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Space Craft

Space Craft Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
    • Advanced variant
  • Introduction and Goal of the Game
  • Description of Play
    • Entering the Scrapyard
    • Collecting Scrap
    • Searching for Scrap
    • Leaving the Scrapyard
    • Building the Rocket
    • Completing Project Cards (basic variant)
      • Available types of project cards
    • Completing Project Cards (advanced variant)
    • Personal Goal Cards
  • End of the Game
    • Final Scoring
    • Final Scoring Example
  • Builders' Board

Components

  • Three-part workshop: Here you create rocket parts from the scrap you have gathered.
  • Scrapyard board: Hides many fantastic items that will be useful for building rocket parts.
  • Sticker sheet: Before the first game the workshop must be prepared. Stick the stickers in the appropriate places according to the illustration. Then distribute all the rocket parts, placing each one in its proper compartment.
  • 78 rocket parts: Puzzle pieces with characteristic shapes. They show the finished rocket parts from which your crazy constructions will be made. They come in various variants (see the builders' board on the last page for the list of parts).
  • 75 scrap tiles: The tiles show extremely useful items you can find in the scrapyard. You will build various rocket parts from them. They come in several kinds and have different weights.
  • 30 basic project cards: Tasks set for you during the game. For completing them you receive additional points in the final evaluation of your rocket.
  • 9 double-sided advanced project cards: They let you jointly choose which rocket parts you will score in your constructions.
  • 7 workshop tokens: They determine which scrap tiles must be used to build rocket parts.
  • 4 player boards: A place to store the scrap tiles collected while on the scrapyard board.
  • 4 rocket plan cards: The main construction plan of the rocket; it determines what parts your construction must have in order to launch.

Setup

  1. Place the scrapyard board in the middle of the table so that the side matching the number of players is visible (3-4 players or 2 players).

  2. Turn all scrap tiles face down and mix them thoroughly.

    • In a 3- or 4-player game, form stacks of 3 tiles each from them and spread them face up at random on the board.
    • In a 2-player game, put one tile of each scrap type back in the box. Then form 12 stacks of 4 tiles and 4 stacks of 5 tiles, and spread them face up at random on the board so that the 5-tile stacks are in the centre of the board.
  3. Take the three-part workshop out of the box and arrange it as shown in the illustration. From the workshop tokens take all those with weight 1 and 2 (there are 4), shuffle them and draw two, then place them face up in the first section of the workshop, A. Then gather all the remaining workshop tokens, shuffle them and spread them face up at random in the five remaining free spaces B.

  4. Draw one rocket plan card and place it face up in a clearly visible place on the table. Under it place all the countdown cards in the order shown in the illustration.

  5. Each player receives:

    • a player board and a pawn in the colour of their choice,
    • a starting hull (grey),
    • two randomly drawn personal goal cards. The player chooses one of them and places it face up next to their player board. Unused personal goal cards are returned to the box.
  6. Separate the project cards into three stacks according to the backs I, II and III, then shuffle each separately. From each stack put the following number of cards back in the box (without looking at them), depending on the number of players:

    • 2 players: 4 cards each,

Advanced variant

When preparing the advanced variant, skip step 6 and use the following steps instead:

  1. Shuffle the advanced goal cards. Prepare a deck of cards as described below and place it in the place of the basic cards from step 6:
    • In a 4-player game, discard one card to the box and lay out the remaining cards with side A up.
    • In a 3-player game, discard one card to the box and lay out the first 4 cards with side A up and the next 4 cards with side B.
    • In a 2-player game, discard three cards to the box and lay out all the cards with side B up.
  2. Each player additionally receives 6 markers in their colour.
  3. On the previously prepared countdown cards, turn the last card over to side B (so that the value 10 is shown).

Introduction and Goal of the Game

During the game you will collect scrap, which you will use to build individual rocket parts. From them you will build your own crazy constructions. Just remember that time is short: the first player who creates a rocket fit for flight starts the countdown to the end of the game. In addition, do not forget to complete project cards, thanks to which you will be able to evaluate the look of your rocket. Get to work!

Description of Play

The game is started by the youngest player or the one who has built something out of nothing. Players take their turns clockwise. On their turn a player must perform one of 3 actions:

  • Entering the scrapyard
  • Searching for scrap
  • Leaving the scrapyard

Entering the Scrapyard

If the player's pawn is outside the scrapyard board, the player must place it on one of the outer stacks of scrap tiles. A pawn can be placed only vertically and horizontally, never diagonally. The player places the tile on top of the stack on one of the free spaces on their player board. Only one pawn can be on a given stack. Spaces on which the scrap tiles have run out are ignored.

Example: In the situation shown, Piotrek can place his pawn on any of the spaces marked in green.

Collecting Scrap

All scrap tiles found in the scrapyard the player must fit on their player board. Each board can hold up to 4 tiles of any type, but the total weight of the tiles may never exceed 7.

