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Speed

Speed Rulebook

Table of Contents

Table of Contents

  • The Cards
  • Object of the Game
  • Number of Players
  • Dealing
  • Play
  • The Lightning Cards
  • The Extra Turn Card
  • Scoring

The Cards

A pack of Speed is made up as follows:

  • 9 Aeroplane cards
  • 9 Train cards
  • 8 Ship cards
  • 8 Motor cards
  • 6 Horse cards
  • 4 Lightning cards
  • 1 Extra Turn card

Object of the Game

The object of the game is to dispose of all the cards in your hand as speedily as possible by playing a card of the same set, that is, an aeroplane card, train card, ship card, motor card or horse card; or alternatively playing a card bearing the same number in the top corner. In the case [words not legible in the scan] occasion when two cards may be played at one turn. (See The Extra Turn Card.)

Number of Players

If there are two or three players, six cards are dealt to each player, but for four or five players only five cards are dealt to each player. If more than five players, use two packs and deal six cards. The remainder of the pack is then placed in the centre of the table face downwards.

Dealing

The dealer for the first game is decided by each player cutting from the pack. The player who cuts the lowest number is the dealer for the first game. The player on the left of the dealer will afterwards deal for the next game and so on.

Play

The player on the left of the dealer commences by placing a card on the table and the next player then follows by covering it with a card of the same kind (aeroplane, train, ship, motor or horse), or alternatively a card bearing the same number in the top corner. If a player cannot follow he must pick up a card from the pack and must continue to pick up each turn until he has a card to play. After a player has picked up a card it must be understood that this completes his turn and he must wait for his turn again before putting a card down.

The Lightning Cards

The four lightning cards can be played at any time and they also give the player an opportunity to call the cards to follow, e.g., a lightning card is played and the player calls "aeroplanes," if the next player has no aeroplane card he must pick up a card from the pack and all succeeding players must pick up until a player places an aeroplane on the pile.

The Extra Turn Card

The extra turn card can only be played by a player immediately after placing a card on the pile. This is the only occasion when two cards may be played at one turn. It is sometimes advisable to hold it back as it enables the next player to play any card he has in his hand. Remember it counts 20 against you if you are left with it when someone runs out.

Scoring

When a player has disposed of all his cards, the remaining players total the numbers in the corner of their cards and in the case of the horse cards which have alternative numbers, both figures must be added together.

[Seam in the scan: the following fragment heads the column with no preceding words visible, and reads as the end of a sentence about horse cards with alternative numbers; transcribed as printed.] of horse cards which have alternative numbers, either number may be played.

When a player has disposed of all his cards, the remaining players count up the numbers on their cards and the player with the lowest score after a fixed number of games is the winner.