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Space Alert FAQ

133 questions players ask · Updated Nov 11, 2026 · Full rulebook

GeneralSoundtracks1. Setup2. Action Round3. Resolution Round4. Scoring5. With Fewer Than Four Players6. Exploration Campaign7. AppendixSpace Alert: The New Frontier

General

  • Can the ship be destroyed during the first tutorial mission?
  • How many training missions must you play before the first full mission?
  • How many missions does Space Alert have, and how many does the expansion add?

Soundtracks

  • Can Space Alert be played without the CD soundtrack?

1. Setup

  • How do you choose how many common and how many serious threats go into a mission?

2. Action Round

  • Can you change your planned action cards before the phase ends?
  • Can you move pieces, cubes or threat cards on the boards while you plan?
  • Can you place action cards on a later phase's spaces before you pick up that phase's cards?
  • Can you change action cards in an earlier phase after the next phase has started?
  • Can you end a phase early and pick up the next phase's cards before the soundtrack announces it?
  • Do unused action cards carry over from phase 1 to phase 2 and from phase 2 to phase 3?
  • How many action cards does each player get per phase, and what does Incoming Data do?
  • Do you have to fill all 12 action slots?
  • Do unconfirmed reports apply in a four-player game, or only with five?
  • Can the players end the Action Round early by agreement?
  • Can you hand your heroic action card to another player, and does it carry over between phases?

3. Resolution Round

  • Are there any player decisions during the resolution round?
  • Is an Asteroid destroyed when it reaches the Z space?
  • If a crew member is delayed twice on the same turn, or hit by a Slime and a gravolift delay, do the delays stack?
  • When a delay hits, does it push only your next action, or the actions after it too?
  • Do heavy and light laser cannons only hit threats in their own zone?
  • Does the pulse cannon hit every threat in range, and what is its range?
  • Do interceptors attack internal threats such as malfunctions and intruders?
  • How much damage do the interceptors deal when several threats are in range?
  • Can two players repair the same malfunction in the same turn, and what do repeated button presses do?
  • Can you still use a gravolift that is damaged, or that another player already used this turn?
  • Can you use a Trip to change a planned action or to fix a card you have the wrong colour for?
  • How often must computer maintenance be done, and what happens if it is missed?
  • Are players in the interceptors delayed when the computer misses maintenance, or by ship-wide delays?
  • What can a player in the interceptors do, and what does taking off cost?
  • Do players still in space return before the ship jumps, and do rockets fired on turn 12 still hit?
  • Do threats still move on the thirteenth turn before the ship jumps away?
  • Do threat shields recharge each turn, or does damage on a shield persist?
  • When several shots hit one threat in the same turn, are the shields subtracted from each shot or from the total?
  • Where do shields and cannons get the energy they use?
  • Can you choose how much energy to transfer between stations?
  • If two players press B on the central reactor in one turn, do both use a fuel capsule?
  • If two players press fire on the same cannon in one turn, does it fire twice?
  • What is the yellow block on a light laser cannon for, if the cannon needs no reactor energy?
  • If a laser has energy on it but cannot fire because the threat is out of range or cloaked, is the energy lost?
  • When does a fired rocket hit, relative to the cannon fire?
  • Which threat does a rocket hit when two threats are equally close, and does it skip a threat it cannot target?
  • How does a threat's T+ number decide when it appears and when it moves?
  • If a threat's X action raises its speed and it lands on X this turn, does the new speed apply to that same move?
  • What do white and black cubes on a threat mean, and do speed or shield changes last?
  • What happens to an external threat that reaches the Z space?
  • If a threat has no Y square on its trajectory, is its Y action skipped?
  • Do internal threats such as commandos bypass shields?
  • Can internal threats change decks when the gravolift is broken or occupied?
  • If a heroic energy action pushes a reactor above capacity and damage then lowers its capacity, what happens to the extra energy?
  • Can you still win a mission if every crew member is knocked out?
  • How much damage destroys a section of the ship?
  • Can you know in advance which part of the ship will be damaged?
  • In what order do players' actions resolve?
  • If a weapon fires before a later player refills its reactor in the same turn, does the shot happen?
  • Is there a limit to how often rockets or the light lasers can fire?
  • Can you ditch or hand over your battlebot squad, and can another player reactivate it?
  • How do you bring a disabled battlebot squad back into action?
  • What happens when battlebots attack an intruder that returns fire, and does a destroyed intruder still fire back?
  • What is the difference between malfunctions and intruders?
  • Does a malfunction that reaches its Z action knock out its system for the rest of the mission?
  • If a system has two malfunctions and the first reaches its Z action, can the second still be repaired?
  • Can a malfunction that covers several stations be repaired from any of them?
  • What happens if you take the interceptors action without leading a battlebot squad?

