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SKUNK'D

SKUNK'D Rulebook

Table of Contents

Table of Contents

  • Multiplayer Rules
    • Before Play
    • To Play
    • To Win
    • Out of Bounds
  • Basic Scoring
    • Stripes
    • Polecat
    • Single SKUNK
    • Super SKUNK'D
  • Mega
    • Mega Bonus
    • Double Mega
  • Carbuncle
    • Single Carbuncle
    • Double Carbuncle
  • Scoreboard Key
  • Solo SKUNK'D
    • To Play
    • To Win

Multiplayer Rules

Before Play

Each player rolls six dice. The player with the most skunk symbols goes first and SETS THE GAME RULES. If playing multiple games of SKUNK'D in one session, the winner of the previous game sets the rules for the next. The rule-setting player places their chosen Slightly Silly and Devoid of Reason rule cards from the SKUNK'D deck face up on the table for all to see.

To Play

Each player, in turn, starts by rolling six dice. On each roll, you must put at least one scoring die in your den. You may then either a) end your turn and put your score "on the board"** or b) roll the remaining dice. Once you've filled your den with six scoring dice, that completes a "rolling sequence"; you must pick up all dice and roll again at least once, aka "...and rolling!" Points accrue in your den from one sequence to the next. If you fail to roll at least one scoring die on this roll or any roll, you get SKUNK'D, lose any points in your den for that turn, and pass the dice to the player on your left.

**To put your score on the board for the first time, you must complete a sequence ...and rolling! Once accomplished, a score of any amount in subsequent turns can be put on the board.

To Win

When the first player reaches or exceeds 10,000 points on the board (or any other score chosen by the rule maker) overtime SKUNK'D begins! Play continues to the left. A player who surpasses the leader's score becomes the new leader. Players failing to surpass the leader are out. The last remaining player wins the game of SKUNK'D!

Out of Bounds

If a player rolls one or more dice off the rolling surface or if any dice come to rest on top of each other, the player must re-roll all the dice used for that roll. If six dice stack perfectly on top of each other, all players must celebrate with a 'Skunk Stack Dance' before resuming play.

Basic Scoring

Use your Official SKUNK'D Multiplayer Scorepad or ask your waiter for an extra napkin. Place the Stink Sheet on the table to remind all players of the basic rules. Your objective is to roll scoring dice, as follows:

  • A skunk face = 100 points
  • A die showing 5 = 50 points

Stripes

Rolling three pairs in one 6-dice roll = 1,000 points and rolling!

The panel illustrates this with dice showing 2, 2, 4, 4, 6, 6.

Polecat

Rolling skunk-2-3-4-5-6 in one 6-dice roll = 1,500 points and rolling!

The panel illustrates this with a skunk face and dice showing 2, 3, 4, 5, 6.

Single SKUNK

Rolling six skunks one at a time = 6,000 and rolling! That's odorific! A player must put exactly one skunk in their den on each roll. Note: If you roll multiple skunks on any roll, you must put only one skunk in the den to continue to pursue the Single SKUNK bonus.

Super SKUNK'D

Whenever a player skunks on a 6-dice roll they have "Super SKUNK'D!" and must don the Super Stinker SKUNK'D Band (or a kitchen pot, dunce hat or Dan'l Boone cap) and wear it until the next player has Super SKUNK'D! So sad, too bad.

The panel illustrates a roll with no scoring dice.

Note: the Basic Scoring panel prints values only for the skunk face and the 5 face as single scoring dice. No other single-die value is printed in this document.

Mega

Rolling three of a kind or better is a "Mega" and is scored:

RollPoints
Three skunks1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600
  • 4 of a kind = 2x the above
  • 5 of a kind = x4
  • 6 of a kind = x8

Note: the Mega table as printed lists skunks and the 2s through 6s only. No 1s row is printed.

Mega Bonus

Once a player has a Mega in 2s, 3s, 4s or 6s in their den, rolling any other die matching the Mega in their den during that rolling sequence is a scoring die! The player scores 100 times the face value of the die. Each additional die of the same face value in the same roll doubles that score.

Ex. 1 (shown on the panel): You have three 3s in the den (300 points). You roll two more 3s: the 4th is worth 300, the 5th is worth 600. You roll another 3: the 6th is worth 300. Total: 1,500 points and rolling!

Ex. 2: You have four 6s in the den, worth 1,200, and roll two more 6s. The 5th 6 is worth 600, the 6th 6 is worth 1,200 for a total of 3,000 and rolling!

Double Mega

Rolling two Mega's at once will double the value of your roll.

Example (shown on the panel): three skunks, three 4s = 2800 points.

Carbuncle

Rolling a pair of 2s, 3s, 4s or 6s that fills your den is a "Carbuncle" worth 250 points. Rolling two such pairs is a "Double Carbuncle" worth 500 points.

Example (shown on the panel): In the example above, you have three 3s in your den, worth 300, you roll a skunk, worth 100, and two 4s, worth 250, for a total of 650 and rolling!

Single Carbuncle

Example: In this example, you have 350 points in your den and roll a pair of 6s. This Single Carbuncle adds 250 points, totaling 600 and rolling!

Double Carbuncle

Example: In this example, you rolled 150 points with a skunk and a 5. This Double Carbuncle adds 500 points, totaling 650 and rolling!

"Simon Says...": "Did you know that a Carbuncle can pop up when you're least expecting it? That's right, with or without other scoring dice, that mischievous Carbuncle can still make an appearance! Keep your eyes peeled and your paws ready!"

Scoreboard Key

The Scoreboard Example panel is a worked example of a finished game. Only its key is transcribed here.

Rule Icons:

  • Slow Boat
  • Mulligan
  • Countdown
  • Six, Two & Even

Shorthand:

  • S! = Single SKUNK
  • S² = SUPER SKUNK'D
    • = SKUNK'D

Note: the panel names these rule icons but does not print their rules. They are not described in this document.

Solo SKUNK'D

To Play

Select your rules and start by rolling six dice. On each turn, you must score at least 1,000 points to put it on the board. Once you have 1,000 or more in your den, you may choose to end your turn and put your score on the board or continue rolling. If you fail to score on any roll, you have SKUNK'D, earn no points for your turn and lose one SKUNK Life. Unlike a cat which has nine lives, a SKUNK has six. Each time you've SKUNK'D, you earn a letter, in order, S, K, U, N, K, then finally D.

To Win

The game ends when you have squandered all six lives. Your mission, should you choose to accept it, is to post the highest score possible, then try to beat it! Scoring categories are:

  • ZERO Points: STUMP'D
  • 50 - 4,950: Stinker SKUNK
  • >5,000: Slick SKUNK
  • >10,000: Superior SKUNK
  • >20,000: Scent-sational SKUNK

High Score in any Category: You make the SKUNK'D STAR SHOWCASE!