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Spare Time Bowling

Spare Time Bowling Rulebook

Table of Contents

Table of Contents

  • Rules
  • Transcriber Notes

Rules

Any number of players may play.

One pin on each of the 10 dice represents 10 pins standing on the alley.

Any pin on TOP OF THE DICE after a throw is considered still standing. Return these to cup after 1st throw, for 2nd throw.

Each player gets 2 throws eahc frame, (if necessary) to knock down all 10 pins.

If all pins are knocked dwon on 1st throw, it's a strike, place "X" in small box, upper right the in that frame. "Strike" gives player 10 in that frame plus number of pins knocked down on next 2 throws.

If all pins are knocked down in 2 throws it's a "Spare" Place diagonal mark in small box, upper right in that frame. "Spare" gives player 10 in that frame plus number of pins knocked down on next 1 throw.

To save extra throws on "Strike" or "Spare", instead of taking extra throw or throws at that time, take count from nextl or 2 throws taken in regular turn, except in 10th frame.

If all pins not knocked down in 2 throws count only pins knocked down in that frame.

Transcriber Notes

  • The scan is image-only. The text above was read from the page image and checked against it line by line.
  • Printed typos are kept as they appear on the sheet: "eahc" (each), "dwon" (down) and "nextl" (next 1).
  • Where a letter is broken or smudged on the scan, it is read from context: "upper right th-" in the strike rule is read as "the", and the broken letters in "throw" and "that" in the save-extra-throws rule are read as "throw" and "that".
  • The sheet's title block (game name, publisher and year) is attribution and is not transcribed as rules.