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Skunk

Skunk Rulebook

Table of Contents

Table of Contents

  • Directions for Playing
  • Penalties
  • Chips and Players
  • Winning and Ending the Game
  • Transcription Notes

Directions for Playing

The object of the game is to accumulate a score of 100 points or more. A score is made by rolling the dice and combining the points on the two dice. For example: A 4 and 5 would be 9 points. If the player decides to take another roll of the dice and turns up a 3 and 5 (8 points), he would then have an accumulated total of 17 points for the two rolls. The player has the privilege of continuing to shake to increase his score or of passing the dice to wait for the next series, thus preventing the possibility of rolling a Skunk and losing his score.

Penalties

A skunk in any series voids the score for that series only and draws a penalty of 1 chip placed in the "kitty," and loss of dice.

A skunk and a deuce voids the score for that series only and draws a penalty of 2 chips placed in the "kitty," and loss of dice.

TWO skunks void the ENTIRE accumulated score and draws a penalty of 4 chips placed in the "kitty," and loss of dice. Player must again start to score from scratch.

Chips and Players

Any number can play. The suggested number of chips to start is 50. There are sufficient chips in the box to allow 8 players to start with 50 chips by placing a par value of "one" on white chips, 5 for 1 on red chips and 10 for 1 on the blue chips.

Winning and Ending the Game

The first player to accumulate a total of 100 or more points can continue to score as many points over 100 as he believes is needed to win. When he decides to stop, his total score is the "goal." Each succeeding player receives one more chance to better the goal and end game.

The winner of each game collects all chips in "kitty" and in addition five chips from each losing player or 10 chips from any player without a score.

Transcription Notes

  • The photograph is low resolution. Where a word was not fully legible (for example the exact wording of the "chips to start" and "par value" sentences), the reading above is the most likely one from the printed sheet; the sentence structure follows the printed text.
  • The copyright and publisher line, the list of other Schaper games, the extra score pad offer, the retail price and the catalogue number on the sheet are not rules and are omitted.