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Space Hulk: Death Angel – The Card Game: Space Marine Pack 1 thumbnail

Space Hulk: Death Angel – The Card Game: Space Marine Pack 1

Expansion for Space Hulk: Death Angel – The Card Game

Space Hulk: Death Angel – The Card Game: Space Marine Pack 1 Rulebook

Table of Contents

Table of Contents

  • Expansion Rules
    • Action Card Numbering
    • Grey Combat Team and Armour of Contempt
  • New Space Marines
    • Brother Kaphael
    • Brother Adron
    • Chaplain Raziel
    • Brother Metraen
  • New Action Cards
    • 2B Target Lock
    • 4B Armour of Contempt
    • 7B Litany of Hate
    • 9B Purposeful Advance
    • 16B Traumatic Blow
    • 17B Cyclonic Volley
  • Combat Team Cards

Expansion Rules

Action Card Numbering

Each Action card in this expansion has the letter "B" following its number. During the Resolve Actions phase, if two Action cards have the same number, the one with the letter "B" is resolved after the other Action card.

Grey Combat Team and Armour of Contempt

When a player is using the Grey Combat Team (which includes Chaplain Raziel and Brother Metraen) and plays the "Armour of Contempt" Action card, each of his Space Marines only gains +1 to his roll for any remaining Support tokens. This means if his first roll is not enough, and he spends a Support token to roll again, he only gains +1 for the remaining tokens still on his card.

New Space Marines

Brother Kaphael

Range 2 Attack. Veteran of countless battles against the Hive Fleets, Brother Kaphael assaults the enemy with discipline and wisdom.

Brother Adron

Range 2 Attack. Moving forward at a steady, unstoppable pace, Brother Adron withers his enemies with a rain of death from his Cyclone Missile Launcher.

Chaplain Raziel

Range 2 Attack. Only Raziel's faith offers better protection than his Rosarius. Each swing of his Crozius Arcanum is a harvest of death.

Brother Metraen

Range 2 Attack. Filled with hatred for his enemies, Brother Metraen charges forward with anger as his fuel.

New Action Cards

2B Target Lock

Type: Support

After resolving this card's action, place a Support Token on a swarm. Any Space Marine may spend this Support Token to reroll an attack roll or a defend roll in which this swarm participates. If the swarm is destroyed, discard the Support Token.

4B Armour of Contempt

Type: Support

When defending, your Space Marines gain +1 to their roll for each Support Token on their card.

7B Litany of Hate

Type: Move + Activate

After resolving this card's action, change the facing of up to 2 Space Marines (belonging to any combat team or teams) in the formation.

9B Purposeful Advance

Type: Move + Activate

After resolving this card's action, your Space Marines may move again.

16B Traumatic Blow

Type: Attack

When Chaplain Raziel attacks a swarm in his position, the defending swarm may not attack this turn.

17B Cyclonic Volley

Type: Attack

Instead of attacking with Brother Adron, you may roll a combat die. Slay up to three Genestealers from a single swarm up to this number of positions away (regardless of facing). If you roll a "0," there is no effect.

Combat Team Cards

This pack includes eight Combat Team cards. Each card shows icons on its front and back only; no rule text is printed on them.