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Space Base

127 questions players ask about Space Base, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-30.

  • Turn Structure and Buying
  • Dice and Rewards
  • Arrows and Chains
  • Charge Cubes and Abilities
  • Ability Timing
  • Green Dice-Arrow Abilities and 2X
  • Colony Cards
  • Specific Cards
  • Setup, Components and Variants
  • End of the Game
  • Space Base: Biodome
Expansion
  • Space Base: GenesisExpansion
  • Space Base: The Emergence of Shy PlutoExpansion
  • Space Base: The Mysteries of Terra ProximaExpansion
  • Turn Structure and Buying

    Can I buy more than one card in a turn?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • tobing · Community · 2023-10-14
    • peakhope · Community · 2023-10-14

    No. The active player makes one normal buy per turn, and it is optional. Only a Buy a Card ability adds purchases on top of it; Claim a Card is not a buy at all, so it does not count either.

    After I buy a card, do my credits drop to zero or to my income?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · TURN ORDER
    • JohnDClair · Designer · 2018-06-08
    • timonkey · Community · 2025-10-06
    • DaviddesJ · Community · 2019-04-03

    To zero. Any normal buy empties your credits no matter what the card cost, and then at Gain Income your credits rise to your income level only if they are below it. The only way to save credits is to skip buying that turn.

    If a reward raises my income above my credits, do my credits rise immediately?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • Stjredux · Community · 2019-03-03
    • DaviddesJ · Community · 2018-10-28

    No. Credits are brought up to your income only in the Gain Income phase at the end of your own turn, and only if they are below your income.

    How does the Buy a Card ability work with my credits?

    The rulebook's Buy a Card section answers this directly, and the designer confirmed gaining credits first and that the buy is optional.

    • Space Base rulebook · Rulebook · BUY A CARD
    • JohnDClair · Designer · 2018-06-06
    • JohnDClair · Designer · 2018-05-07
    • peakhope · Community · 2023-01-22
    • mfl134 · Community · 2018-05-18

    It buys one extra card paying only that card's exact cost; it does not reset your credits to zero, so you keep the rest for your normal buy. If the same effect gives credits, you gain them before buying. Using it is optional.

    Must I buy a card when an ability says "buy a card" or "buy one or two cards"?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · BUY A CARD
    • JohnDClair · Designer · 2018-05-07
    • Dragonslicer · Community · 2025-01-17

    No. Extra buys are optional like the normal buy. You can take the bonus credits and buy nothing, or buy one or two cards and pay full face value for each.

    Does a buy-one-or-two-cards reward go on top of my normal buy?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · BUY A CARD
    • Psauberer · Community · 2019-04-03
    • DaviddesJ · Community · 2019-04-03

    Yes. A buy-a-card reward is separate from your normal buy, which stays optional. It pays only the printed cost of the card and does not reset your credits to zero, so leftover credits stay available.

    How many buys do I get from a Buy a Card card with three charges, and where do the cards go?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2020-05-07
    • geneze_cb · Community · 2020-05-07
    • Sackmandan · Community · 2020-05-07

    Up to four: one extra buy per charge plus your normal buy. Each extra buy goes in any sector 7-12 of your choice and must be paid for.

    Does claiming a card use up my normal buy?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · CLAIM A CARD
    • mfl134 · Community · 2018-05-23
    • mfl134 · Community · 2018-05-24
    • Dragonslicer · Community · 2025-01-17

    No. Claiming is not a buy; you still make your normal purchase afterwards, and you are not forced to claim every card the ability allows. Claimed cards can only come from the face-up shipyard cards, never the draw decks.

    Do I have to claim every card when a reward says I may claim up to two?

    The rulebook's Claim a Card section says you need not claim all the cards indicated.

    • Space Base rulebook · Rulebook · CLAIM A CARD
    • Dragonslicer · Community · 2025-03-03
    • Gawain · Community · 2025-03-02

    No. The rulebook says you are not required to claim all the cards indicated, so you may claim fewer than the maximum. The reward itself is not optional in general, so the "up to" is where the flexibility lies.

    What happens when a shipyard deck runs out?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-24
    • Taikobokun · Community · 2019-05-16
    • JohnDClair · Designer · 2018-04-01

    It simply does not refill, so that level shows fewer than six cards. There is also no rule to wipe or cycle the shipyard; cards leave only by being bought or claimed.

    When is the shipyard refilled if I buy or claim ships during my turn?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • DaviddesJ · Community · 2018-11-13

    Only in the Refill phase after you finish buying. Cards bought or claimed earlier in the turn are not replaced until then.

    Can I buy a ship and put it directly into my deployed area?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · STATIONING AND DEPLOYING SHIPS
    • rickert · Community · 2019-08-18
    • rickert · Community · 2019-05-19

    No. A bought ship is stationed on its matching sector and pushes the ship already there to deployed. Ships cannot go straight under the console from the shipyard, and there is no limit to how many ships you can deploy in one sector.

    When another player rolls, which of my cards pay out?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • Space Base rulebook · Rulebook · REFERENCE
    • rickert · Community · 2018-05-16
    • Thane13 · Community · 2024-12-18

    Only your deployed cards (the red rewards). Your stationed cards pay only on your own turn, and an active player never collects red rewards from their own deployed cards. Green effects work on any turn.

