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Space Base: Biodome

Expansion for Space Base

Space Base: Biodome Rulebook

Table of Contents

Table of Contents

  • Components
  • New Ship Cards
    • Setup
  • New Colony Cards
    • Setup
  • Immediate Rewards
  • Ongoing Rewards
  • Empty Sectors

Components

This expansion should include the following. If it does not, contact [email protected] for assistance.

  • 24 Colony cards
  • 12 Ship cards
  • 3 Rules cards

New Ship Cards

The new Nomad Class Hypernet Craft do not have an assigned sector that they must be placed in. When the card has been bought, you may place it in any sector on your board. The card already in that sector gets deployed as normal.

Setup

Simply shuffle the new ship cards into their corresponding decks.

New Colony Cards

This expansion features 2 new sets of colony cards for sectors 1 through 12.

Setup

Select 6 new colony cards at random but each card must be for a different sector. Two methods for selecting cards at random are posted below:

  1. Shuffle all of the new colony cards together, then continue to draw cards until you have 6 cards from different sectors. If you draw a card and already have a colony for that sector, place the newly drawn card on the bottom of the deck and draw again.

  2. Separate the colonies into two sets of cards for sectors 1–12, then draw 6 cards at random from a chosen set.

Use the regular colony cards from the base game for the remaining 6 sectors. Simply "fill in the blanks" of missing sector numbers so you have 12 colony cards for sectors 1–12.

Immediate Rewards

Rewards with yellow backgrounds are immediate: when the card has been bought, its effect resolves immediately and then has no other effect for the rest of the game. Immediate rewards are not optional unless specifically stated otherwise.

The insert's example yellow card reads: "You may deploy a ship card."

Ongoing Rewards

Rewards with orange backgrounds are ongoing: once the card has been bought, its effect applies for the rest of the game as described on the card. Ongoing rewards are not optional unless specifically stated otherwise.

[The insert's example orange card text is not legible in the low-resolution scan and is omitted here. See the printed rules insert or the card itself.]

Empty Sectors

Some effects deploy or discard cards on your board, resulting in an empty sector. You do not gain any rewards for allocating dice to an empty sector on your turn. You may buy a new card to place in an empty sector as normal.