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Spirit Island: Sturzregen durchnässt die Welt thumbnail

Spirit Island: Sturzregen durchnässt die Welt

Expansion for Spirit Island

Spirit Island: Sturzregen durchnässt die Welt Rulebook

Table of Contents

Table of Contents

  • Spirit Panel
    • Special Rules
    • Growth (Pick One)
    • Presence Track
    • Innate Powers
      • Rain and Mud Suppress Conflict
      • Water Nourishes Life's Growth
  • Promo Rules: Presence Track Bonuses

Spirit Panel

Special Rules

Drench the Landscape

Spirit Actions and Special Rules treat your Presence as Wetlands in addition to the printed terrain.

Pour Down Power Across the Island

For each 2 Water you have, during the Fast / Slow phase you may either:

  • Gain 1 Energy; or
  • Repeat one of your land-targeting Power Cards by paying its cost again. (It need not target the same land.)

Use Scenario Markers or spare game pieces to track uses of this rule. (Max. 5 times per turn, no matter how much Water you have.)

Growth (Pick One)

The panel prints its Growth options in two rows separated by dividers. The options are listed here as printed, left to right:

  • Top row, first group: Reclaim Cards; Gain Power Card; Move a Presence (range 2).
  • Top row, second group: Add a Presence (range 2); Add a Presence (range 2); Gain 2 Water; Discard 2 Power Cards.
  • Bottom row: Gain Power Card; Add a Presence (range 3); Gain Energy (+1).

The "+" symbol with a Presence icon printed above the Add a Presence entries is transcribed as printed. The panel does not number the options.

Presence Track

The Presence Track is printed as two rows of spaces. Spaces are listed as printed, left to right.

Energy row (starting space first):

  1. 1 (Energy/Turn), starting space
  2. Water
  3. Plant
  4. Water
  5. 2, Air
  6. Water
  7. Earth
  8. 2 Water

Card Plays row (starting space first):

  1. 1 (Card Plays), starting space
  2. Move a Presence 1
  3. Water
  4. 2
  5. Move a Presence 1
  6. 3

Innate Powers

Rain and Mud Suppress Conflict

Speed: Fast. Range: none (printed as a dash). Target: Yourself.

  • 1 Air + 3 Water: Each of your Presence grants Defend 1 and lowers [icon: black dome] counterattack Damage by 1. (Total, in its land.)
  • 5 Water + 1 Earth: Each of your Presence grants Defend 1 and lowers [icon: black dome] counterattack Damage by 1.
  • 3 Air + 9 Water + 2 Earth: 2 [icon: figure with crossed lines]. In your lands, Invaders and [icon: black dome] have -1 Health (min. 1).

Water Nourishes Life's Growth

Speed: Fast. Range: 0. Target Land: Any.

  • 3 Water + 2 Plant: Gain 1 Energy. You may Remove 1 [icon: black hooded figure] by Removing 1 of your Presence (from target land).
  • 5 Water + 1 Earth + 2 Plant: Gain +1 Energy. Gather up to 1 [icon: black dome].
  • 7 Water + 2 Earth + 3 Plant: When [icon: black hooded figure] would be added to target land, instead leave it on the card.

Promo Rules: Presence Track Bonuses

Transcribed from the official English "Spirit Island Promo Rules" insert. Only this section applies to Downpour Drenches the World.

These Spirits have bonuses on their Presence Tracks other than Elements and "Reclaim One". Elements and static bonuses (like "+1 Range on everything") are constantly in effect, and cannot be turned off. Spaces which say "+2 Energy" or "+1 Card Play" modify your normal Energy income or Card Plays available. Everything else (Reclaim One, Move Presence, Push Town, Pay 2 Energy to Gain a Power Card, etc.) is an optional Action you may take once per turn during the Spirit Phase.