    Does the active player decide how the dice are used for other players' rewards?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • Gawain · Community · 2023-01-30

    No. Every other player chooses for themselves whether to take the sum or both single dice; the roller does not decide for them unless a card says so.

    Dice and Rewards

    Can I take the sum of the dice, or each die separately?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER
    • TedMarshall · Community · 2025-04-18
    • Thane13 · Community · 2025-04-18

    One or the other, never a mix. You either gain the reward of the sector equal to the total, or the rewards of the sectors matching each single die (the same sector twice on doubles). Every other player makes the same choice for their deployed rewards.

    If I roll doubles, do I gain that sector's reward twice?

    The rulebook says doubles give the same sector's reward twice.

    • Space Base rulebook · Rulebook · TURN ORDER
    • curtc · Community · 2020-11-08
    • Psauberer · Community · 2019-11-05
    • wtb1679 · Community · 2026-01-28

    Yes. On doubles you receive the reward of that sector twice, one for each die, so a double 4 pays sector 4 twice.

    Can I skip part of a sector's reward I do not want?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-04-01
    • karrde · Community · 2018-05-13

    No. Rewards are not optional: once you allocate your dice, you take everything the sectors give, even if that forces you to claim cards you would rather not.

    If several cards in one sector are triggered, must I take all rewards and in what order?

    Several experienced players agree; no official ruling.

    • rsdancey · Community · 2018-05-05
    • Psauberer · Community · 2019-04-03

    You take every triggered reward, but you choose the order. Each deployed card in the sector also gets its own charge cube if it has an open charge space.

    Why does the probability table list 17 for a 6 instead of 16 in 36 rolls?

    Several experienced players agree; no official ruling.

    • curtc · Community · 2020-09-05
    • Mathai · Community · 2023-07-10

    The table shows expected rewards per 36 rolls, not chances of activating the sector. Doubles let you claim a reward twice, so a 6 pays out about 17 times while only 16 of 36 rolls activate it.

    Do I get the coin printed above a charge box each time I roll that number?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · REWARD + CHARGE
    • Hymn_of_Limbo · Community · 2026-01-24
    • VictorViper · Community · 2019-08-18

    Yes. A reward shown above charge squares is gained together with a charge cube whenever the sector pays out. The reward is paid per activation of the sector, not per roll of the number.

    What do the blue, red and green colours mean on rewards and abilities?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · REFERENCE
    • Gawain · Community · 2025-05-31
    • tafkag · Community · 2025-05-26
    • Psauberer · Community · 2020-11-27

    Blue works only on your own turn, red only on an opponent's turn, and green on any turn. A blue ability stays blue-timed even if the card is deployed or its charge arrived on an opponent's turn.

    Can a passive player ever collect blue rewards or claim shipyard cards on another player's turn?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · REFERENCE
    • JohnDClair · Designer · 2021-07-31
    • ktrazz · Community · 2018-06-13

    No. Blue rewards and shipyard actions are for the active player. A green arrow on another player's turn only changes which red rewards you take; expansion cards that explicitly say otherwise are the exception.

    Can a red deployed effect be used on my own turn?

    The rulebook's colour reference says red effects only work on an opponent's turn.

    • Space Base rulebook · Rulebook · REFERENCE
    • peakhope · Community · 2018-10-06
    • Murr · Community · 2023-02-12
    • JohnDClair · Designer · 2019-01-02
    • Murr · Community · 2021-02-14

    No. Red effects only happen on opponents' turns. You can charge a card with a red slot on another player's roll and then spend that charge on your own turn if the ability itself is blue.

    Do I need a card in both dice sectors to use a red ability on another player's roll?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • Highland Cow · Community · 2023-02-14

    No. Each die points at its own sector, so a deployed card in just one of those sectors still pays out.

    Do sectors blocked by colonies still pay on an opponent's roll?

    Several experienced players agree; no official ruling.

    • JoannaPlay · Community · 2025-01-26
    • Psauberer · Community · 2024-09-02

    Yes. Ships already deployed in that sector keep paying red rewards on other players' rolls; only your own station reward is gone.

    Does a bonus roll give an extra turn or an extra buy?

    Several experienced players agree; no official ruling.

    • Ramilles · Community · 2025-01-28
    • Molokov · Community · 2025-01-29
    • Molokov · Community · 2024-07-23

    No. A bonus roll only gains that roll's rewards. Its blue rewards count for the rolling player only, and effects on other players, the shipyard or unbought colonies are ignored.

    Arrows and Chains

    How does an arrow reward work?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · ARROWS
    • Space Base rulebook · Rulebook · REFERENCE
    • casaraeal · Community · 2021-08-11
    • JohnDClair · Designer · 2018-04-27

    An arrow lets you also gain the rewards of the neighbouring sector in its direction, on top of the card's own sector. With two directions you choose left or right. Each arrow reward can be used only once per turn, so two cards pointing at each other cannot ping-pong.

    Does an arrow give the rewards of every card in the target sector?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-04-27
    • Jonathan9461 · Community · 2018-10-20
    • casaraeal · Community · 2025-12-24

    Yes. You gain all matching rewards in the sector the arrow points to, not just one card, and you still keep the rewards of the sector you rolled.

    Does an arrow on sector 1 pointing left wrap around to sector 12?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-04-11
    • Sandtyger · Community · 2018-04-11

    No. There is no sector 0, so an arrow pointing off the board gives nothing extra.