Searching for Scrap

If at the beginning of their turn the player has a pawn on the scrapyard board (regardless of whether it stands on a space with a tile or on an empty space), they may move it. The pawn may be moved to the nearest free adjacent stack or to the farthest available stack in a straight line in any of the four directions. Pawns may be moved only vertically and horizontally, never diagonally. Other players' pawns on the scrapyard board, or empty scrapyard spaces (without scrap tiles), block movement. In such a situation the space preceding the obstacle becomes the farthest available space in that direction. If a pawn is completely blocked by other players or empty scrapyard spaces preventing movement, the player must perform the action of leaving the scrapyard.

After moving the pawn to the appropriate stack, the player takes the visible tile that was there and places it on one of the free spaces on their player board. NOTE: If such a move would cause the maximum weight shown on the player board (equal to 7) to be exceeded, it cannot be made.

Example (illustrated with four players: Piotrek, Michał, Karol and Agata): In the situation shown, Piotrek can move to any space marked with a green border. For Michał, all spaces marked in blue are available. Karol took the last tile from a stack on his previous move, but he can move this turn according to the rules. Agata unfortunately cannot currently move (she must leave the scrapyard).

Leaving the Scrapyard

If at the beginning of the turn the player's pawn is on the scrapyard board, the player may decide to remove it from the board. If all 4 available spaces on their player board are occupied, the scrap on it has a total weight of 7, or their pawn is blocked, the player must perform this action. They take all scrap tiles off their player board and place them next to it, so that they remain visible to the other players. They place the pawn next to their player board. Then they may perform the following actions in the given order (one or both):

  1. Building the rocket
  2. Completing project cards

Building the Rocket

With this action the player may build up to two rocket parts of their choice. For building they use the scrap tiles gathered next to their player board, exchanging them for rocket parts. At each part of the workshop the minimum total weight of all scrap tiles needed to build the rocket parts located in it is specified. In addition, under each column there is a workshop token indicating which scrap tile (at least one) the player must use to build rocket parts from that column. A player cannot build a part that they could not add to their rocket. If a player exchanges scrap tiles of higher weight than required, the excess weight is lost and cannot be used for another exchange. Scrap tiles used in an exchange the player puts face down next to their player board (they will not be able to use them any more until the end of the game).

Diagram notes: The number shown at each part of the workshop is the minimum weight of tiles needed to build parts from that section. Scrap tiles not used in an exchange must be placed face up next to the player board; they can be used in future turns. The number of rocket parts is limited; when a given part runs out in the workshop, it can no longer be built. During this step the player may freely rebuild their rocket using the rocket parts they own. The workshop token shows the required scrap tile.

Example: After leaving the board, Piotrek wants to obtain a white wing and a gold nose. Building the white wing requires scrap tiles of total weight at least 2, and among the tiles used there must be at least 1 bolt. Piotrek therefore exchanges 2 bolt tiles of total weight 2 for one white wing. To build the gold nose he needs scrap tiles of total weight at least 3, including at least 1 showing gears. He exchanges 1 gears tile and 1 light bulb tile of total weight 3 for a gold rocket nose.

Michał also wants to build two rocket parts. He decides on a white hull and a blue connector. Building the hull requires only a cables tile, which has weight 3. Building the blue connector requires a gears tile and weight 3. The gears and accumulator tiles have a total weight of 4, but Michał needs this part, so he decides to spend more.

Agata has many possibilities, but she decided to build only one part. She exchanges the necessary propeller tile and a light bulb tile of total weight 4 for a white engine. She leaves the third tile for the future.

Completing Project Cards (basic variant)

When leaving the scrapyard, the player may complete the tasks on the cards in the lower row of project cards. A player completes a given project card only if they meet the requirement shown on it, that is, the rocket they are building has the appropriate number (or more) of the parts shown on the card. The player takes the completed project card from the lower row and places it face up next to their player board. On their turn they may complete at most two cards this way.

NOTE: The player must have the given part in the rocket they are building, but never removes it from the rocket when completing a card task.

Example: Agata has just finished the rocket-building stage by exchanging the necessary scrap for a yellow-white connector. Now she can begin completing project cards. Fortunately she managed to complete two cards at once. One for having two blue parts and one white rocket part, and the other because her rocket has three connectors.

IMPORTANT: After completing a card there is no need to keep to its requirements in the future. In the rocket-building phase the player may change the arrangement of rocket parts.

If the player has not completed any project card after leaving the scrapyard, they may choose one project card from the lower row and place it face down next to their player board in order to reserve it. A player may not have more than one reserved project card. A reserved card is completed in the same way as other project cards, but no other card is automatically placed in its place. The player may still complete at most two project cards on their turn.

At the end of their turn the player moves the cards in the upper row down into all free spaces in the lower row. The empty spaces thus created in the upper row must be filled with cards taken from the top of the project card stack.

