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Smash Up: Teens

Expansion for Smash Up
Combines with
Smash Up: Disney EditionSmash Up: MarvelSmash Up: Munchkin

Smash Up: Teens Rulebook

Table of Contents

Table of Contents

  • Game Contents
  • Minions
    • Brain
    • Slacker
    • Rebel
    • Jock
    • Prep
  • Actions
    • Abe Froman
    • Babysitter
    • Booty Trap
    • Brunch Bunch
    • Explosion at School
    • New Kid
    • Principal's Office
    • Strange Science
  • Bases
    • Cabin in the Woods
    • Montridge High

Game Contents

This set adds one faction, the Teens, with 10 minion cards, 10 action cards and 2 base cards.

The Teens are from the Teens set and do not have a Titan card.

Minions

Brain

2 copies

Power 3 - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.

Slacker

2 copies

Power 3 - If there is a Rebel here, move up to two of your minions to other bases. Ongoing: Once per turn, after you play another minion of power 3, you may place a card from your discard pile on the bottom of your deck.

Rebel

2 copies

Power 3 - If there is a Jock here, you may play an extra non-Rebel minion of power 3 here. Ongoing: Once per turn, after you play another minion of power 3, you may move one of your minions to another base.

Jock

2 copies

Power 3 - If there is a Prep here, place two +1 power counters on this minion. Ongoing: Once per turn, after you play another minion of power 3, you may place a +1 power counter on this minion.

Prep

2 copies

Power 3 - If there is a Brain here, you may search your deck for a minion of power 3 and draw it. Ongoing: Once per turn, after you play another minion of power 3, you may give one of your minions +2 power until the end of the turn.

Actions

Abe Froman

2 copies

Play on one of your minions. Talent: Until the start of your next turn, this minion also has the same name as every other minion you own. Using this minion's abilities does not count as using another minion's abilities.

Babysitter

1 copy

Play on one of your minions. Ongoing: Your minions here cannot be affected by other players' abilities.

Booty Trap

1 copy

Play on a base. Ongoing: After you play or move a minion with printed power 3 to this base, draw a card.

Brunch Bunch

1 copy

Choose a base. For each name on a minion of yours there with printed power 3, you may choose a different effect:

  • Move one of your minions to there.
  • Draw a card.
  • Play an extra minion of power 3 there.
  • Give a minion there +2 power until the end of the turn.
  • Place a card from your discard pile on the bottom of your deck.

Explosion at School

1 copy

Shuffle any number of minions of power 3 with different names from your discard pile into your deck and draw a card.

New Kid

2 copies

Search your deck for a minion of power 3 and play it as an extra minion.

Principal's Office

1 copy

Return one of your minions to your hand. You may play a minion of printed power 3 as an extra minion.

Strange Science

1 copy

Play a minion of power 3 from your discard pile as an extra minion.

Bases

Cabin in the Woods

1 copy

Breakpoint 24 - VPs: 4 3 1 - If you have at least two minions here, your minions here each have +2 power.

Montridge High

1 copy

Breakpoint 20 - VPs: 4 2 1 - After you play a minion here, place a +1 counter on one of your minions with a different name here.