    Can arrows chain across several sectors, and can I loop to repeat a reward?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2021-06-19
    • JohnDClair · Designer · 2023-05-02
    • JohnDClair · Designer · 2018-09-15
    • Space Base rulebook · Rulebook · ARROWS
    • Thane13 · Community · 2024-10-14
    • Jonathan9461 · Community · 2021-06-19

    Arrows chain, so one roll can run sectors 7, 8 and 9 in a row, but no card gives its reward twice in one allocation, so loops cannot repeat a sector. If you use the sum, each reward is claimed once; if you take both dice separately, each die is its own allocation and can claim it once more.

    If I double a sector with an arrow using 2X, do I get the arrow's target twice?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · 2X STATION (ACTIVE)
    • JohnDClair · Designer · 2019-05-11
    • JohnDClair · Designer · 2019-05-12
    • gillum · Community · 2019-05-12

    No. 2X doubles the rewards of the one sector you pick; the sector the arrow points at is still gained only once. To get a target's rewards twice, double the target sector itself.

    If an arrow points to an all-or-nothing card, do I get its reward?

    Several experienced players agree; no official ruling.

    • thewagon · Community · 2025-02-23
    • soccerref · Community · 2025-02-23

    Only if your own roll meets the card's exact-roll requirement; check the dice you actually rolled, not the arrow's position.

    Charge Cubes and Abilities

    When do I get a charge cube on a card?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · REFERENCE
    • Jonathan9461 · Community · 2019-06-09
    • peakhope · Community · 2023-03-19
    • casaraeal · Community · 2021-03-22
    • Psauberer · Community · 2025-02-25

    When you collect that card's reward: blue squares charge on your own turn, red squares on an opponent's turn. Buying a card never places a cube, and a deployed card is only charged by opponents' rolls.

    What happens when a card is already fully charged and its number is rolled?

    Several experienced players agree; no official ruling.

    • Gawain · Community · 2021-08-07
    • Molokov · Community · 2025-05-31

    Nothing extra: the card gains no further cube. If two charges arrive but only one space is free, the second is lost.

    Do I need to roll a card's number again to spend its charge?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · USING CHARGE CUBES TO ACTIVATE ABILITIES
    • JohnDClair · Designer · 2018-04-05
    • JohnDClair · Designer · 2018-04-05
    • Murr · Community · 2021-01-12

    No. Rolling the number only adds charges; once the ability is charged you can spend it later on any roll or turn that its colour allows, without rolling that number.

    How many cubes do I need to remove from a card with several charge boxes?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · USING CHARGE CUBES TO ACTIVATE ABILITIES
    • JohnDClair · Designer · 2018-04-05
    • mfl134 · Community · 2018-05-08
    • Murr · Community · 2021-01-16

    If the boxes are linked, you remove all of them (those with no pips plus those whose pips equal the player count) and use the ability once. If they are not linked, one cube is enough per use, so you can use the ability once per cube.

    How many charged abilities can I use in one turn, and can one card be used several times?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-06-11
    • JohnDClair · Designer · 2018-06-11
    • Jonathan9461 · Community · 2022-01-07
    • Dragonslicer · Community · 2025-01-17

    As many as you have charges for, in any order, as long as each use falls in a legal timing window. Unlinked cubes on one card can each be spent separately, for example one charge per die set or reroll.

    Which pips on linked charge boxes count in a 2-player or 4-5 player game?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · USING CHARGE CUBES TO ACTIVATE ABILITIES
    • ktrazz · Community · 2018-05-07
    • xris · Community · 2026-02-15

    Remove the boxes without pips plus those whose pip number matches your player count; only those need to be filled. In a 2-player game a split "five" slot is really a 2 and a 3 separated by a thin line, so fill only the slots required.

    What happens to charge cubes when a card is deployed?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · USING CHARGE CUBES TO ACTIVATE ABILITIES
    • rsdancey · Community · 2018-05-09
    • kakuuuu · Community · 2019-07-11

    You may reposition the cubes onto the card's deployed section, if there is room there, so they can travel with the card as it is deployed.

    Can a card place a charge on itself?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · 2X STATION (ACTIVE)
    • JohnDClair · Designer · 2018-08-11
    • JohnDClair · Designer · 2018-03-20
    • Magius · Community · 2020-08-06

    No. An ability can never charge itself: the Collins cannot receive the cube it places or moves, and a 2X card cannot recharge itself by doubling its own reward.

    When a charge ability moves or places a cube, is the spent cube removed first?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-08-11

    The ability resolves first and then the spent cube is removed, so the order is effect, then removal.

    Can I win on the same turn a charge reaches the You Win card?

    Several experienced players agree; no official ruling.

    • DaviddesJ · Community · 2020-04-30
    • Murr · Community · 2022-04-07

    Yes. A charge gained in the reward step (or placed by another charge-placing ability) can be spent in a later ability step of the same turn, so you can trigger You Win immediately without waiting for another player's turn.

    Ability Timing

    When during a turn can I use a charged ability?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · TIMING CLARIFICATIONS
    • DaviddesJ · Community · 2018-11-25
    • JohnDClair · Designer · 2018-05-07
    • JohnDClair · Designer · 2019-05-08
    • Stuntman · Community · 2023-09-12

    Abilities can be used before the roll, after the roll but before rewards (only roll-changing ones), and after rewards, but never in the middle of resolving the dice rewards. Anything that sets a die or rerolls must come before you start gaining rewards.

