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Sons of Anarchy: Men of Mayhem – Grim Bastards promo card thumbnail

Sons of Anarchy: Men of Mayhem – Grim Bastards promo card

Expansion for Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem – Grim Bastards promo card Rulebook

Table of Contents

Table of Contents

  • Clubhouse Card: Grim Bastards (Unleaded Side)
    • Order Summary
    • Starting Assets
    • Heat Tracker

Clubhouse Card: Grim Bastards (Unleaded Side)

Order Summary

Each turn, choose an Order to Issue:

  • RIDE: Move Dudes from a Location to another
  • THROW DOWN: Fight at a Location you Contest
  • EXPLOIT: Use a Location you Control
  • RECRUIT: Add a new Prospect to your Clubhouse
  • PATCH IN: Promote a Prospect to a Member
  • SIT TIGHT: Do nothing; play goes to next Gang

3 Base Orders

Note: The card's wording of PATCH IN omits its cost. The base rulebook's Patch In Order requires spending 1 Cash and 1 Gun, in addition to the Order Token. The card is transcribed as printed; the base rulebook's full wording applies.

Starting Assets

The card lists the following Starting Assets, read left to right along the bottom edge:

  • 5 Cash
  • 2 Guns
  • 2 Contraband
  • 1 Heat
  • 3 Members (on motorcycles)
  • 2 Prospects (on foot)

Heat Tracker

The Heat Tracker on the right side of the card lists the trafficking limit for each level of Heat. Heat starts at the bottom of the tracker and rises up the card.

Heat LevelTrafficking Limit
4th HeatMay Not Traffic
3rd HeatLimit 1
2nd HeatLimit 2
1st HeatLimit 3
No HeatNo Limit