Available types of project cards

  • The rocket contains the indicated (or greater) number of parts (their colours do not matter).
  • The rocket contains the indicated (or greater) number of parts of a given colour (their shape does not matter). Note: Two-coloured rocket parts can be treated as two separate colours at the same time.
  • The width of the built rocket is equal to or greater than that indicated on the card. Width is counted by adding up the number of rocket parts horizontally. (Illustration: an example rocket of width 4.)
  • The height of the built rocket is equal to or greater than that indicated on the card. Height is counted by adding up the number of rocket parts vertically. (Illustration: example rockets of height 4.)

Completing Project Cards (advanced variant)

Advanced project cards indicate for which rocket parts used in their constructions players will receive additional points. During the action of leaving the scrapyard, the player may place one of their markers on one of the laid-out advanced project cards that has free spaces. Markers are always placed from left to right. The last space covered by a marker of any player indicates how many points all players who have their markers on that card will receive for the rocket part shown on the card. If a player has no markers on a given card, they do not receive points for it. If a player has two or more markers on a given card, they receive points under the normal rules (they get the same number as if they had one marker).

Personal Goal Cards

During the final scoring players also receive points for personal goals. Each goal can be fulfilled multiple times; one part can be used to fulfil the same goal twice. Below is a description of all the goal cards.

  • You receive 7 points for each pair of identical wings directly connected to one hull.
  • You receive 7 points for each nose - engine pair of the same colour directly connected to a hull.
  • You receive 4 points for each pair of identical hulls directly connected to each other.
  • You receive 7 points for each pair of identical hulls directly connected to one connector.
  • You receive 5 points for each pair of directly connected nose - hull parts of the same colour.
  • You receive 4 points for each pair of identical connectors directly connected to one hull.
  • You receive 5 points for each pair of directly connected hull - engine parts of the same colour.
  • You receive 9 points for each pair of identical rocket noses that are connected to hulls separated by one connector.

IMPORTANT: Starting hulls are treated as ordinary hulls when completing project card tasks, personal goals and rocket plans.

End of the Game

When one of the players meets the condition of the plan card and collects the indicated (or greater) number of rocket parts shown on the rocket plan card, the countdown to the rockets' launch and the end of the game begins. The player who triggered this effect receives an additional 5 points at the end of the game (10 points in the advanced mode). At the moment the condition is met, the player takes the countdown cards and lays them next to their player board.

From then on, at the beginning of their turn they flip over one card from the countdown stack and discard it to the box. The card shows how many actions remain for players until the end of the game. When the rocket launch card is revealed, the game ends immediately. Starting with the player who was first to meet the end-game condition, players who have their pawns on the board may perform the action LEAVING THE SCRAPYARD. When all players have performed their actions, the game ends and the points are counted.

Alternatively, the end of the game is triggered by a player who, after completing a goal card, will not be able to refill the pool of cards with a new one, or when a player who is outside the scrapyard no longer has the possibility of placing their pawn on the scrapyard board. In that case the countdown cards are not used. Starting with the player who triggered one of the alternative end conditions, players who have their pawns on the board may perform the action LEAVING THE SCRAPYARD. When all players have performed their actions, the game ends and the points are counted.

Final Scoring

Players add up the points received for:

  1. having the rocket launch card: 5 points (10 in the advanced mode),
  2. fulfilling the goal of the rocket plan card: 5 points,
  3. fulfilled personal goals,
  4. project cards.

The player with the most points wins. In case of a tie, the one who has more unused scrap tiles wins. If there is still a tie, the players share the victory.

Final Scoring Example

Agata's rocket design is shown in an illustration, with her personal goal card (7 points) and the rocket plan card (5 points).

Basic variant: Agata scored 5 points for starting the countdown, 5 points for completing the rocket, 40 points for completed project cards and 7 points for a completed personal goal. In total Agata scored 57 points.

Advanced variant: Agata scored 10 points for starting the countdown, 5 for completing the rocket, 7 for the personal goal, and points for the advanced project cards:

  • 2 points for each gold part = 4 points
  • 1 point for each white part = 5 points
  • 7 points for each rocket nose = 7 points
  • 1 point for each hull = 4 points
  • 3 points for each connector = 6 points
  • 2 points for each blue part = 4 points

She does not receive points for cards 52 and 55 because she has no marker on them. Agata's total score is 52 points.

Builders' Board

The last page shows the builders' board, listing the rocket parts available (illustration only).

  • 4 wooden pawns: These are you, dear builders. The pawns show your location in the scrapyard so you do not get lost.
  • 8 personal goal cards: Everyone dreams of their rocket looking phenomenal. Will you fulfil that dream? It is certainly worth it!
  • 4 countdown cards: The countdown begins! Finally, start the engines without waiting for anyone!
  • 24 player markers (6 in each colour): You will use them in the advanced variant.
  • 2 cardboard containers for game components.
  • 3 players: 3 cards each,
  • 4 players: 2 cards each.
  • Place the stacks so prepared face down on top of each other: number "III" at the bottom and "I" on top. From the resulting stack draw 8 cards and lay out first 4 cards face up in one row, and then 4 face-up cards in a row above it.