    Is there a difference between abilities and charge abilities?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-05-08
    • DaviddesJ · Community · 2019-05-07
    • jrigkvn1229 · Community · 2020-08-02

    No — they are the same thing, since every ability needs charge cubes; anything that needs no charge is a reward. The designer called the mismatched wording an inconsistency in the rules.

    Can I use an ability on the same turn it became charged?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · TIMING CLARIFICATIONS
    • JohnDClair · Designer · 2018-05-12
    • JohnDClair · Designer · 2018-05-10
    • Patwick · Community · 2023-04-11
    • Dragonslicer · Community · 2022-03-24

    Yes if the ability can still be used after you gain rewards, for example gaining credits, buying, moving charges or swapping sectors. No for roll-changing abilities (set a die, reroll, dice-arrow): they must be used before rewards, so a charge gained from the roll cannot alter that same roll.

    Can I spend a 2X card's new charge on the roll that gave it that charge?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2024-03-10
    • JohnDClair · Designer · 2018-03-20superseded
    • mfl134 · Community · 2018-05-15

    No. A 2X card cannot spend a charge on the same roll that gave it that charge. This is a specific exception to the general rule that an ability can be used the same turn it charges. The designer first allowed it in 2018 but later told players to go with the FAQ, which says no.

    If I roll doubles, can I charge a card with one die and spend it before the other die pays?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-05-06
    • mfl134 · Community · 2018-05-10

    No. The rewards for the two dice are gained at the same time, so no charge can be spent in between them.

    Can I change the roll with a charge after I have gained rewards or allocated dice?

    The rulebook's timing clarifications say set-a-die and reroll abilities happen before rewards.

    • Space Base rulebook · Rulebook · TIMING CLARIFICATIONS
    • Jonathan9461 · Community · 2021-10-29
    • Psauberer · Community · 2021-09-29
    • JohnDClair · Designer · 2021-04-23
    • Murr · Community · 2023-05-22

    No. Once dice are allocated you cannot allocate again; roll-changing abilities (green dice-arrows, set a die, rerolls) must be used before rewards. Abilities that simply set dice must be used before rolling.

    If I use an ability before the roll and the roll recharges it, can I use it again?

    Several experienced players agree; no official ruling.

    • Dragonslicer · Community · 2026-08-30
    • Stuntman · Community · 2018-08-10

    Yes. Once the card is recharged during the reward step you can use it again afterwards in the same turn, subject to its colour and timing window.

    Can I use an ability that makes opponents lose points before my roll?

    Several experienced players agree; no official ruling.

    • DaviddesJ · Community · 2018-11-13
    • Psauberer · Community · 2018-11-14

    Yes. Abilities can be triggered before the roll, so a point-loss effect can be used first, for example to keep an opponent under 40.

    In what order are rewards and activations resolved if order matters?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TIMING CLARIFICATIONS

    The active player allocates dice and resolves all rewards and activations first, followed by the other players in clockwise order.

    Can Aksyonov's 2X make Gordon's ability fire twice on a roll of 7?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-05-16
    • casaraeal · Community · 2026-04-12
    • casaraeal · Community · 2026-04-12

    No. 2X doubles rewards gained in the reward step, but Gordon's point-loss is a charge ability used in the ability steps, so it cannot be doubled that way. Gordon can only be used once per round.

    Can Glenn recharge Aksyonov and let me use Aksyonov's 2X in the same reward step?

    A single reply reading the turn phases; no official ruling.

    • Dragonslicer · Community · 2026-02-23

    No. Glenn's recharge happens in an ability step after the Gain Rewards phase has finished, so it cannot be used to double the rewards of that same roll.

    Green Dice-Arrow Abilities and 2X

    How does a charged green dice-and-arrow ability change the roll?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · DICE + ARROWS ABILITIES
    • JohnDClair · Designer · 2018-04-01
    • JohnDClair · Designer · 2018-04-05
    • Stuntman · Community · 2018-08-03
    • rickert · Community · 2020-01-30

    Spend the charge after the roll and before rewards: the sum of the two dice counts as one or two higher for you only (one per arrow). You then gain the shifted sector's reward instead of the original one, never both, and it cannot be used on a single die.

    Does a green arrow ability give an extra reward or only change the sector?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-05-12
    • JohnDClair · Designer · 2021-07-31
    • peakhope · Community · 2020-08-26

    It only changes which sector you collect. It adds no reward, and it cannot change whether you take red or blue rewards, so on an opponent's turn you get the red rewards of the higher sector.

    Can I stack several charged dice-arrow abilities on one roll?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · DICE + ARROWS ABILITIES
    • JohnDClair · Designer · 2018-11-09
    • Ryan Keane · Community · 2026-03-08
    • crazybirdman · Community · 2026-08-21
    • Psauberer · Community · 2022-03-25

    Yes. Each charged dice-and-arrow ability can be spent on the same roll and their shifts add up, but only the final sector's rewards are collected, once. Passed-over sectors give nothing. You cannot shift past sector 12.

    Can I charge a dice-arrow card with a roll and use that charge on the same roll?

    Several experienced players agree, and the designer confirms a roll can always place the charge; no official ruling on same-roll use.

