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Sketchy

Sketchy Rulebook

Table of Contents

Table of Contents

  • Players and Contents
  • Object
  • Set-Up
  • Play
  • Scoring
  • Start the Next Round
  • Winning
  • Battery Safety Information

Players and Contents

  • Players: 4 to 8
  • Ages: 8+
  • 50 Cards
  • 1 Die
  • 1 Electronic Timer
  • 8 Pencils
  • 1 Pad of Sketchy Paper

Object

Create drawings that match those of your partner.

Set-Up

  • Place the Cards, Die and the Electronic Timer where all can easily reach them.
  • Get a piece of scratch paper to keep each player's individual score.
  • Everyone should take a pencil and a piece of paper from the pad of Sketchy Paper.
  • Everyone should choose a partner.
  • In the event of an odd number of players, the additional player spins the timer, rolls the die and reads the category.

Play

  • Pick a player to take a card, roll the die, and read aloud the category matching the number rolled.
  • At the same time, another player starts the electronic timer by pressing the center button.
  • Everyone begins to draw things that fit the called out category, one drawing in each box on the left side of the Sketchy paper.
  • You may not use numbers or letters in any drawing.
  • No peeking and guard your drawings from the view of other players.
  • Keep drawing items until you've filled all seven rows of your paper, or until time's up.
  • If you're in the middle of a drawing when time runs out, stop drawing immediately.
  • When you're finished with a drawing, write (with words) what was drawn in the right column, next to the drawing. (The printed text reads "your finished drawing"; "you're" is corrected here.)
  • Then, fold the right column with your written answers under, so they are hidden.
  • Start the timer again.
  • Partners compare drawings with each other. Discuss each drawing, but do not say what each drawing is. Partners try to determine if they think they have any drawings that match.
  • If partners think they have a match, write in the small empty circle, the number of the partner's drawing that is believed to be a match.
  • Place an X in the circle for any drawings that don't match.
  • When finished determining matches, or when time runs out, unfold each paper and reveal the written answers.
  • Tally the score for that round.

Scoring

  • For each correct match score 2 points.
  • For each incorrect match you lose 1 point.
  • Write the score for each match or mistaken match in the score box in the description column.
  • Any drawings that you crossed off with an X don't count either way.
  • Tally the scores for each player on the scratch paper.
  • Look at everyone else's funny drawings.

Start the Next Round

Each player chooses a different partner, takes a new piece of Sketchy Paper, and plays the same as before.

Winning

After 3 rounds the player with the highest score wins!

In the case of a tie, the player or team with the most correctly matched drawings wins!

Battery Safety Information

  • Never mix old and new batteries (replace all batteries at the same time).
  • Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
  • Always replace all batteries at the same time.
  • Alkaline batteries are recommended for best performance.
  • Rechargeable batteries are to be removed from the toy/game before being recharged.
  • Rechargeable batteries are only to be recharged under adult supervision.
  • Non-rechargeable batteries are not to be recharged.
  • Do not mix different types of batteries.
  • Only batteries of the same or equivalent type as recommended are to be used.
  • Batteries are to be inserted with correct polarity.
  • Exhausted batteries are to be removed from the toy.
  • Supply terminals are not to be short-circuited.
  • Dispose of batteries safely (do not dispose of batteries in fire, batteries may explode or leak).