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Smash Up: Titans

Expansion for Smash Up

Smash Up: Titans Rulebook

Table of Contents

Table of Contents

  • Titan Cards
  • Innsmouth: Dagon
  • Bear Cavalry: Major Ursa
  • Changerbots: Mergacon
  • Explorers: Very Large Boulder
  • Fairies: Spirit of the Forest
  • Ghosts: Creampuff Man
  • Giant Ants: Death on Six Legs
  • Ignobles: The Hill that Strolls Francisco Rico Torres
  • Minions of Cthulhu: Cthulhu
  • Pirates: The Kraken
  • Super Spies: Moon Zero Three
  • Time Travelers: Time Box
  • Tricksters: Big Funny Giant
  • Vampires: Ancient Lord
  • Werewolves: Great Wolf Spirit
  • Wizards: Arcane Protector

Titan Cards

Each Titan belongs to the faction named in brackets.

Innsmouth: Dagon

Special: On your turn, you may play this titan on a base where you have two or more minions with the same name.

Ongoing: You have +1 power here for each of your minions here that has the same name as another minion here.

Talent: Play an extra minion here.

Errata: Yes, Functional (extra minion must be played here).

Bear Cavalry: Major Ursa

Special: Instead of your regular minion play, you may play this titan.

Ongoing: After another player's minion moves to or from this base, you may place a +1 power counter on this titan.

Talent: Place a +1 power counter on a minion here OR move this titan.

Changerbots: Mergacon

Special: At the start of your turn, if you have two or more minions on a base, you may play this titan there.

Ongoing: You have +3 power here.

Talent: Move this titan to another base. It loses its ongoing ability until the end of the turn.

Explorers: Very Large Boulder

Special: Instead of your regular minion play, you may play this titan on a base that has no player's minions.

Ongoing: Once per turn, after a minion moves from here, you may move this titan to the same base. Then destroy a minion at that base with less power than the number of +1 power counters on this titan.

Ongoing: At the end of your turn, if this titan didn't move, place a +1 power counter on it.

Fairies: Spirit of the Forest

Special: Instead of your regular minion and action play, you may play this titan.

Ongoing: Once per turn, when you use an ability that says OR, you may use both parts in any order.

Ongoing: If this titan would be removed when it loses a clash of titans, you may move it to another base instead.

Ghosts: Creampuff Man

Special: On your turn, you may play this titan if you have no cards in your hand.

Ongoing: You have +5 power here minus the number of cards in your hand (minimum 0).

Talent: Choose a standard action in your discard pile. Discard a card to play the chosen action as an extra action. Place it on the bottom of your deck instead of the discard pile.

Errata: Yes (cannot play the card you discard).

Clarifications: A standard action is one that is not played on a base or on a minion, but simply played, resolved, and discarded.

Giant Ants: Death on Six Legs

Special: On your turn, if there are six or more +1 power counters on your minions, you may discard a card to play this titan.

Ongoing: Before a minion goes to the discard pile, you may transfer one of its +1 power counters to this titan.

Talent: Play an extra action.

Ignobles: The Hill that Strolls Francisco Rico Torres

Special: On your turn, you may play this titan if two or more minions you own are controlled by other players.

Ongoing: After you give control of one of your minions to another player, you may place a +1 power counter on it.

Talent: Give control of one of your minions to another player to draw a card, OR take control of a minion here you own.

Minions of Cthulhu: Cthulhu

Special: Instead of your regular action play, draw two Madness cards to play this titan on a base with one of your minions.

Ongoing: After you play or draw a Madness card place a +1 power counter on this titan.

Talent: Draw a Madness card, OR place a Madness card from your hand into another player's hand.

Clarifications: You do not place power counters on Cthulhu when you first play it.

Pirates: The Kraken

Special: After a base scores where you had a minion while this card is not in play, you may say "Release the Kraken!" to play this titan on the base that replaces it.

Talent: Move this titan to another base. Other players' minions there get -1 power until the start of your next turn.

Special: After this base scores, move one of your minions from here to another base.

Errata: Yes, Functional (until start of your next turn instead of end of turn).

Clarifications: Yes, you must say "Release the Kraken!" - if you do not, you must instead communicate the concept of Releasing the Kraken with another method (e.g. writing the phrase). The Kraken won't know if it is released unless you tell it!

Super Spies: Moon Zero Three

Special: Instead of your regular action play, you may play this titan to look at the hand of a player with a minion at its base.

Talent: Look at the top card of any deck. Place it on the top or bottom of that deck.

Ongoing: After another player discards one or more cards from their hand or deck, you may place a +1 power counter on this titan.

Clarifications: If you cannot successfully play Moon Zero Three (because you have another titan in play), you cannot look at a player's hand. If Moon Zero Three is immediately clashed out of play by another player's titan, you do get to look at a player's hand, because the clash is an "after" reaction to both titans being on the same base.

Time Travelers: Time Box

Special: At the start of your turn or when a card goes to your hand from play or the discard pile, place a counter on this titan if it is not in play. After you place the fifth or higher counter on it, you may remove all of the counters and play this titan.

Talent: Play an extra minion here of power 2 or less, and/or play an extra action.

Clarifications: The counters here are only for literal counting and are not treated as +1 power counters. Before this card is played no other ability may affect these counters.

Tricksters: Big Funny Giant

Special: Instead of your regular minion play, you may play this titan.

Ongoing: After another player plays a minion here, they must discard a card. At the end of each other player's turn, if they do not have a minion here, you may place a +1 power counter on this titan.

Special: When this base scores, if you are the winner and at least one other player does not have a minion here, gain 1 VP.

Vampires: Ancient Lord

Special: When you would place one or more +1 power counters on your minions, if this titan is not in play, you may place one of them on this titan instead. Then if this titan has at least three +1 power counters on it, you may remove all of them to play it.

Ongoing: After you place a +1 power counter on one of your minions here that had no such counters on it, place another +1 power counter on it.

Talent: Place a +1 power counter on one of your minions that already has one.

Werewolves: Great Wolf Spirit

Special: On your turn, if you have the most power on two or more bases, you may play this titan on one of them.

Ongoing: Your cards here may use their Talents a second time on your turn. At the start of your turn, you may move this titan to a base where you have more power than any other player.

Talent: One of your minions gains +1 power until the end of the turn.

Errata: Yes, Functional (only gives two talent uses to cards at its base, and can now move to different bases).

Wizards: Arcane Protector

Special: After you play your fifth or higher card in a turn, you may play this titan.

Ongoing: You have +1 power here for every two cards in your hand.

Talent: Draw a card.

Clarifications: You may play this right after your fifth (or later) card in the turn, no matter what phase of the turn it is.