    • JohnDClair · Designer · 2019-01-02
    • kryyst · Community · 2020-01-28
    • Psauberer · Community · 2021-09-29

    No. The charge from a roll cannot change that roll; spend it on a later roll. A roll of 1 or any other number can add the charge, because the sum restriction applies only when you use the ability.

    Can I spend a green sum-of-dice charge and then use the same dice to recharge that card?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-04-29
    • LateShacka · Community · 2018-04-29

    No. You pick the sum first, then spend the charge to change the sector, so the dice cannot also be used to recharge the same ability.

    What does the 2X ability double?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · 2X STATION (ACTIVE)
    • Space Base rulebook · Rulebook · 2X DEPLOYED (PASSIVE)
    • JohnDClair · Designer · 2018-04-02
    • TedMarshall · Community · 2024-09-15

    All rewards from one sector you activate: either the sector of the sum or one of the single-die sectors. Station 2X works on your turn after rewards, deployed 2X on opponents' turns, and it can never charge itself.

    Can 2X be used when I took the dice separately or rolled doubles?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-05-12
    • Jonathan9461 · Community · 2022-04-10
    • peakhope · Community · 2022-07-24
    • Masterpainter23 · Community · 2023-12-16disagrees

    Yes. The designer ruled that 2X doubles the rewards of the one chosen sector however they were gained, so it works with separate dice and with doubles. Players commonly count a doubled sector as three payouts in total (two from the dice, one extra from 2X), but the designer did not give that number.

    Can 2X double a charge placed on a card with several charge slots, like You Win?

    One player's reading of the rule that 2X doubles rewards; no official ruling.

    • Ryan Keane · Community · 2026-01-24
    • Ryan Keane · Community · 2026-01-24
    • Nomau · Community · 2021-01-23

    Yes, if the 2X is a blue effect on your turn: the doubled sector pays twice, so a multi-slot card can take two cubes. A card with only one open slot still takes just one.

    Colony Cards

    Do colony cards give victory points every time their number is rolled?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · COLONY CARDS
    • Hymn_of_Limbo · Community · 2025-05-30
    • TedMarshall · Community · 2024-09-02

    No. A colony gives its printed VP once, when bought, and no station reward afterwards. Ships already deployed in that sector still pay on opponents' rolls.

    Can I place ships in a sector that holds a colony?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · COLONY CARDS
    • Space Base rulebook · Rulebook · STATIONING AND DEPLOYING SHIPS
    • Psauberer · Community · 2024-09-02
    • qwheeler · Community · 2021-11-27

    No. Once a colony is stationed the sector is closed for the rest of the game; you can no longer station or deploy cards there. Any ship that was in the sector is deployed when the colony arrives.

    What if a claim reward would put a card in a sector that already has my colony?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-05-15
    • JohnDClair · Designer · 2018-05-14
    • mfl134 · Community · 2018-05-15

    In the base game you do not gain the card, because a colony takes precedence: you cannot station or deploy another card in that sector. (The Genesis rulebook adds an exception: a claimed ship that lands on your colony's sector is deployed instead.)

    Can a Swap Sectors effect move a colony?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · SWAP SECTORS
    • Justinx_nl · Community · 2024-09-13
    • ktrazz · Community · 2021-07-15

    Yes. The rulebook's Swap Sectors text says the ability works even with colonies, taking all deployed cards and the stationed card with them. Afterwards the cards act by the sector they now sit in, not the number printed on them.

    How are colony cards set up, and can they be drawn?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · COLONY CARDS
    • Stuntman · Community · 2024-11-29
    • Arcesilaus · Community · 2024-11-30

    All 12 colonies are laid out at the start, available to buy at any time, and are never drawn or discarded.

    Can a Buy a Card ability like U.E.S. Scott 4406-C buy a colony?

    Several experienced players agree; no official ruling.

    • peakhope · Community · 2021-05-08
    • Murr · Community · 2021-05-08
    • Murr · Community · 2022-02-25

    Yes. The ability can purchase a colony and place it in a sector 7-12, and owning a colony in a sector does not stop Scott from buying another card for it.

    Does a colony's "each roll when you use the sum" ability apply on opponents' rolls?

    Several experienced players agree; no official ruling.

    • Ramilles · Community · 2025-01-14
    • Murr · Community · 2025-01-14

    Yes. It applies on every roll where you use the sum of the dice, yours and opponents'. It also covers your own bonus rolls, but not other players' bonus rolls.

    Specific Cards

    How often can U.E.S. Gordon 7981-G take points from opponents?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · ALL OPPONENTS LOSE 4 VP
    • JohnDClair · Designer · 2018-05-16
    • Psauberer · Community · 2020-08-02

    Once per round. Its drain is a blue ability used on your own turn, so it cannot trigger on every 7. It can cost every opponent 4 VP and also lets you buy one or two cards; opponents cannot drop below 0 VP.

    Can U.E.S. Zudov exchange with a deployed card?

    The rulebook's exchange text answers this and overrides an older designer reply.

    • Space Base rulebook · Rulebook · EXCHANGE THIS CARD WITH ANY CARD ON YOUR BOARD
    • JohnDClair · Designer · 2018-04-07superseded
    • bash717 · Community · 2021-11-21

    Yes. The current rulebook says you may exchange it with any other card, even if that means swapping a deployed ship with a stationed ship. The designer's April 2018 reply (station with station, deployed with deployed) predates the June 2018 rulebook and no longer applies.

