 3 Earth: 2 Damage.
- 5 Fire + 2 Animal + 3 Earth: 1 Damage to each Invader.
(Innate Powers perform all thresholds reached, in order, on the same target land.)
Panel Setup and Play Style
Setup: Put 2 Presence on your starting board, in the highest-numbered Sands.
You start with your 4 Unique Power Cards and 0 Energy.
Play Style: Weaken-and-Destroy. Likes having Presence where there's Town / City, as it makes all Spirits' Damage more effective there.
Has an easier time setting up Presence in Sands and Mountains, but can do so in any terrain with a bit more time.
(The panel's Starting Summary is a bar chart of Offense, Control, Fear, Defense and Utility and is not transcribed.)