Spaceteam
Spaceteam Rulebook
Table of Contents
Table of Contents
Contents
- 24 Tool Cards
- 45 Malfunction Cards
- 14 Anomaly Cards
- 6 Systems Go Cards
- 1 Five-Minute Timer
Objective
Spaceteam is a cooperative game, and all Players win together or lose together. Players win the game if they collectively uncover and assemble all (6) Systems Go Cards before time runs out, but lose if they are unable to accomplish the objective.
Mission Preparation
Timer
Prepare the sand timer and place in the center of the table. Check out the website for a space-tastic audio countdown timer with music: playspaceteam.com/timer.
Tool Deck
Separate the Tool Cards (blue backed cards) from the remaining cards, and divide the Tool Cards equally among all Players. Players may look at these cards and should hold them in their hands. All Tool Cards must be used regardless of the number of Players.
Malfunction Deck
Separate the Malfunction Cards, Anomaly Cards, and Systems Go Cards, which all collectively comprise your Malfunction Deck (orange backed cards). Set up the Malfunction Deck according to table below for player number and desired difficulty, then add the 6 Systems Go Cards. Set aside the unused cards; these will not be a part of the game. After assembling the Malfunction Deck, shuffle the deck and divide the cards roughly equally among all Players. Players may not look at these cards, but should keep the deck in their immediate playing area.
Malfunction Deck Setup Table
| Players | Card Type | Easy | Medium | Hard | Very Hard |
|---|---|---|---|---|---|
| 3 | Malfunction Cards | 15 | 18 | 24 | 27 |
| 3 | Anomaly Cards | 3 | 6 | 9 | 12 |
| 4 | Malfunction Cards | 20 | 24 | 32 | 36 |
| 4 | Anomaly Cards | 4 | 8 | 12 | 15+ |
| 5 | Malfunction Cards | 25 | 30 | 40 | 45+ |
| 5 | Anomaly Cards | 5 | 10 | 15 | 15+ |
| 6 | Malfunction Cards | 30 | 36 | 45 | 45+ |
| 6 | Anomaly Cards | 6 | 12 | 15 | 15+ |
Gameplay
Begin
Start the timer and each Player flips over their entire Malfunction Deck, revealing the bottom card only. Everyone plays and shouts at the same time; there are no turns.
Resolve Malfunctions
Players must resolve malfunctions and anomalies one at a time from the top of their Malfunction Deck. After a card has been resolved, the Player discards the card face down in an adjacent discard pile.
Malfunction Cards
Players resolve Malfunction Cards by placing all necessary Tool Cards face up directly above the Malfunction Card. Each Malfunction Card indicates the tool(s) and/or tool-type(s) needed in the 'FIX WITH' box. The tools needed are indicated by either name, image, or tool-type icon. After a Malfunction has been resolved and discarded, the Player picks the used Tool Cards back up and continues play.
A Malfunction Card is labeled, top to bottom, with the tool name, the tool image, and the tool-type icon.
Anomaly Cards
Players resolve Anomaly Cards by performing (or having the group perform) a necessary action as indicated by the card. After the indicated action has been performed, the Player discards the Anomaly Card and continues play.
For example, the "Man Overboard" Anomaly Card reads: "You have been sucked out of the spaceship! You can not communicate with sound; adjacent Players must physically pull you back before you can continue."
Systems Go Cards
Systems Go cards indicate that a particular system of the Spaceship is repaired and running smoothly. When a Systems Go Card is revealed, the Player must loudly read the caption (i.e. NAVIGATION SYSTEMS ARE GO!), and place that card in the middle of the playing area. There are (6) Systems Go Cards, which each comprise a piece of your Spaceship, and collectively result in winning the game.
Tools
There is only one (1) of each tool on the Spaceship, and these tools are spread among all Players. Each tool is also categorized by tool-type, which is indicated by the tool-type name (i.e. Booster, Atomizer, etc.) and an icon in the top left corner of each Tool Card. Players must learn to effectively share their Tool Cards with other Players in order to repair the spaceship before time is up. Tool Cards may only be handed to a Player directly adjacent to you, and may never be directly handed across the table. Once a Tool Card is placed above a Malfunction, it can not be removed or used elsewhere until that Malfunction has been resolved. A Player may not place more than 3 Tool Cards on the playing surface at any given time.
Tool Types
- Atomizer
- Splicer
- Regulator
- Booster
- Unique
Sample Table Layout: Resolved Malfunction
An example resolved Malfunction shows three Tool Cards (a Splicer-type tool, the unique "Mezzotackle," and a Booster-type "Y-Throstle") placed face up directly above a "Single-Action Inducer" Malfunction Card, with the "FIX WITH" requirements satisfied.
Success: Systems Go Complete
When all 6 Systems Go Cards have been revealed and placed in the middle of the playing area — Steering Systems, Navigation Systems, Communication Systems, Booster Systems, Engine 1 Systems, and Engine 2 Systems — they form a complete image of the Spaceteam rocket launching to safety, and the Spaceteam wins the game.
Credits
Created by Stellar Factory
- Tommy West — Product Director, Game Design/Mechanics
- Mathew Sisson — Art Director, Game Design
- Henry Smith — Original Game Concept
- Timothy Hutchings — Card Game Concept
- Sergey Grigoryan — Illustrator
For more fun and games check out stellarfactory.com