    Can U.E.S. Zudov exchange with a colony card?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2018-04-07
    • DaviddesJ · Community · 2019-05-31
    • DaviddesJ · Community · 2019-05-31

    Yes. The designer said a stationed card can swap with a stationed colony. Colonies still cannot be deployed, so this is a station-with-station swap.

    How does U.E.S. Leslie's exchange work?

    The designer answered this directly on BoardGameGeek.

    • DaviddesJ · Community · 2019-05-29
    • JohnDClair · Designer · 2019-05-11

    You swap Leslie with a card in the sector one to the left or right of it. The designer confirmed that card can be either on your board or deployed.

    Does U.E.S. Jammer 8725-A need three different sectors?

    Several experienced players agree; no official ruling.

    • kirkwb · Community · 2026-07-06
    • Dragonslicer · Community · 2024-02-04

    Yes. The three blue rewards must come from three different sectors or cards, never the same one repeated, though cards with identical abilities in different sectors count as different.

    Can a "place one charge anywhere" ability charge another card such as You Win?

    Several experienced players agree; no official ruling.

    • Murr · Community · 2022-04-07
    • peakhope · Community · 2022-04-07
    • Thane13 · Community · 2023-12-29

    Yes. A place-one-charge-anywhere ability can put the cube on any empty charge square on your cards, so charging Glenn can feed You Win. A green arrow shift that lands on Glenn's sector is also fine.

    How does U.E.S. Titov 9072-F work when an opponent rolls a double 4?

    Several experienced players agree; no official ruling.

    • Cinnibar · Community · 2018-11-28
    • Jonathan9461 · Community · 2018-11-28

    You get one charge. The deployed card has a single charge space, so a double 4 from an opponent adds only one cube and the other is lost. You spend that charge on your own turn to set a die.

    When do I get U.E.S. Grissom's credits?

    Several experienced players agree; no official ruling.

    • wtb1679 · Community · 2025-10-06
    • rickert · Community · 2020-01-04

    You gain the 3 credits each time you remove a charge cube to use it, not when the cube is placed. With three cubes stored you can use it three times, for 9 credits, including on the same turn.

    What does the Black Diamond charge do with unspent coins?

    Several experienced players agree; no official ruling.

    • Murr · Community · 2025-01-17
    • Psauberer · Community · 2025-01-17

    You keep the credits you do not spend, so spending 5 of 15 leaves 10. It does not give a free card.

    How does U.E.S. Fabian 4787-B work?

    Several experienced players agree; no official ruling.

    • ktrazz · Community · 2021-08-18
    • rickert · Community · 2018-05-05

    Its charge space fills when a 1 is rolled. Once charged, the green ability can be spent on any player's roll when you use the sum, treating your total as one higher. It is a separate effect from the blue or red reward.

    Setup, Components and Variants

    Does the rocket face on the dice count as anything?

    Several experienced players agree; no official ruling.

    • Clavos · Community · 2023-07-07
    • therealtheshader · Community · 2018-06-05
    • ktrazz · Community · 2018-06-05

    It counts as a 1 and nothing more; the rocket is decorative and gives no victory point.

    If a setup draw replaces a starting card, is the replaced card deployed?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · SETUP
    • JohnDClair · Designer · 2018-06-29
    • Stuntman · Community · 2018-06-29

    Yes. The starting card is deployed with its red reward face up, as if you had bought the drawn card.

    Who gets the starting bonus in a 2-player game?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · SETUP
    • Murr · Community · 2020-10-09

    The second player, seated to the left of the first, gains 1 credit.

    What if I run out of charge cubes?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-11-24
    • Gawain · Community · 2024-11-17

    Cubes are unlimited; substitute anything if you run out. For tracking above 40 VP or credits, players put a spare cube on 40 and restart the counter.

    How do I add the Dead Reckoning promo cards?

    Several experienced players agree; no official ruling.

    • theclyd3man · Community · 2023-08-19
    • soccerref · Community · 2023-08-19

    Shuffle them into the level 1, 2 or 3 deck that matches their level.

    Where is the Light-speed variant, and who goes first?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · LIGHT-SPEED VARIANT
    • JohnDClair · Designer · 2018-11-06
    • JohnDClair · Designer · 2022-09-04
    • Jonathan9461 · Community · 2022-05-03

    It is in the downloadable rulebook (p. 28 of the 2018 version), which the first printed manual lacks. The player with the most money left goes first; the highest-sector tiebreak applies only among those tied for most money, and then a roll.

    End of the Game

    Does reaching 40 VP on another player's turn end the game?

    The designer answered this directly on BoardGameGeek.

    • Space Base rulebook · Rulebook · GOAL
    • Space Base rulebook · Rulebook · TURN ORDER
    • JohnDClair · Designer · 2022-04-08
    • JohnDClair · Designer · 2018-06-22

    Yes. Reaching 40 at any moment starts the final round, even during an opponent's turn. Everyone gets the same number of turns, so the player to the right of the starting player takes the last turn.

    If the player who reached 40 VP drops below 40, does the game still end?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · GOAL
    • Psauberer · Community · 2023-01-01
    • Murr · Community · 2022-04-06
    • mfl134 · Community · 2018-06-22

    Yes. Once triggered, the final round stays triggered even if you fall back below 40, and the player with the most VP when turns are equal wins, even with under 40.

    What happens in a tie at the end?

    The rulebook text answers this directly.

