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Spire's End: Siren Card

Expansion for Spire's End

Spire's End: Siren Card Rulebook

Table of Contents

Table of Contents

  • Setup
  • Chapter Four
  • Siren - Offensive Mode (Card 12)
    • Action Table
    • Special Rules
    • Defensive Mode

Setup

The Siren sequence is one of three Volume 1 sequences included in Spire's End: Siren's Song. The publisher's Siren's Song table-of-contents card describes it as follows:

The Siren: Swap out Card 51 and add Cards 110-112 to the Spire's End: Volume 1 Story Deck.

The replacement Story Card for card 51 is not included in this transcription.

Chapter Four

Card 110 is the Chapter Four card. Its printed face shows the chapter title "Chapter Four" and an illustration only; it has no rules text.

Siren - Offensive Mode (Card 12)

Action Table

The Siren's action table, as printed on the card:

RollAction2-34-8
4Tease1 damage1 damage, plus Harvest (A)
5Caress2 damage2 damage, plus Harvest (A)
6Massage3 damage3 damage, plus Harvest (A)
  • Harvest (A) is printed as a status line on the card with the icon "A", a target icon and the word "Ally". The rules text for Harvest is not printed on the card and is not included in this transcription.

Special Rules

The Siren has No Recoup and is Immune to Pierce, Stun and Bleed.

Whenever the Siren is damaged, turn this card over. The Siren has gone into Defensive Mode. In Defensive Mode, only Armor (AP) can be damaged. She has 4. Once the Siren's AP has been destroyed, return her to Offensive Mode. When the Siren has taken damage again, turn the card over, reset her AP to 4, and repeat.

Please Note: HP Damage taken by the Siren is never reset, only her AP resets each time she enters Defensive Mode.

Defensive Mode

The Defensive Mode side of this card is not available in the source material and is not transcribed.