Something Wild! Star Wars The Mandalorian: Grogu Game
Something Wild! Star Wars The Mandalorian: Grogu Game Rulebook
Table of Contents
Table of Contents
How to Win
Score a Power card by making a set or a run. The first player to score three Powers wins!
A set is three cards of any color with the same number.
A run is three cards of the same color with numbers in order.
Contents
45 Character Cards (numbers 1-9 in five colors), 10 Power Cards, 1 Pop! Figure, Instructions
Game Setup
- Shuffle the ten Power cards (with the The Child backs) and place them in a pile face down in the center of the play area.
- Flip the top Power card face up on the pile.
- Place the The Child figure beside the pile.
- Shuffle the Character cards and deal three to each player as a starting hand — you may look at your hand, but keep it secret from the other players.
- Place the rest of the deck face down next to the Powers, leaving space for a discard pile.
The youngest player goes first.
On Your Turn
Take these actions, in order:
1. Draw
Take the top card of the deck into your hand.
2. Play
Place one card from your hand face up in front of you.
3. Take Figure
If you played a card that's the same color as the face-up Power in the center, or that has the "take a figure" symbol, take the The Child figure (whether from the middle or another player).
4. Use Power
If you have the figure, you may use one Power that you have already scored, or the one in the center. (See Power Symbols Explained.)
5. Score
If there is a set or a run of three cards face up in front of you, you score! Discard the three cards you used to score, and take the face-up Power card as a reward.
6. Discard
If there are more than five cards face up in front of you, discard until there are only five.
Then, play passes to your left.
Take Figure
When you play a card that's the same color as the Power in the center, or that has the "take a figure" symbol, take the figure and place it in front of you. You will keep the figure in front of you, and be able to use Powers, until someone else takes the figure.
Use Power
Power cards can help you score, but their effects only last until the end of your turn. You may use a Power you've scored and have in front of you (see Score) or the face-up Power in the center. You don't have to use a Power if you don't want to.
Example: After playing a Purple 5, you take the The Child figure because the card you played and the Power Card are the same color. Then use the Power that lets you treat 5s as any number to form a run. You score the Power in the center!
Score
You can score on your turn if you have three cards that form a set or a run face up in front of you. Power cards can help you score in other ways too!
When you score, discard the three cards you used to score, take the Power card from the center, and place it face up in front of you. Then flip the top Power card face up to replace the one you took.
The Power you scored is available for you to use whenever you have the The Child figure.
Note: You do not need the figure to score.
End of the Game
As soon as you score your third Power, you win!
If the deck runs out before someone wins, shuffle the discard pile to form a new deck.
Combining Multiple SOMETHING WILD Games
Combine two or more SOMETHING WILD games to play with more figures and Powers! When combining games, you'll have one Power pile for each figure, but you'll shuffle all the Character cards together to form one deck.
If you play a card that matches a Power, take only that figure. If you match more than one Power (multiple Power cards can be the same color) choose one of the figures to take. If you play a card with the "take a figure" symbol, you may take any figure being used in the game.
You may only use a Power if you have the matching figure — the figure shown on the Power card — but there is no limit to the number of figures you can have at once. When you score, choose any Power card in the center to take and then flip the top card of that pile to replace it.
Power Symbols Explained
- If you have three PURPLE cards in play, you may score with them.
- If you have a 1, a 3, and a 6 in play, you may score with them.
- Swap one of your cards in play with another player's higher-numbered card.
- Swap one of your cards in play with another player's lower-numbered card.
- If you have any 1s in play, play a card from the discard pile.
- If you have any 9s in play, play a card from the discard pile.
- Treat 5s in play as any NUMBER.
- Treat 5s in play as any COLOR.
- Discard the top card of the deck. All other players discard a card in play that matches that card's COLOR, if possible.
- Discard the top card of the deck. All other players discard a card in play that matches that card's NUMBER, if possible.