    • Space Base rulebook · Rulebook · TURN ORDER

    Play one more round of turns; if still tied, share the victory.

    Space Base: BiodomeExpansion

    When a random top-of-deck claim lands in a sector that already has my colony, where does the card go?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2024-05-06
    • qwheeler · Community · 2024-05-06

    It goes straight to your board as deployed. The designer said this applies to random top-of-deck pulls, not to Claim effects in general; the Genesis rulebook's "Claiming a Ship on a Colony" section is cited by a poster as covering it too.

    When a colony lets me deploy a bought ship immediately, does the ship already in that sector stay?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2022-04-27

    Yes. The designer confirmed the ship already in that sector stays in place instead of being forced out and leaving the sector empty.

    Does the Thrivax colony's bonus apply on opponents' rolls too?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2023-10-10
    • JMac85 · Community · 2023-01-17

    Yes. The intent is that it applies on every roll where you use the sum, yours and opponents'.

    What does a colony's "deploy a ship card" effect do?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2021-03-24
    • qwheeler · Community · 2021-03-24

    It deploys a ship from your board without buying a replacement for that number; the spot stays empty until you buy a card there.

    What do the blue and yellow backgrounds on colony cards mean?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2021-02-22

    Blue rewards are gained when rolled on your turn, so a blue colony has an ongoing ability. Yellow rewards are one-time bonuses when you buy the colony.

    Does Biodome's "take another turn" trigger when a Shy Pluto arrow sends another player's roll to a 9?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • rsdancey · Community · 2021-10-11
    • ktrazz · Community · 2022-06-14
    • Psauberer · Community · 2021-10-11disagrees

    As written, yes: a 2021 reply says the combo works but advises not using that card until an errata. Other posters argue it should not trigger. No official ruling confirms either reading.

    Space Base: GenesisExpansion

    Do I need The Mysteries of Terra Proxima to play Genesis?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2023-06-06

    No. Genesis requires only the base game.

    Can UES Vetrov's "any two sectors" reward be the same sector twice?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2024-05-04
    • rseater · Community · 2024-05-04
    • repnA · Community · 2025-04-28
    • willbeplayin · Community · 2025-04-20

    No. The two sectors must be different. If they are charge cards you place a charge as normal.

    Does U.E.C. Hobart's bonus roll let the buyer benefit from everyone's bonus rolls?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2024-05-04
    • FrostMist · Community · 2024-05-23

    No. The buyer makes one bonus roll, and every other player makes a bonus roll that counts only for themselves.

    If a claimed card deploys immediately, do I get its yellow one-time reward?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2024-08-22

    No. Only the deployed ability applies.

    Can Livingston's arrow rewards loop back to a sector to collect it again?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • sgregp · Community · 2024-09-03

    No. Each arrow reward can be used only once per turn.

    What does U.E.S. Pharos's "deploy all your ship cards in sectors 7-12" mean?

    Several experienced players agree; no official ruling.

    • Molokov · Community · 2024-08-24
    • willbeplayin · Community · 2024-08-24

    Flip and tuck every ship in sectors 7 to 12 so the red side shows; those sectors have no blue rewards until you buy replacements.

    In what order do buys happen when a Command Station buy ability and the active player's buy both occur?

    Several experienced players agree; no official ruling.

    • Shayneharris · Community · 2025-01-25
    • Jasonsmontoya · Community · 2025-01-26

    Command Station rules say that when timing conflicts, the active player acts first and then play goes clockwise. Ability steps occur both before and after the active player's normal buy, so a charged ability can be used in either window.

    Space Base: The Emergence of Shy PlutoExpansion

    Can bonus rolls and blue-reward cards be looped repeatedly in one turn?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-12-26
    • JohnDClair · Designer · 2022-05-11
    • Twinkeling · Community · 2019-12-26

    Yes. The designer called such a loop legal and said it works as long as each bonus roll keeps recharging the ability.

    What happens when a bonus roll symbol comes up on another player's turn?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-05-11
    • greendog99 · Community · 2019-04-25
    • haos17 · Community · 2020-02-10

    It is a green symbol, so you immediately make the bonus roll even on another player's turn.

    Can set-a-die abilities be used on bonus roll dice?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-06-08

    Yes. The designer confirmed that before-rolling set-a-die abilities, such as those on Gagarin and Titov, can be used on bonus rolls.

    Can a passive player use a diagonal arrow to claim or buy from the shipyard on another player's turn?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2020-07-30
    • ktrazz · Community · 2021-02-26

    No. A player cannot affect the shipyard or other players when it is not their turn.

    When Leslie swaps a card into an activated sector, does that card activate?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • DaviddesJ · Community · 2019-06-17

    No, just as a buy or claim into that sector would not.

    Can the two linked pairs of charge spaces on a card be spent separately?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-13
    • kelmarcos · Community · 2019-04-13

    Yes. Each pair is its own use, including two uses in one turn.

    Can I roll Shy Plutonium cubes on the turn I buy them?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-06-01
    • rickert · Community · 2019-06-01

    No for rolling cubes bought that turn; tokens gained that turn can be spent that turn.

    Can I add Shy Pluto cards without playing the story?

    Several experienced players agree; no official ruling.

    • nbsperry · Community · 2022-05-10
    • Stuntman · Community · 2022-01-03

    Yes. The story only introduces the cards gradually, so you can shuffle everything in from the start.