4. Scoring

  • How is the damage penalty counted in scoring when the zones have different amounts of damage?
  • Does the threat-difficulty number written in the ship's log add to your score?
  • Do battlebot squads that were never activated count against you in scoring?
  • What happens to threats still on their trajectories when you jump to hyperspace at the end of a mission?
  • Which points count for a threat: the survived value or the destroyed value?
  • Do you score any points if the mission is lost?

5. With Fewer Than Four Players

  • Can Space Alert be played solo?
  • Can Space Alert be played with two players?
  • How many androids does a two- or three-player game use, and who runs them?
  • How many action cards does each player get per phase with two or three players?
  • How many action cards does each player get in a five-crew game that uses androids?
  • Do androids draw action cards when Incoming Data is announced?
  • Are cards played for an android face up, and can they be moved later?
  • In a two-player game, which player may play action cards to each android?
  • Can you play phase-2 cards on an android's phase-1 spaces after you have moved into phase 2 yourself?
  • Can Space Alert be played with one to three players without buying New Frontier?
  • How many figures do you control in a solo game?
  • How do you set up and play a solo game of Space Alert?
  • In solo play, can you change action cards already placed on the androids' boards?
  • Does solo Space Alert use the soundtrack timer, or can you drop it?

6. Exploration Campaign

  • If structural damage is left unrepaired at the end of a campaign mission, what happens to that zone in the next mission?
  • Does a shield or reactor left damaged after a campaign mission carry its penalty into the next mission?
  • Do battlebot squads carry over between campaign missions, and do squads that were never activated need repair?
  • What happens to knocked-out crew between campaign missions?
  • Can ship damage be repaired during a campaign mission, and how many repairs are allowed?
  • How many missions are in an Exploration Campaign, and can you quit early?
  • What carries over from one campaign mission to the next?

7. Appendix

  • Do rockets damage the Juggernaut when it is out of rocket range?
  • Does the Nemesis still attack all zones if the damage that gives it a red block destroys it?
  • Does the Space Octopus attack if it was damaged earlier, or only if it was hit this turn?
  • Does a destroyed Leviathan Tanker's extra damage still hit a Swarm that already took cannon damage that turn?
  • Does a Leviathan Tanker's extra damage use up a Cryoshield's first-hit protection?
  • Does a cryoshield threat take damage on the turn it is first hit, and does it need more than one hit?
  • How is the Battlebot Uprising malfunction repaired, and how much damage do two C presses in one turn do?
  • How is the Power System Overload malfunction repaired?
  • Does the Marauder's +1 shield bonus apply to the Marauder itself, and to every other external threat?
  • When does a Stealth Fighter become targetable?
  • Can a rocket target a Phantom Fighter, and what happens if it hits?
  • How do the shields on an Energy Cloud or Maelstrom work when the pulse cannon hits it?
  • What does the Energy Cloud's X action do, and does it drain threat shields?
  • What does a negative shield value, such as the Space Jellyfish's -2, do when it is targeted?
  • How much damage does an Asteroid deal when it is destroyed?
  • Does the Nemesis's self-damage from its X or Y action trigger its attack on all zones?
  • Does destroying a Seeker cost you points?
  • How much damage do interceptors do to the Behemoth?
  • Can you attack a Psionic or Pulse Satellite when it is at distance 3?
  • Are players knocked out when they enter a contaminated station?
  • How do you repair the Fissure, and can interceptors still launch when it appears?
  • When an Alien performs its Y action, how much damage does it deal after changing decks?

Space Alert: The New FrontierExpansion

  • For the achievements, does mission time include the resolution round, or only the soundtrack?
  • Which version of the New Frontier achievement texts is correct, the Czech or the English?
  • In a New Frontier campaign, do you draw new trajectories for each mission?
  • Does a Leviathan Tanker's explosion damage a phased-out threat?
  • How do variable range interceptors work when the Fissure is in play?
  • If you destroy a threat before it calls in another threat, do you also score the called-in threat?
  • Are the printed points on Super-Carrier and Phasing Man-of-War wrong?
  • Does the Marauder's +1 shield bonus apply to a threat whose own X action sets its shield, such as the Hermetic Capsule?
  • Does the Leviathan Tanker's explosion damage reduce a Megashield?
  • Does a cloaked threat count when interceptors divide their attacks among threats in range?
  • Does the Energy Dragon's Z action hit every zone, or only one?
  • When the Ninja's Z action fires missiles, does the damage land immediately or a round later?
  • Can you repair damage during a New Frontier mission without a specialization?
  • How many specializations can you carry on a mission?
  • How many action cards does each player get in phase 1 of a two-player game with androids and specializations?
  • Does damage absorbed by shields count toward the Bruised and Broken or Duck! achievements?
  • If your ship is destroyed before the final jump, do you still earn experience for a completed mission in a campaign?
  • Does extra damage from several stations hitting one internal threat count toward the six-damage achievement for each player?
  • Do experience badges have any effect on gameplay?
  • Does a threat's '+1 shield when hit by a rocket' bonus last for the rest of the fight, or only for that turn?