    Can players or player count change between story games?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-19
    • greendog99 · Community · 2019-04-18

    Yes; the only cost is story continuity for someone who misses a game.

    If a story event goes unresolved, does it carry into the next game?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-14
    • Ramilles · Community · 2025-01-07

    Yes. Start the next game with the story card in play. The designer suggested lowering the VP threshold, or resolving on 8, 9 or 10, to bring it up sooner.

    After story card 1, do its discovery cards start the next game in the level 1 deck?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-03

    Yes. Mix them into the level 1 deck and start as normal.

    If I take a discovery card from a story action, do I still take die rewards?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-09-02

    Yes. It is on top of your normal turn.

    Can World Eater and Miners of Shy Pluto be used together?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-10

    The designer says they are separate ways to play, Miners as default and World Eater as an optional module; combining them is fine if your group wants.

    Can an arrow chain loop back to a card already triggered on the same roll?

    The designer answered this directly on BoardGameGeek.

    • JohnDClair · Designer · 2019-04-14
    • Tazzmann · Community · 2019-04-14
    • JohnDClair · Designer · 2019-04-29

    No. An individual reward cannot be gained more than once on a single roll, so the chain cannot backtrack. A red and a blue reward in different sectors can still both be collected.

    Can two chained Le Guin command cruisers claim the same sector's blue reward more than once?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • Murr · Community · 2022-06-12
    • Dragonslicer · Community · 2022-06-08
    • styates · Community · 2022-06-08disagrees

    Unsettled. Some players say a reward is claimed only once per roll; others say two cruisers reaching the same card by different paths is legal and cite a designer ruling on a different loop. No official ruling.

    Space Base: The Mysteries of Terra ProximaExpansion

    Can a green die hit be saved for a later turn?

    The publisher answered this directly on BoardGameGeek.

    • Game Geek · Publisher · 2022-05-05
    • digitaldemigod · Community · 2022-05-05
    • BleuVII · Community · 2022-05-06

    Yes. In a regular game you can use it at once or keep it on your command console. It can sit anywhere there and needs no sector until used.

    If a card makes me roll all Shy Plutonium dice, are dice on the command console rolled?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • BleuVII · Community · 2023-02-06

    No. A die on the console re-enters your pool only when used.

    Which colonies do I use with Terra Proxima?

    Several experienced players agree; no official ruling.

    • BleuVII · Community · 2022-05-23
    • lampbearerc · Community · 2025-03-19

    Draw 6 random special alien colonies and fill the other six slots with standard colonies, including when playing with Biodome.

    Which Shy Plutonium dice start on the board?

    Several experienced players agree; no official ruling.

    • BleuVII · Community · 2022-04-18
    • lampbearerc · Community · 2025-03-19
    • rsdancey · Community · 2022-05-24

    With Shy Pluto, six pink dice; without it, six random orange dice. The remaining dice, including green, go in the bag.

    Do I start with green dice after the story, and where do leftovers go?

    The publisher answered this directly on BoardGameGeek.

    • BleuVII · Community · 2023-06-17
    • Game Geek · Publisher · 2022-12-30
    • BleuVII · Community · 2022-05-07

    No. Green dice are used only in the Shroom Doom scenario; afterwards they go into the plutonium bag, and players do not start with them.

    Are cards unlocked by the story used in future games?

    The publisher answered this directly on BoardGameGeek.

    • Game Geek · Publisher · 2022-04-27

    Yes. They become regular cards shuffled into their level decks.

    Does the sector 12 diagonal arrow trigger sector 13, and can Modify Dice reach it?

    Several experienced players agree; no official ruling.

    • BleuVII · Community · 2023-06-17
    • jroddy27 · Community · 2023-06-17

    Yes to both. Sector 13 is treated like other sectors, and when you reach it by modifying dice you take rewards from each die separately.

    Can a place-a-charge ability charge a Sector 13 upgrade?

    Several experienced players agree; no official ruling.

    • BleuVII · Community · 2023-06-18
    • repnA · Community · 2024-12-31

    No. Place-a-charge abilities cannot charge Sector 13 upgrades. Upgrades are tucked as if deployed.

    Can I claim Sector 13 twice in one turn, by dice modification and by a correct forecast?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • Skyklad · Community · 2026-03-12
    • jroddy27 · Community · 2025-02-17disagrees

    Yes. The rulebook (p. 30) includes an example of activating Sector 13 by modifying dice and confirms the forecast also triggers.

    If Sector 13 gives me a bonus roll, does my "double bonus roll rewards" ability apply?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • BleuVII · Community · 2024-09-10
    • BleuVII · Community · 2024-09-11

    Yes, per one poster: if a Sector 13 ability gives you a bonus roll, the doubling applies to that roll. Orange forecast cubes are not rewards, and you only trigger Sector 13 once.

    When I gain a down-arrow reward, can I choose between blue or deployed rewards?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • Hymn_of_Limbo · Community · 2024-03-11

    No. It gives all blue station rewards of the card in the arrow's sector, and never rewards from a colony there.

    Does the Sector 13 starting reward give income, a ship token, or both?

    A single reply or a disputed reading; no official ruling and the rulebook does not settle it.

    • digitaldemigod · Community · 2022-05-05
    • BleuVII · Community · 2022-05-07disagrees

    The rulebook makes it a choice of income or a ship token. A playtester says both at once is also balanced, but that is not the printed rule.